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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "gameovertransition.h"
#include "tankitem.h"
#include <QSignalEvent>
#include <QSignalMapper>
GameOverTransition::GameOverTransition(QAbstractState *targetState)
: QSignalTransition(new QSignalMapper(), SIGNAL(mapped(QObject*)))
{
setTargetState(targetState);
QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject());
mapper->setParent(this);
}
void GameOverTransition::addTankItem(TankItem *tankItem)
{
m_tankItems.append(tankItem);
QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject());
mapper->setMapping(tankItem, tankItem);
connect(tankItem, SIGNAL(aboutToBeDestroyed()), mapper, SLOT(map()));
}
bool GameOverTransition::eventTest(QEvent *e)
{
bool ret = QSignalTransition::eventTest(e);
if (ret) {
QSignalEvent *signalEvent = static_cast<QSignalEvent *>(e);
QObject *sender = qvariant_cast<QObject *>(signalEvent->arguments().at(0));
TankItem *tankItem = qobject_cast<TankItem *>(sender);
m_tankItems.removeAll(tankItem);
return m_tankItems.size() <= 1;
} else {
return false;
}
}
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