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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QABSTRACTANIMATION_H
#define QABSTRACTANIMATION_H
#include <QtCore/qobject.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Core)
#ifndef QT_NO_ANIMATION
class QAnimationGroup;
class QSequentialAnimationGroup;
class QAbstractAnimationPrivate;
class Q_CORE_EXPORT QAbstractAnimation : public QObject
{
Q_OBJECT
Q_ENUMS(State)
Q_ENUMS(Direction)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(int loopCount READ loopCount WRITE setLoopCount)
Q_PROPERTY(int currentTime READ currentTime WRITE setCurrentTime)
Q_PROPERTY(int currentLoop READ currentLoop NOTIFY currentLoopChanged)
Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(int duration READ duration)
public:
enum Direction {
Forward,
Backward
};
enum State {
Stopped,
Paused,
Running
};
enum DeletionPolicy {
KeepWhenStopped = 0,
DeleteWhenStopped
};
QAbstractAnimation(QObject *parent = 0);
virtual ~QAbstractAnimation();
State state() const;
QAnimationGroup *group() const;
Direction direction() const;
void setDirection(Direction direction);
int loopCount() const;
void setLoopCount(int loopCount);
int currentLoop() const;
virtual int duration() const = 0;
int totalDuration() const;
int currentTime() const;
Q_SIGNALS:
void finished();
void stateChanged(QAbstractAnimation::State oldState, QAbstractAnimation::State newState);
void currentLoopChanged(int currentLoop);
void directionChanged(QAbstractAnimation::Direction);
public Q_SLOTS:
void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
void pause();
void resume();
void stop();
void setCurrentTime(int msecs);
protected:
QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = 0);
bool event(QEvent *event);
virtual void updateCurrentTime(int currentTime) = 0;
virtual void updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState);
virtual void updateDirection(QAbstractAnimation::Direction direction);
private:
Q_DISABLE_COPY(QAbstractAnimation)
Q_DECLARE_PRIVATE(QAbstractAnimation)
};
#endif //QT_NO_ANIMATION
QT_END_NAMESPACE
QT_END_HEADER
#endif // QABSTRACTANIMATION_H
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