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import Qt 4.6
Item {
id: mySwitch
width: groove.width; height: groove.height
property var on
Script {
function toggle() {
if(mySwitch.state == "On")
mySwitch.state = "Off";
else
mySwitch.state = "On";
}
function dorelease() {
if(knob.x == 1) {
if(mySwitch.state == "Off")
return;
}
if(knob.x == 78) {
if(mySwitch.state == "On")
return;
}
toggle();
}
}
Image { id: groove; source: "background.svg" }
MouseRegion { anchors.fill: groove; onClicked: { toggle() } }
Image { id: knob; source: "knob.svg"; x: 1; y: 2 }
MouseRegion {
anchors.fill: knob
onClicked: { toggle() }
onReleased: { dorelease() }
drag.target: knob; drag.axis: "XAxis"; drag.minimumX: 1; drag.maximumX: 78
}
states: [
State {
name: "On"
PropertyChanges { target: knob; x: 78 }
PropertyChanges { target: mySwitch; on: true }
},
State {
name: "Off"
PropertyChanges { target: knob; x: 1 }
PropertyChanges { target: mySwitch; on: false }
}
]
transitions: [
Transition {
NumberAnimation { properties: "x"; easing: "easeInOutQuad"; duration: 200 }
}
]
}
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