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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
function printOrientation(orientation) {
var orientationString;
if (orientation == Orientation.Portrait) {
orientationString = "Portrait";
} else if (orientation == Orientation.Landscape) {
orientationString = "Landscape";
} else if (orientation == Orientation.PortraitInverted) {
orientationString = "Portrait inverted";
} else if (orientation == Orientation.LandscapeInverted) {
orientationString = "Landscape inverted";
} else {
orientationString = "UnknownOrientation";
}
return orientationString;
}
function getAngle(orientation) {
var angle;
if (orientation == Orientation.Portrait) {
angle = 0;
} else if (orientation == Orientation.Landscape) {
angle = 90;
} else if (orientation == Orientation.PortraitInverted) {
angle = 180;
} else if (orientation == Orientation.LandscapeInverted) {
angle = 270;
} else {
angle = 0;
}
return angle;
}
function parallel(firstOrientation, secondOrientation) {
var difference = getAngle(firstOrientation) - getAngle(secondOrientation)
return difference % 180 == 0;
}
function calculateGravityPoint(firstOrientation, secondOrientation) {
var position = Qt.point(0, 0);
var difference = getAngle(firstOrientation) - getAngle(secondOrientation)
if (difference < 0) {
difference = 360 + difference;
}
if (difference == 0) {
position = Qt.point(0, -10);
} else if (difference == 90) {
position = Qt.point(-10, 0);
} else if (difference == 180) {
position = Qt.point(0, 1000);
} else if (difference == 270) {
position = Qt.point(1000, 0);
}
return position;
}
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