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import Qt 4.7
import "content"
import "content/samegame.js" as SameGame
Rectangle {
id: screen
width: 490; height: 720
SystemPalette { id: activePalette }
Item {
width: parent.width
anchors { top: parent.top; bottom: toolBar.top }
Image {
id: background
anchors.fill: parent
source: "../shared/pics/background.jpg"
fillMode: Image.PreserveAspectCrop
}
Item {
id: gameCanvas
property int score: 0
property int blockSize: 40
anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
MouseArea {
anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
}
}
}
Dialog {
id: dialog
anchors.centerIn: parent
z: 100
}
//![0]
Dialog {
id: nameInputDialog
anchors.centerIn: parent
z: 100
onClosed: {
if (nameInputDialog.inputText != "")
SameGame.saveHighScore(nameInputDialog.inputText);
}
}
//![0]
Rectangle {
id: toolBar
width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
}
}
}
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