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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QObject>
#include <QMainWindow>
#include <QAudioDeviceInfo>
#include "ui_audiodevicesbase.h"
class AudioDevicesBase : public QMainWindow, public Ui::AudioDevicesBase
{
public:
AudioDevicesBase( QMainWindow *parent = 0, Qt::WFlags f = 0 );
virtual ~AudioDevicesBase();
};
class AudioTest : public AudioDevicesBase
{
Q_OBJECT
public:
AudioTest( QMainWindow *parent = 0, Qt::WFlags f = 0 );
virtual ~AudioTest();
QAudioDeviceId deviceHandle;
QAudioDeviceInfo* device;
QAudioFormat settings;
QAudio::Mode mode;
private slots:
void modeChanged(int idx);
void deviceChanged(int idx);
void freqChanged(int idx);
void channelChanged(int idx);
void codecChanged(int idx);
void sampleSizeChanged(int idx);
void sampleTypeChanged(int idx);
void endianChanged(int idx);
void test();
};
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