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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTime>
class QGraphicsScene;
class QStateMachine;
class QState;
class TankItem;
class MainWindow: public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void addTank();
void runStep();
signals:
void gameOver();
void mapFull();
private:
void init();
void addWall(const QRectF &wall);
QGraphicsScene *m_scene;
QStateMachine *m_machine;
QState *m_runningState;
QList<TankItem *> m_spawns;
QTime m_time;
};
#endif
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