summaryrefslogtreecommitdiffstats
path: root/examples/declarative/toys/tic-tac-toe/tic-tac-toe.qml
blob: 707add774cb0d5d5e4254b2dc0305e1b2b47b7c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt 4.7
import "content"
import "content/tic-tac-toe.js" as Logic

Item {
    id: game

    property bool show: false
    property real difficulty: 1.0   //chance it will actually think

    width: 440
    height: 480
    anchors.fill: parent

    Image {
        id: boardimage
        anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
        source: "content/pics/board.png"
    }

    Grid {
        id: board
        anchors.fill: boardimage
        columns: 3

        Repeater {
            model: 9
            TicTac {
                width: board.width/3
                height: board.height/3
                onClicked: {
                    if (!endtimer.running) {
                        if (!Logic.makeMove(index,"X"))
                            Logic.computerTurn()
                    }
                }
            }
        }

        Timer {
            id: endtimer
            interval: 1600
            onTriggered: { msg.opacity = 0; Logic.restart() }
        }
    }

    Row {
        spacing: 4
        anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }

        Button {
            text: "Hard"
            onClicked: game.difficulty = 1.0;
            down: game.difficulty == 1.0
        }
        Button {
            text: "Moderate"
            onClicked: game.difficulty = 0.8;
            down: game.difficulty == 0.8
        }
        Button {
            text: "Easy"
            onClicked: game.difficulty = 0.2;
            down: game.difficulty == 0.2
        }
    }

    Text {
        id: msg

        anchors.centerIn: parent
        opacity: 0
        color: "blue"
        style: Text.Outline; styleColor: "white"
        font.pixelSize: 50; font.bold: true
    }
}