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QT_BREAKPAD_ROOT_PATH = $$(QT_BREAKPAD_ROOT_PATH)
!isEmpty(QT_BREAKPAD_ROOT_PATH): \ # quick test first whether requested ...
!staticlib:!static:CONFIG(release, debug|release):contains(TEMPLATE, .*(app|lib)): \ # is it applicable?
!contains(TARGET, .*phony_target.*): \ # monster hack, you don't really see this here, right? ;)
system($$QT_BREAKPAD_ROOT_PATH/qtbreakpadsymbols --breakpad-exists) { # do we really have it?
CONFIG += breakpad
CONFIG -= no_debug_info separate_debug_info
QMAKE_CFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO
QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO
QMAKE_LFLAGS_RELEASE = $$QMAKE_LFLAGS_RELEASE_WITH_DEBUGINFO
}
CONFIG(debug, debug|release):load(debug)
else:load(release)
debug_and_release:load(debug_and_release)
incredibuild_xge {
CONFIG -= incredibuild_xge
CONFIG = incredibuild_xge $$CONFIG
}
breakpad {
!contains(DESTDIR, (/|.:[/\\\\]).*):TARGET_BASEPATH = $${OUT_PWD}/
!isEmpty(DESTDIR):TARGET_BASEPATH = $${TARGET_BASEPATH}$${DESTDIR}/
win32 {
TARGET_BASEPATH ~= s,/,\\,
contains(TEMPLATE, .*lib) {
isEmpty(TARGET_VERSION_EXT):!isEmpty(VERSION) {
TARGET_VERSION_EXT = $$section(VERSION, ., 0, 0)
isEqual(TARGET_VERSION_EXT, 0):unset(TARGET_VERSION_EXT)
}
TARGET_EXT = .dll
} else {
TARGET_EXT = .exe
}
DEBUGFILENAME = $${TARGET_BASEPATH}$${TARGET}$${TARGET_VERSION_EXT}$${TARGET_EXT}
PDBFILENAME = $${TARGET_BASEPATH}$${TARGET}$${TARGET_VERSION_EXT}.pdb
DEBUGFILENAME ~= s,/,\\,
PDBFILENAME ~= s,/,\\,
QMAKE_CLEAN += $$PDBFILENAME # for the debug case it is hardcoded in qmake
} else {
contains(TEMPLATE, .*lib):LIBPREFIX = lib
macx {
equals(TEMPLATE, lib) {
lib_bundle {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${TARGET}.framework/$${TARGET}
} else {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}
!plugin {
TEMP_VERSION = $$section(VERSION, ., 0, 0)
isEmpty(TEMP_VERSION):TEMP_VERSION = 1
TARGET_BASEPATH = $${TARGET_BASEPATH}.$${TEMP_VERSION}
}
TARGET_BASEPATH = $${TARGET_BASEPATH}.$${QMAKE_EXTENSION_SHLIB}
}
} else {
app_bundle {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${TARGET}.app/Contents/MacOS/$${TARGET}
} else {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${TARGET}
}
}
DEBUGFILENAME = $$TARGET_BASEPATH
} else {
equals(TEMPLATE, lib) {
plugin {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}.so
} else {
TEMP_VERSION = $$VERSION
isEmpty(TEMP_VERSION):TEMP_VERSION = 1.0.0
TARGET_BASEPATH = $${TARGET_BASEPATH}$${LIBPREFIX}$${TARGET}.so.$${TEMP_VERSION}
}
} else {
TARGET_BASEPATH = $${TARGET_BASEPATH}$${TARGET}
}
DEBUGFILENAME = $$TARGET_BASEPATH
}
}
PROJECTPATH = $$OUT_PWD
win32:PROJECTPATH ~= s,/,\\,
!isEmpty(QMAKE_POST_LINK):QMAKE_POST_LINK = $$QMAKE_POST_LINK$$escape_expand(\\n\\t)
QMAKE_POST_LINK += $$quote($${QT_BREAKPAD_ROOT_PATH}$${DIR_SEPARATOR}qtbreakpadsymbols \"$$DEBUGFILENAME\" \"$$PROJECTPATH\")
!isEmpty(QMAKE_STRIP):QMAKE_POST_LINK = $$quote($$QMAKE_POST_LINK$$escape_expand(\\n\\t)$$QMAKE_STRIP \"$$DEBUGFILENAME\")
unset(TARGET_BASEPATH)
unset(SYMBOLFILENAME)
unset(TARGET_EXT)
unset(TARGET_VERSION_EXT)
unset(TEMP_VERSION)
}
QMAKE_INCDIR += $$QMAKE_INCDIR_POST
QMAKE_LIBDIR += $$QMAKE_LIBDIR_POST
# Let every project have a standard GNU `check' target
!contains(QMAKE_EXTRA_TARGETS, check) {
# `make check' should iterate through all subdirs
contains(TEMPLATE, subdirs) {
check.CONFIG = recursive
check.recurse = $$SUBDIRS
check.recurse_target = check
}
# `make check' should imply building the project
else {
check.depends = first
}
QMAKE_EXTRA_TARGETS += check
}
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