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import Qt 4.6
Rectangle {
color: "#ffffff"
width: 320; height: 240
Rectangle {
id: Rect
color: "#00ff00"
y: 200; width: 60; height: 20
y: SequentialAnimation {
running: true; repeat: true
NumberAnimation {
to: 20; duration: 500
easing: "easeInOutQuad"
}
NumberAnimation {
to: 200; duration: 2000
easing: "easeOutBounce"
}
PauseAnimation { duration: 1000 }
}
}
// Velocity
Rectangle {
color: "#ff0000"
x: Rect.width; width: Rect.width; height: 20
y: 200
y: SpringFollow { source: Rect.y; velocity: 200 }
}
Text { x: Rect.width; y: 220; text: "Velocity" }
// Spring
Rectangle {
color: "#ff0000"
x: Rect.width * 2; width: Rect.width/2; height: 20
y: 200
y: SpringFollow { source: Rect.y; spring: 1.0; damping: 0.2 }
}
Rectangle {
color: "#880000"
x: Rect.width * 2.5; width: Rect.width/2; height: 20
y: 200
y: SpringFollow { source: Rect.y; spring: 1.0; damping: 0.2; mass: 3.0 } // "heavier" object
}
Text { x: Rect.width * 2; y: 220; text: "Spring" }
// Follow mouse
MouseRegion {
id: Mouse
anchors.fill: parent
Rectangle {
id: "Ball"
width: 20; height: 20
radius: 10
color: "#0000ff"
x: SpringFollow { id: "F1"; source: Mouse.mouseX-10; spring: 1.0; damping: 0.05; epsilon: 0.25 }
y: SpringFollow { id: "F2"; source: Mouse.mouseY-10; spring: 1.0; damping: 0.05; epsilon: 0.25 }
states: [
State {
name: "following"
when: !F1.inSync || !F2.inSync
PropertyChanges { target: Ball; color: "#ff0000" }
}
]
transitions: [
Transition {
ColorAnimation { duration: 200 }
}
]
}
}
}
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