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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtGui>

#include "bubble.h"

Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
    : position(position), vel(velocity), radius(radius)
{
    innerColor = randomColor();
    outerColor = randomColor();
    updateBrush();
}

void Bubble::updateBrush()
{
    QRadialGradient gradient(QPointF(radius, radius), radius,
                             QPointF(radius*0.5, radius*0.5));

    gradient.setColorAt(0, QColor(255, 255, 255, 255));
    gradient.setColorAt(0.25, innerColor);
    gradient.setColorAt(1, outerColor);
    brush = QBrush(gradient);
}

void Bubble::drawBubble(QPainter *painter)
{
    painter->save();
    painter->translate(position.x() - radius, position.y() - radius);
    painter->setBrush(brush);
    painter->drawEllipse(0, 0, int(2*radius), int(2*radius));
    painter->restore();
}

QColor Bubble::randomColor()
{
    int red = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
    int green = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
    int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
    int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0));

    return QColor(red, green, blue, alpha);
}

void Bubble::move(const QRect &bbox)
{
    position += vel;
    qreal leftOverflow = position.x() - radius - bbox.left();
    qreal rightOverflow = position.x() + radius - bbox.right();
    qreal topOverflow = position.y() - radius - bbox.top();
    qreal bottomOverflow = position.y() + radius - bbox.bottom();
    
    if (leftOverflow < 0.0) {
        position.setX(position.x() - 2 * leftOverflow);
        vel.setX(-vel.x());
    } else if (rightOverflow > 0.0) {
        position.setX(position.x() - 2 * rightOverflow);
        vel.setX(-vel.x());
    }

    if (topOverflow < 0.0) {
        position.setY(position.y() - 2 * topOverflow);
        vel.setY(-vel.y());
    } else if (bottomOverflow > 0.0) {
        position.setY(position.y() - 2 * bottomOverflow);
        vel.setY(-vel.y());
    }
}

QRectF Bubble::rect()
{
    return QRectF(position.x() - radius, position.y() - radius,
                  2 * radius, 2 * radius);
}