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#ifndef TANK_H
#define TANK_H
#include <QObject>
#include <QLineF>
class Tank: public QObject
{
Q_OBJECT
Q_PROPERTY(qreal direction READ direction)
Q_PROPERTY(qreal distanceToObstacle READ distanceToObstacle)
public:
Tank(QObject *parent = 0) : QObject(parent) {}
virtual qreal direction() const = 0;
virtual qreal distanceToObstacle() const = 0;
signals:
void collision(const QLineF &collidedLine) const;
void actionCompleted();
void tankSpotted(qreal otherTankDirection, qreal distance);
public slots:
virtual void moveForwards(qreal length) = 0;
virtual void moveBackwards(qreal length) = 0;
virtual void turn(qreal newDirection) = 0;
virtual void stop() = 0;
virtual void fireCannon(qreal distance) = 0;
};
#endif
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