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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "lighting.h"
#include <QtGui>
#include "shadoweffect.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
Lighting::Lighting(QWidget *parent): QGraphicsView(parent), angle(0.0)
{
setScene(&m_scene);
setupScene();
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), SLOT(animate()));
timer->setInterval(30);
timer->start();
setRenderHint(QPainter::Antialiasing, true);
setFrameStyle(QFrame::NoFrame);
}
void Lighting::setupScene()
{
m_scene.setSceneRect(-300, -200, 600, 460);
QLinearGradient linearGrad(QPointF(-100, -100), QPointF(100, 100));
linearGrad.setColorAt(0, QColor(255, 255, 255));
linearGrad.setColorAt(1, QColor(192, 192, 255));
setBackgroundBrush(linearGrad);
QRadialGradient radialGrad(30, 30, 30);
radialGrad.setColorAt(0, Qt::yellow);
radialGrad.setColorAt(0.2, Qt::yellow);
radialGrad.setColorAt(1, Qt::transparent);
QPixmap pixmap(60, 60);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
painter.setPen(Qt::NoPen);
painter.setBrush(radialGrad);
painter.drawEllipse(0, 0, 60, 60);
painter.end();
m_lightSource = m_scene.addPixmap(pixmap);
m_lightSource->setZValue(2);
for (int i = -2; i < 3; ++i)
for (int j = -2; j < 3; ++j) {
QAbstractGraphicsShapeItem *item;
if ((i + j) & 1)
item = new QGraphicsEllipseItem(0, 0, 50, 50);
else
item = new QGraphicsRectItem(0, 0, 50, 50);
item->setPen(QPen(Qt::black));
item->setBrush(QBrush(Qt::white));
item->setGraphicsEffect(new ShadowEffect(item, m_lightSource));
item->setZValue(1);
item->setPos(i * 80, j * 80);
m_scene.addItem(item);
m_items << item;
}
}
void Lighting::animate()
{
angle += (M_PI / 30);
qreal xs = 200 * sin(angle) - 40 + 25;
qreal ys = 200 * cos(angle) - 40 + 25;
m_lightSource->setPos(xs, ys);
m_scene.update();
}
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