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#include "gameovertransition.h"
#include "tankitem.h"
#include <QSignalEvent>
#include <QSignalMapper>
GameOverTransition::GameOverTransition(QAbstractState *targetState)
: QSignalTransition(new QSignalMapper(), SIGNAL(mapped(QObject*)))
{
setTargetState(targetState);
QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject());
mapper->setParent(this);
}
void GameOverTransition::addTankItem(TankItem *tankItem)
{
m_tankItems.append(tankItem);
QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject());
mapper->setMapping(tankItem, tankItem);
connect(tankItem, SIGNAL(aboutToBeDestroyed()), mapper, SLOT(map()));
}
bool GameOverTransition::eventTest(QEvent *e) const
{
bool ret = QSignalTransition::eventTest(e);
if (ret) {
QSignalEvent *signalEvent = static_cast<QSignalEvent *>(e);
QObject *sender = qvariant_cast<QObject *>(signalEvent->arguments().at(0));
TankItem *tankItem = qobject_cast<TankItem *>(sender);
m_tankItems.removeAll(tankItem);
return m_tankItems.size() <= 1;
} else {
return false;
}
}
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