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//![0]
var blockSize = 40;
var maxColumn = 10;
var maxRow = 15;
var maxIndex = maxColumn * maxRow;
var board = new Array(maxIndex);
var component;
//Index function used instead of a 2D array
function index(column, row) {
return column + (row * maxColumn);
}
function startNewGame() {
//Delete blocks from previous game
for (var i = 0; i < maxIndex; i++) {
if (board[i] != null)
board[i].destroy();
}
//Calculate board size
maxColumn = Math.floor(background.width / blockSize);
maxRow = Math.floor(background.height / blockSize);
maxIndex = maxRow * maxColumn;
//Initialize Board
board = new Array(maxIndex);
for (var column = 0; column < maxColumn; column++) {
for (var row = 0; row < maxRow; row++) {
board[index(column, row)] = null;
createBlock(column, row);
}
}
}
function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
// Note that if Block.qml was not a local file, component.status would be
// Loading and we should wait for the component's statusChanged() signal to
// know when the file is downloaded and ready before calling createObject().
if (component.status == Component.Ready) {
var dynamicObject = component.createObject(background);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorsString());
return false;
}
dynamicObject.x = column * blockSize;
dynamicObject.y = row * blockSize;
dynamicObject.width = blockSize;
dynamicObject.height = blockSize;
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
console.log(component.errorsString());
return false;
}
return true;
}
//![0]
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