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//![0]
import Qt 4.6
Rectangle {
id: Screen
width: 490; height: 720
SystemPalette { id: activePalette; colorGroup: Qt.Active }
Script { source: "samegame.js" }
Item {
width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
Image {
id: background
anchors.fill: parent; source: "pics/background.png"
fillMode: "PreserveAspectCrop"
}
//![1]
Item {
id: gameCanvas
property int score: 0
property int tileSize: 40
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % tileSize);
height: parent.height - (parent.height % tileSize);
MouseRegion {
id: gameMR
anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
}
}
//![1]
}
//![2]
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
//![2]
Rectangle {
id: ToolBar
color: activePalette.window
height: 32; width: parent.width
anchors.bottom: Screen.bottom
Button {
id: btnA; text: "New Game"; onClicked: initBoard();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
Text {
id: Score
text: "Score: " + gameCanvas.score; font.bold: true
anchors.right: parent.right; anchors.rightMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
}
}
//![0]
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