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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTime>
QT_BEGIN_NAMESPACE
class QGraphicsScene;
class QStateMachine;
class QState;
QT_END_NAMESPACE
class GameOverTransition;
class TankItem;
class MainWindow: public QMainWindow
{
Q_OBJECT
Q_PROPERTY(bool started READ started WRITE setStarted)
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
void setStarted(bool b) { m_started = b; }
bool started() const { return m_started; }
public slots:
void addTank();
void addRocket();
void runStep();
void gameOver();
signals:
void mapFull();
private:
void init();
void addWall(const QRectF &wall);
QGraphicsScene *m_scene;
QStateMachine *m_machine;
QState *m_runningState;
GameOverTransition *m_gameOverTransition;
QList<TankItem *> m_spawns;
QTime m_time;
bool m_started : 1;
};
#endif
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