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#ifndef ROCKETITEM_H
#define ROCKETITEM_H
#include "gameitem.h"
class RocketItem: public GameItem
{
Q_OBJECT
public:
RocketItem(QObject *parent = 0);
virtual void idle(qreal elapsed);
qreal speed() const { return 100.0; }
void setDirection(qreal direction) { m_direction = direction; }
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QRectF boundingRect() const;
private:
qreal m_direction;
qreal m_distance;
};
#endif
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