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import Qt 4.6
Item {
id: window
width: 320; height: 480
// Let's draw the sky...
Rectangle {
anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
gradient: Gradient {
GradientStop { position: 0.0; color: "DeepSkyBlue" }
GradientStop { position: 1.0; color: "LightSkyBlue" }
}
}
// ...and the ground.
Rectangle {
anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
gradient: Gradient {
GradientStop { position: 0.0; color: "ForestGreen" }
GradientStop { position: 1.0; color: "DarkGreen" }
}
}
// The shadow for the smiley face
Image {
anchors.horizontalCenter: parent.horizontalCenter
source: "images/shadow.png"; y: smiley.minHeight + 58
transformOrigin: Item.Center
// The scale property depends on the y position of the smiley face.
scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
}
Image {
id: smiley
property int maxHeight: window.height / 3
property int minHeight: 2 * window.height / 3
anchors.horizontalCenter: parent.horizontalCenter
source: "images/face-smile.png"; y: minHeight
// Animate the y property. Setting loops to Animation.Infinite makes the
// animation repeat indefinitely, otherwise it would only run once.
SequentialAnimation on y {
loops: Animation.Infinite
// Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
NumberAnimation {
from: smiley.minHeight; to: smiley.maxHeight
easing.type: "OutExpo"; duration: 300
}
// Then move back to minHeight in 1 second, using the OutBounce easing function
NumberAnimation {
from: smiley.maxHeight; to: smiley.minHeight
easing.type: "OutBounce"; duration: 1000
}
// Then pause for 500ms
PauseAnimation { duration: 500 }
}
}
}
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