blob: 9f76ee5b0c45105e0e1502509badc3d2a87d90f1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
import Qt 4.6
Item {
id: window
width: 320; height: 480
// Let's draw the sky...
Rectangle {
anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
gradient: Gradient {
GradientStop { position: 0.0; color: "DeepSkyBlue" }
GradientStop { position: 1.0; color: "LightSkyBlue" }
}
}
// ...and the ground.
Rectangle {
anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
gradient: Gradient {
GradientStop { position: 0.0; color: "ForestGreen" }
GradientStop { position: 1.0; color: "DarkGreen" }
}
}
// The shadow for the smiley face
Image {
anchors.horizontalCenter: parent.horizontalCenter
source: "images/shadow.png"; y: smiley.minHeight + 58
transformOrigin: Item.Center
// The scale property depends on the y position of the smiley face.
scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
}
Image {
id: smiley
property int maxHeight: window.height / 3
property int minHeight: 2 * window.height / 3
anchors.horizontalCenter: parent.horizontalCenter
source: "images/face-smile.png"; y: minHeight
// Animate the y property. Setting repeat to true makes the
// animation repeat indefinitely, otherwise it would only run once.
y: SequentialAnimation {
repeat: true
// Move from minHeight to maxHeight in 300ms, using the easeOutExpo easing function
NumberAnimation {
from: smiley.minHeight; to: smiley.maxHeight
easing: "easeOutExpo"; duration: 300
}
// Then move back to minHeight in 1 second, using the easeOutBounce easing function
NumberAnimation {
from: smiley.maxHeight; to: smiley.minHeight
easing: "easeOutBounce"; duration: 1000
}
// Then pause for 500ms
PauseAnimation { duration: 500 }
}
}
}
|