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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <q3mainwindow.h>
#include <q3dict.h>
#include <qmap.h>
//Added by qt3to4:
#include <QShowEvent>
#include <QHideEvent>
#include <QKeyEvent>
#include "view.h"
class KALedMeter;
QT_BEGIN_NAMESPACE
class QLCDNumber;
QT_END_NAMESPACE
class KAstTopLevel : public Q3MainWindow
{
Q_OBJECT
public:
KAstTopLevel( QWidget *parent=0, const char *name=0 );
virtual ~KAstTopLevel();
private:
void playSound( const char *snd );
void readSoundMapping();
void doStats();
protected:
virtual void showEvent( QShowEvent * );
virtual void hideEvent( QHideEvent * );
virtual void keyPressEvent( QKeyEvent *event );
virtual void keyReleaseEvent( QKeyEvent *event );
private slots:
void slotNewGame();
void slotShipKilled();
void slotRockHit( int size );
void slotRocksRemoved();
void slotUpdateVitals();
private:
KAsteroidsView *view;
QLCDNumber *scoreLCD;
QLCDNumber *levelLCD;
QLCDNumber *shipsLCD;
QLCDNumber *teleportsLCD;
// QLCDNumber *bombsLCD;
QLCDNumber *brakesLCD;
QLCDNumber *shieldLCD;
QLCDNumber *shootLCD;
KALedMeter *powerMeter;
bool sound;
Q3Dict<QString> soundDict;
// waiting for user to press Enter to launch a ship
bool waitShip;
bool isPaused;
int shipsRemain;
int score;
int level;
bool showHiscores;
enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
Brake, Shield, Pause, NewGame };
QMap<int,Action> actions;
};
#endif
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