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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt 4.7
import "content"
import "content/tic-tac-toe.js" as Logic
Item {
id: game
property bool show: false
property real difficulty: 1.0 //chance it will actually think
width: 440
height: 480
anchors.fill: parent
Image {
id: boardimage
anchors { verticalCenter: parent.verticalCenter; horizontalCenter: parent.horizontalCenter }
source: "content/pics/board.png"
}
Grid {
id: board
anchors.fill: boardimage
columns: 3
Repeater {
model: 9
TicTac {
width: board.width/3
height: board.height/3
onClicked: {
if (!endtimer.running) {
if (!Logic.makeMove(index,"X"))
Logic.computerTurn()
}
}
}
}
Timer {
id: endtimer
interval: 1600
onTriggered: { msg.opacity = 0; Logic.restart() }
}
}
Row {
spacing: 4
anchors { top: board.bottom; horizontalCenter: board.horizontalCenter }
Button {
text: "Hard"
onClicked: game.difficulty = 1.0;
down: game.difficulty == 1.0
}
Button {
text: "Moderate"
onClicked: game.difficulty = 0.8;
down: game.difficulty == 0.8
}
Button {
text: "Easy"
onClicked: game.difficulty = 0.2;
down: game.difficulty == 0.2
}
}
Text {
id: msg
anchors.centerIn: parent
opacity: 0
color: "blue"
style: Text.Outline; styleColor: "white"
font.pixelSize: 50; font.bold: true
}
}
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