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import Qt 4.6

Rectangle {
    id: page
    width: 640; height: 480; color: "#343434"

    // A target region.  Clicking in here sets the state to the default state
    Rectangle {
        id: initialPosition
        anchors { left: parent.left; top: parent.top; leftMargin: 10; topMargin: 20 }
        width: 64; height: 64; radius: 6
        color: "Transparent"; border.color: "Gray"
        MouseRegion { anchors.fill: parent; onClicked: page.state = '' }
    }

    // Another target region.  Clicking in here sets the state to 'Position1'
    Rectangle {
        id: position1
        anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 20 }
        width: 64; height: 64; radius: 6
        color: "Transparent"; border.color: "Gray"
        MouseRegion { anchors.fill: parent; onClicked: page.state = 'Position1' }
    }

    // Another target region.  Clicking in here sets the state to 'Position2'
    Rectangle {
        id: position2
        anchors { left: parent.left; bottom: parent.bottom; leftMargin: 10; bottomMargin: 20 }
        width: 64; height: 64; radius: 6
        color: "Transparent"; border.color: "Gray"
        MouseRegion { anchors.fill: parent; onClicked: page.state = 'Position2' }
    }

    // The image which will be moved when my state changes
    Image { id: user; source: "user.png"; x: initialPosition.x; y: initialPosition.y }

    states: [
        // In state 'Position1', change the 'user' item position to rect2's position.
        State {
            name: "Position1"
            PropertyChanges { target: user; x: position1.x; y: position1.y }
        },

        // In state 'Position2', change the 'user' item position to rect3's position.
        State {
            name: "Position2"
            PropertyChanges { target: user; x: position2.x; y: position2.y  }
        }
    ]

    // transitions define how the matchProperties change.
    transitions: [
        // When transitioning to 'Position1' move x,y over a duration of 1 second,
        // with easeOutBounce easing function.
        Transition {
            from: "*"; to: "Position1"
            NumberAnimation { matchProperties: "x,y"; easing: "easeOutBounce"; duration: 1000 }
        },
        // When transitioning to 'Position2' move x,y over a duration of 2 seconds,
        // with easeInOutQuad easing function.
        Transition {
            from: "*"; to: "Position2"
            NumberAnimation { matchProperties: "x,y"; easing: "easeInOutQuad"; duration: 2000 }
        },
        // For any other state changes move x,y linearly over duration of 200ms.
        Transition {
            NumberAnimation { matchProperties: "x,y"; duration: 200 }
        }
    ]
}