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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
Item {
id: main
anchors.fill: parent
Image {
id: background
anchors.fill: parent
source: "images/bg.jpg"
}
DropShadowEffect {
id: layer
property real distance: 0.0
width: photo.width
height: photo.height
sourceItem: photo
color: "black"
blur: distance / 10.0
opacity: 1 - distance / 50.0
Binding {
target: layer
property: "x"
value: -0.4 * layer.distance
when: !dragArea.pressed
}
Binding {
target: layer
property: "y"
value: 0.9 * layer.distance
when: !dragArea.pressed
}
SequentialAnimation on distance {
id: animation
running: true
loops: Animation.Infinite
NumberAnimation { to: 30; duration: 2000 }
PauseAnimation { duration: 500 }
NumberAnimation { to: 0; duration: 2000 }
PauseAnimation { duration: 500 }
}
}
Image {
id: photo
anchors.fill: parent
source: "images/drop_shadow.png"
smooth: true
}
MouseArea {
id: dragArea
anchors.fill: parent
property int startX
property int startY
onPressed: {
startX = mouseX
startY = mouseY
}
onPositionChanged: {
layer.x += mouseX - startX
layer.y += mouseY - startY
startX = mouseX
startY = mouseY
}
}
}
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