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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights.  These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtOpenGL>

class GLWidget : public QGLWidget
{
public:
    GLWidget(QWidget *parent);
    ~GLWidget();
    void initializeGL();
    void resizeGL(int w, int h);
    void paintGL();
    void timerEvent(QTimerEvent *) { update(); }
    void mousePressEvent(QMouseEvent *) { killTimer(timerId); }
    void mouseReleaseEvent(QMouseEvent *) { timerId = startTimer(20); }

    void drawCube(int i, GLfloat z, GLfloat ri, GLfloat jmp, GLfloat amp);
    void initCommon();
    void initPbuffer();

private:
    GLfloat rot[3], xOffs[3], yOffs[3], xInc[3];
    GLuint pbufferList;
    GLuint dynamicTexture;
    GLuint cubeTexture;
    int timerId;
    bool hasDynamicTextureUpdate;

    QGLPixelBuffer *pbuffer;
};