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#ifndef PropertyAddState_H
#define PropertyAddState_H
#include <qstate.h>
#include <QVariant>
#include <QList>
class PropertyAddState: public QState
{
public:
PropertyAddState(QState *parent = 0);
void addToProperty(QObject *object, const char *propertyName, const QVariant &valueToAdd);
virtual void onEntry();
private:
QVariant addProperties(const QVariant ¤t, const QVariant &toAdd) const;
struct PropertyAdder {
PropertyAdder(QObject *_object, const char *_propertyName, const QVariant &_valueToAdd)
: object(_object), propertyName(_propertyName), valueToAdd(_valueToAdd)
{
}
QObject *object;
QByteArray propertyName;
QVariant valueToAdd;
};
QList<PropertyAdder> m_propertyAdditions;
};
#endif // PropertyAddState_H
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