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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "spin_ai.h"
#include <QtPlugin>
QState *SpinAi::create(QState *parentState, QObject *tank)
{
QState *topLevel = new QState(parentState);
QState *spinState = new SpinState(tank, topLevel);
topLevel->setInitialState(spinState);
// When tank is spotted, fire two times and go back to spin state
QState *fireState = new QState(topLevel);
QState *fireOnce = new QState(fireState);
fireState->setInitialState(fireOnce);
connect(fireOnce, SIGNAL(entered()), tank, SLOT(fireCannon()));
QState *fireTwice = new QState(fireState);
connect(fireTwice, SIGNAL(entered()), tank, SLOT(fireCannon()));
fireOnce->addTransition(tank, SIGNAL(actionCompleted()), fireTwice);
fireTwice->addTransition(tank, SIGNAL(actionCompleted()), spinState);
spinState->addTransition(tank, SIGNAL(tankSpotted(qreal,qreal)), fireState);
return topLevel;
}
Q_EXPORT_PLUGIN2(spin_ai, SpinAi)
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