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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

/*
 * KAsteroids - Copyright (c) Martin R. Jones 1997
 *
 * Part of the KDE project
 */

#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__

#include <q3mainwindow.h>
#include <q3dict.h>
#include <qmap.h>
//Added by qt3to4:
#include <QShowEvent>
#include <QHideEvent>
#include <QKeyEvent>

#include "view.h"


class KALedMeter;
QT_BEGIN_NAMESPACE
class QLCDNumber;
QT_END_NAMESPACE

class KAstTopLevel : public Q3MainWindow
{
    Q_OBJECT
public:
    KAstTopLevel( QWidget *parent=0, const char *name=0 );
    virtual ~KAstTopLevel();

private:
    void playSound( const char *snd );
    void readSoundMapping();
    void doStats();

protected:
    virtual void showEvent( QShowEvent * );
    virtual void hideEvent( QHideEvent * );
    virtual void keyPressEvent( QKeyEvent *event );
    virtual void keyReleaseEvent( QKeyEvent *event );

private slots:
    void slotNewGame();

    void slotShipKilled();
    void slotRockHit( int size );
    void slotRocksRemoved();

    void slotUpdateVitals();

private:
    KAsteroidsView *view;
    QLCDNumber *scoreLCD;
    QLCDNumber *levelLCD;
    QLCDNumber *shipsLCD;

    QLCDNumber *teleportsLCD;
//    QLCDNumber *bombsLCD;
    QLCDNumber *brakesLCD;
    QLCDNumber *shieldLCD;
    QLCDNumber *shootLCD;
    KALedMeter *powerMeter;

    bool   sound;
    Q3Dict<QString> soundDict;

    // waiting for user to press Enter to launch a ship
    bool waitShip;
    bool isPaused;

    int shipsRemain;
    int score;
    int level;
    bool showHiscores;

    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                    Brake, Shield, Pause, NewGame  };

    QMap<int,Action> actions;
};

#endif