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#ifndef TANKITEM_H
#define TANKITEM_H
#include "tank.h"
#include "gameitem.h"
#include <QColor>
class Action;
class TankItem: public Tank, public GameItem
{
Q_OBJECT
public:
TankItem(QObject *parent = 0);
virtual void moveForwards(qreal length);
virtual void moveBackwards(qreal length);
virtual void turn(qreal newDirection);
virtual void stop();
virtual qreal direction() const;
virtual qreal distanceToObstacle() const;
void setColor(const QColor &color) { m_color = color; }
QColor color() const { return m_color; }
void idle(qreal elapsed);
void setDirection(qreal newDirection);
qreal speed() const { return 90.0; }
qreal angularSpeed() const { return 90.0; }
QRectF boundingRect() const;
void hitByRocket();
signals:
virtual void fireCannon();
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value);
private:
void setAction(Action *newAction);
Action *m_currentAction;
qreal m_currentDirection;
QColor m_color;
};
#endif
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