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//![0]
//Note that X/Y referred to here are in game coordinates
var maxX = 10;//Nums are for tileSize 40
var maxY = 15;
var tileSize = 40;
var maxIndex = maxX*maxY;
var board = new Array(maxIndex);
var tileSrc = "Block.qml";
var component;
//Index function used instead of a 2D array
function index(xIdx,yIdx) {
return xIdx + (yIdx * maxX);
}
function initBoard()
{
//Calculate board size
maxX = Math.floor(background.width/tileSize);
maxY = Math.floor(background.height/tileSize);
maxIndex = maxY*maxX;
//Initialize Board
board = new Array(maxIndex);
for(var xIdx=0; xIdx<maxX; xIdx++){
for(var yIdx=0; yIdx<maxY; yIdx++){
board[index(xIdx,yIdx)] = null;
createBlock(xIdx,yIdx);
}
}
}
function createBlock(xIdx,yIdx){
if(component==null)
component = createComponent(tileSrc);
// Note that we don't wait for the component to become ready. This will
// only work if the block QML is a local file. Otherwise the component will
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
if(component.isReady){
var dynamicObject = component.createObject();
if(dynamicObject == null){
print("error creating block");
print(component.errorsString());
return false;
}
dynamicObject.parent = background;
dynamicObject.x = xIdx*tileSize;
dynamicObject.y = yIdx*tileSize;
dynamicObject.width = tileSize;
dynamicObject.height = tileSize;
board[index(xIdx,yIdx)] = dynamicObject;
}else{//isError or isLoading
print("error loading block component");
print(component.errorsString());
return false;
}
return true;
}
//![0]
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