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#ifndef SPIN_AI_H
#define SPIN_AI_H
#include <tankgame/plugin.h>
#include <QObject>
#include <QState>
#include <QVariant>
class SpinState: public QState
{
Q_OBJECT
public:
SpinState(QObject *tank, QState *parent) : QState(parent), m_tank(tank)
{
}
public slots:
void spin()
{
m_tank->setProperty("direction", 90.0);
}
protected:
void onEntry(QEvent *)
{
connect(m_tank, SIGNAL(actionCompleted()), this, SLOT(spin()));
spin();
}
private:
QObject *m_tank;
};
class SpinAi: public QObject, public Plugin
{
Q_OBJECT
Q_INTERFACES(Plugin)
public:
SpinAi() { setObjectName("Spin and destroy"); }
virtual QState *create(QState *parentState, QObject *tank);
};
#endif
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