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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SPIN_AI_H
#define SPIN_AI_H
#include <tankgame/plugin.h>
#include <QObject>
#include <QState>
#include <QVariant>
class SpinState: public QState
{
Q_OBJECT
public:
SpinState(QObject *tank, QState *parent) : QState(parent), m_tank(tank)
{
}
public slots:
void spin()
{
m_tank->setProperty("direction", m_tank->property("direction").toDouble() + 90.0);
}
protected:
void onEntry(QEvent *)
{
connect(m_tank, SIGNAL(actionCompleted()), this, SLOT(spin()));
spin();
}
void onExit(QEvent *)
{
disconnect(m_tank, SIGNAL(actionCompleted()), this, SLOT(spin()));
}
private:
QObject *m_tank;
};
class SpinAi: public QObject, public Plugin
{
Q_OBJECT
Q_INTERFACES(Plugin)
public:
SpinAi() { setObjectName("Spin and destroy"); }
virtual QState *create(QState *parentState, QObject *tank);
};
#endif
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