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function drawShape() {
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial');
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
// Draw shapes
ctx.beginPath();
ctx.moveTo(75,40);
ctx.bezierCurveTo(75,37,70,25,50,25);
ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
ctx.bezierCurveTo(20,80,40,102,75,120);
ctx.bezierCurveTo(110,102,130,80,130,62.5);
ctx.bezierCurveTo(130,62.5,130,25,100,25);
ctx.bezierCurveTo(85,25,75,37,75,40);
ctx.fill();
ctx.globalAlpha = 0.5;
}
}
drawShape();
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