blob: b2bc854a803e9e8a93b4563832d780f96f1a2f5b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/* This file is part of the KDE project.
Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
This library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 2.1 or 3 of the License.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PHONON_MMF_BASSBOOST_H
#define PHONON_MMF_BASSBOOST_H
#include "abstractaudioeffect.h"
class CBassBoost;
QT_BEGIN_NAMESPACE
namespace Phonon
{
namespace MMF
{
/**
* @short An "bass boost" effect.
*
* The documentation does not say what "bass boost" is, neither has it anykind
* of setting. It's an on or off thing.
*/
class BassBoost : public AbstractAudioEffect
{
Q_OBJECT
public:
BassBoost(QObject *parent, const QList<EffectParameter> ¶meters);
// Static interface required by EffectFactory
static const char* description();
static bool getParameters(CMdaAudioOutputStream *stream,
QList<EffectParameter>& parameters);
protected:
// AbstractAudioEffect
virtual void createEffect(AudioPlayer::NativePlayer *player);
virtual void parameterChanged(const EffectParameter ¶m,
const QVariant &value);
private:
CBassBoost *concreteEffect();
};
}
}
QT_END_NAMESPACE
#endif
|