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QT_BREAKPAD_ROOT_PATH = $$(QT_BREAKPAD_ROOT_PATH)
!isEmpty(QT_BREAKPAD_ROOT_PATH): \   # quick test first whether requested ...
        !staticlib:!static:CONFIG(release, debug|release):contains(TEMPLATE, .*(app|lib)): \   # is it applicable?
        !contains(TARGET, .*phony_target.*): \   # monster hack, you don't really see this here, right? ;)
        system($$QT_BREAKPAD_ROOT_PATH/qtbreakpadsymbols --breakpad-exists) {    # do we really have it?
    CONFIG += breakpad
    CONFIG -= no_debug_info separate_debug_info
    QMAKE_CFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO
    QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO
    QMAKE_LFLAGS_RELEASE = $$QMAKE_LFLAGS_RELEASE_WITH_DEBUGINFO
}

CONFIG(debug, debug|release):load(debug)
else:load(release)
debug_and_release:load(debug_and_release)
incredibuild_xge {
    CONFIG -= incredibuild_xge
    CONFIG = incredibuild_xge $$CONFIG
}

breakpad {
    !contains(DESTDIR, (/|.:[/\\\\]).*):TARGET_BASEPATH = $${OUT_PWD}/
    !isEmpty(DESTDIR):TARGET_BASEPATH = $${TARGET_BASEPATH}$${DESTDIR}/

    win32 {
        TARGET_BASEPATH ~= s,/,\\,
        contains(TEMPLATE, .*lib) {
            isEmpty(TARGET_VERSION_EXT):!isEmpty(VERSION) {
                TARGET_VERSION_EXT = $$section(VERSION, ., 0, 0)
                isEqual(TARGET_VERSION_EXT, 0):unset(TARGET_VERSION_EXT)
            }
            TARGET_EXT = .dll
        } else {
            TARGET_EXT = .exe
        }

        DEBUGFILENAME = $${TARGET_BASEPATH}$${TARGET}$${TARGET_VERSION_EXT}$${TARGET_EXT}
        PDBFILENAME = $${TARGET_BASEPATH}$${TARGET}$${TARGET_VERSION_EXT}.pdb
        DEBUGFILENAME ~= s,/,\\,
        PDBFILENAME ~= s,/,\\,
        QMAKE_CLEAN += $$PDBFILENAME  # for the debug case it is hardcoded in qmake
    } else {
        contains(TEMPLATE, .*lib):LIBPREFIX = lib

        macx {
            equals(TEMPLATE, lib) {
                lib_bundle {
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${TARGET}.framework/$${TARGET}
                } else {
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}
                    !plugin {
                        TEMP_VERSION = $$section(VERSION, ., 0, 0)
                        isEmpty(TEMP_VERSION):TEMP_VERSION = 1
                        TARGET_FILENAME = $${TARGET_FILENAME}.$${TEMP_VERSION}
                    }
                    TARGET_FILENAME = $${TARGET_FILENAME}.$${QMAKE_EXTENSION_SHLIB}
                }
            } else {
                app_bundle {
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${TARGET}.app/Contents/MacOS/$${TARGET}
                } else {
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${TARGET}
                }
            }
            DEBUGFILENAME = $$TARGET_FILENAME
        } else {
            equals(TEMPLATE, lib) {
                plugin {
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}.so
                } else {
                    TEMP_VERSION = $$VERSION
                    isEmpty(TEMP_VERSION):TEMP_VERSION = 1.0.0
                    TARGET_FILENAME = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}.so.$${TEMP_VERSION}
                }
            } else {
                TARGET_BASEPATH = $${TARGET_BASEPATH}$${TARGET}
            }
            DEBUGFILENAME = $$TARGET_BASEPATH
        }
    }

    PROJECTPATH = $$OUT_PWD
    win32:PROJECTPATH ~= s,/,\\,

    !isEmpty(QMAKE_POST_LINK):QMAKE_POST_LINK = $$QMAKE_POST_LINK$$escape_expand(\\n\\t)
    QMAKE_POST_LINK += $$quote($${QT_BREAKPAD_ROOT_PATH}$${DIR_SEPARATOR}qtbreakpadsymbols \"$$DEBUGFILENAME\" \"$$PROJECTPATH\")
    !isEmpty(QMAKE_STRIP):QMAKE_POST_LINK = $$quote($$QMAKE_POST_LINK$$escape_expand(\\n\\t)$$QMAKE_STRIP \"$$DEBUGFILENAME\")

    unset(TARGET_BASEPATH)
    unset(TARGET_FILENAME)
    unset(SYMBOLFILENAME)
    unset(TARGET_EXT)
    unset(TARGET_VERSION_EXT)
    unset(TEMP_VERSION)
}

QMAKE_INCDIR += $$QMAKE_INCDIR_POST
QMAKE_LIBDIR += $$QMAKE_LIBDIR_POST

# Let every project have a standard GNU `check' target
!contains(QMAKE_EXTRA_TARGETS, check) {
    # `make check' should iterate through all subdirs
    contains(TEMPLATE, subdirs) {
        check.CONFIG = recursive
        check.recurse = $$SUBDIRS
        check.recurse_target = check
    }
    # `make check' should imply building the project
    else {
        check.depends = first
    }
    QMAKE_EXTRA_TARGETS += check
}