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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the ActiveQt framework of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QAXSCRIPT_H
#define QAXSCRIPT_H
#include <ActiveQt/qaxobject.h>
struct IActiveScript;
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(ActiveQt)
#ifndef QT_NO_WIN_ACTIVEQT
class QAxBase;
class QAxScript;
class QAxScriptSite;
class QAxScriptEngine;
class QAxScriptManager;
class QAxScriptManagerPrivate;
class QAxScriptEngine : public QAxObject
{
public:
enum State {
Uninitialized = 0,
Initialized = 5,
Started = 1,
Connected = 2,
Disconnected = 3,
Closed = 4
};
QAxScriptEngine(const QString &language, QAxScript *script);
~QAxScriptEngine();
bool isValid() const;
bool hasIntrospection() const;
QString scriptLanguage() const;
State state() const;
void setState(State st);
void addItem(const QString &name);
long queryInterface(const QUuid &, void**) const;
protected:
bool initialize(IUnknown** ptr);
private:
QAxScript *script_code;
IActiveScript *engine;
QString script_language;
};
class QAxScript : public QObject
{
Q_OBJECT
public:
enum FunctionFlags {
FunctionNames = 0,
FunctionSignatures
};
QAxScript(const QString &name, QAxScriptManager *manager);
~QAxScript();
bool load(const QString &code, const QString &language = QString());
QStringList functions(FunctionFlags = FunctionNames) const;
QString scriptCode() const;
QString scriptName() const;
QAxScriptEngine *scriptEngine() const;
QVariant call(const QString &function, const QVariant &v1 = QVariant(),
const QVariant &v2 = QVariant(),
const QVariant &v3 = QVariant(),
const QVariant &v4 = QVariant(),
const QVariant &v5 = QVariant(),
const QVariant &v6 = QVariant(),
const QVariant &v7 = QVariant(),
const QVariant &v8 = QVariant());
QVariant call(const QString &function, QList<QVariant> &arguments);
Q_SIGNALS:
void entered();
void finished();
void finished(const QVariant &result);
void finished(int code, const QString &source,const QString &description, const QString &help);
void stateChanged(int state);
void error(int code, const QString &description, int sourcePosition, const QString &sourceText);
private:
friend class QAxScriptSite;
friend class QAxScriptEngine;
void updateObjects();
QAxBase *findObject(const QString &name);
QString script_name;
QString script_code;
QAxScriptManager *script_manager;
QAxScriptEngine *script_engine;
QAxScriptSite *script_site;
};
class QAxScriptManager : public QObject
{
Q_OBJECT
public:
QAxScriptManager(QObject *parent = 0);
~QAxScriptManager();
void addObject(QAxBase *object);
void addObject(QObject *object);
QStringList functions(QAxScript::FunctionFlags = QAxScript::FunctionNames) const;
QStringList scriptNames() const;
QAxScript *script(const QString &name) const;
QAxScript* load(const QString &code, const QString &name, const QString &language);
QAxScript* load(const QString &file, const QString &name);
QVariant call(const QString &function, const QVariant &v1 = QVariant(),
const QVariant &v2 = QVariant(),
const QVariant &v3 = QVariant(),
const QVariant &v4 = QVariant(),
const QVariant &v5 = QVariant(),
const QVariant &v6 = QVariant(),
const QVariant &v7 = QVariant(),
const QVariant &v8 = QVariant());
QVariant call(const QString &function, QList<QVariant> &arguments);
static bool registerEngine(const QString &name, const QString &extension, const QString &code = QString());
static QString scriptFileFilter();
Q_SIGNALS:
void error(QAxScript *script, int code, const QString &description, int sourcePosition, const QString &sourceText);
private Q_SLOTS:
void objectDestroyed(QObject *o);
void scriptError(int code, const QString &description, int sourcePosition, const QString &sourceText);
private:
friend class QAxScript;
QAxScriptManagerPrivate *d;
void updateScript(QAxScript*);
QAxScript *scriptForFunction(const QString &function) const;
};
// QAxScript inlines
inline QString QAxScript::scriptCode() const
{
return script_code;
}
inline QString QAxScript::scriptName() const
{
return script_name;
}
inline QAxScriptEngine *QAxScript::scriptEngine() const
{
return script_engine;
}
// QAxScriptEngine inlines
inline bool QAxScriptEngine::isValid() const
{
return engine != 0;
}
inline QString QAxScriptEngine::scriptLanguage() const
{
return script_language;
}
// QAxScriptManager inlines
extern QAxBase *qax_create_object_wrapper(QObject*);
inline void QAxScriptManager::addObject(QObject *object)
{
QAxBase *wrapper = qax_create_object_wrapper(object);
if (!wrapper) {
qWarning("QAxScriptMananger::addObject: Class %s not exposed through the QAxFactory",
object->metaObject()->className());
Q_ASSERT(wrapper);
}
addObject(wrapper);
}
QT_END_NAMESPACE
#endif // QT_NO_WIN_ACTIVEQT
QT_END_HEADER
#endif // QAXSCRIPT_H
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