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#
# qmake configuration base for iphone-g++
#
include(../../common/mac.conf)
include(../../common/gcc-base-macx.conf)
include(../../common/g++-macx.conf)
MAKEFILE_GENERATOR = UNIX
TEMPLATE = app
CONFIG += qt warn_on release incremental global_init_link_order lib_version_first plugin_no_soname link_prl
QT += core gui
QMAKE_INCREMENTAL_STYLE = sublib
# Build everything as static libs
CONFIG += static
CONFIG -= app_bundle
# This is Apple Darwin without the Carbon framework
DEFINES += DARWIN_NO_CARBON
# Do not compile a few things
DEFINES += QT_NO_AUDIO_BACKEND
# You may need to change this to point to the iOS SDK you want to use.
QMAKE_IOS_SDK_VERSION = 5.0
# Set up deployment targets
QMAKE_IPHONEOS_DEPLOYMENT_TARGET = 4.0
QMAKE_MACOSX_DEPLOYMENT_TARGET =
QMAKE_LIBS_OPENGL_ES1 += -framework OpenGLES
QMAKE_LIBS_OPENGL_ES2 += -framework OpenGLES
# TARGET_PLATFORM = ios
QMAKE_CFLAGS += -fmessage-length=0 -fexceptions -miphoneos-version-min=4.2
QMAKE_CXXFLAGS += -fvisibility=hidden -fvisibility-inlines-hidden
QMAKE_OBJECTIVE_CFLAGS += -fmessage-length=0 -fexceptions -miphoneos-version-min=4.2
QMAKE_LFLAGS += -miphoneos-version-min=4.2 -framework Foundation -framework UIKit -framework QuartzCore -lz
QMAKE_INCDIR_OPENGL =
QMAKE_LIBS_OPENGL =
QMAKE_LIBS_OPENGL_QT =
#QMAKE_RESOURCE =
QMAKE_FIX_RPATH = $$QMAKE_IOS_DEV_PATH/usr/bin/install_name_tool -id
QMAKE_AR = $$QMAKE_IOS_DEV_PATH/usr/bin/ar cq
QMAKE_RANLIB = $$QMAKE_IOS_DEV_PATH/usr/bin/ranlib -s
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