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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\class QAnimationGroup
\brief The QAnimationGroup is an abstract base class for group of animations.
\since 4.5
\ingroup animation
\preliminary
An animation group is a container for animations (subclasses of
QAbstractAnimation). A group is usually responsible for managing
the \l{QAbstractAnimation::State}{state} of its animations, i.e.,
it decides when to start, stop, resume, and pause them. Currently,
Qt provides two such groups: QParallelAnimationGroup and
QSequentialAnimationGroup. Look up their class descriptions for
details.
Since QAnimationGroup inherits from QAbstractAnimation, you can
combine groups, and easily construct complex animation graphs.
You can query QAbstractAnimation for the group it belongs to
(using the \l{QAbstractAnimation::}{group()} function).
To start a top-level animation group, you simply use the
\l{QAbstractAnimation::}{start()} function from
QAbstractAnimation. By a top-level animation group, we think of a
group that itself is not contained within another group. Starting
sub groups directly is not supported, and may lead to unexpected
behavior.
\omit OK, we'll put in a snippet on this here \endomit
QAnimationGroup provides methods for adding and retrieving
animations. Besides that, you can remove animations by calling
remove(), and clear the animation group by calling
clearAnimations(). You may keep track of changes in the group's
animations by listening to QEvent::ChildAdded and
QEvent::ChildRemoved events.
\omit OK, let's find a snippet here as well. \endomit
QAnimationGroup takes ownership of the animations it manages, and
ensures that they are deleted when the animation group is deleted.
You can also use a \l{The State Machine Framework}{state machine}
to create complex animations. The framework provides a special
state, QAnimationState, that plays an animation upon entry and
transitions to a new state when the animation has finished
playing. This technique can also be combined with using animation
groups.
\sa QAbstractAnimation, QVariantAnimation, {The Animation Framework}
*/
#ifndef QT_NO_ANIMATION
#include "qanimationgroup.h"
#include <QtCore/qdebug.h>
#include <QtCore/qcoreevent.h>
#include "qanimationgroup_p.h"
QT_BEGIN_NAMESPACE
/*!
Constructs a QAnimationGroup.
\a parent is passed to QObject's constructor.
*/
QAnimationGroup::QAnimationGroup(QObject *parent)
: QAbstractAnimation(*new QAnimationGroupPrivate, parent)
{
}
/*!
\internal
*/
QAnimationGroup::QAnimationGroup(QAnimationGroupPrivate &dd, QObject *parent)
: QAbstractAnimation(dd, parent)
{
}
/*!
Destroys the animation group. It will also destroy all its animations.
*/
QAnimationGroup::~QAnimationGroup()
{
}
/*!
Returns a pointer to the animation at \a index in this group. This
function is useful when you need access to a particular animation. \a
index is between 0 and animationCount() - 1.
\sa animationCount(), indexOfAnimation()
*/
QAbstractAnimation *QAnimationGroup::animationAt(int index) const
{
Q_D(const QAnimationGroup);
if (index < 0 || index >= d->animations.size()) {
qWarning("QAnimationGroup::animationAt: index is out of bounds");
return 0;
}
return d->animations.at(index);
}
/*!
Returns the number of animations managed by this group.
\sa indexOfAnimation(), addAnimation(), animationAt()
*/
int QAnimationGroup::animationCount() const
{
Q_D(const QAnimationGroup);
return d->animations.size();
}
/*!
Returns the index of \a animation. The returned index can be passed
to the other functions that take an index as an argument.
\sa insertAnimationAt() animationAt(), takeAnimationAt()
*/
int QAnimationGroup::indexOfAnimation(QAbstractAnimation *animation) const
{
Q_D(const QAnimationGroup);
return d->animations.indexOf(animation);
}
/*!
Adds \a animation to this group. This will call insertAnimationAt with
index equals to animationCount()
*/
void QAnimationGroup::addAnimation(QAbstractAnimation *animation)
{
Q_D(QAnimationGroup);
insertAnimationAt(d->animations.count(), animation);
}
/*!
Inserts \a animation into this animation group at \a index.
If \a index is 0 the animation is inserted at the beginning.
If \a index is animationCount(), the animation is inserted at the end.
\sa takeAnimationAt(), addAnimation(), indexOfAnimation()
*/
void QAnimationGroup::insertAnimationAt(int index, QAbstractAnimation *animation)
{
Q_D(QAnimationGroup);
if (index < 0 || index > d->animations.size()) {
qWarning("QAnimationGroup::insertAnimationAt: index is out of bounds");
return;
}
if (QAnimationGroup *oldGroup = animation->group())
oldGroup->removeAnimation(animation);
d->animations.insert(index, animation);
QAbstractAnimationPrivate::get(animation)->group = this;
// this will make sure that ChildAdded event is sent to 'this'
animation->setParent(this);
d->animationInsertedAt(index);
}
/*!
Removes \a animation from this group. The ownership of \a animation is
transferred to the caller.
\sa takeAnimationAt(), insertAnimationAt(), addAnimation()
*/
void QAnimationGroup::removeAnimation(QAbstractAnimation *animation)
{
Q_D(QAnimationGroup);
if (!animation) {
qWarning("QAnimationGroup::remove: cannot remove null animation");
return;
}
int index = d->animations.indexOf(animation);
if (index == -1) {
qWarning("QAnimationGroup::remove: animation is not part of this group");
return;
}
takeAnimationAt(index);
}
/*!
Removes the animation at \a index from this animation group. The ownership
of the animation is transferred to the caller, and a pointer to the removed
animation is returned.
\sa addAnimation()
*/
QAbstractAnimation *QAnimationGroup::takeAnimationAt(int index)
{
Q_D(QAnimationGroup);
if (index < 0 || index >= d->animations.size()) {
qWarning("QAnimationGroup::takeAnimationAt: no animation at index %d", index);
return 0;
}
QAbstractAnimation *animation = d->animations.at(index);
QAbstractAnimationPrivate::get(animation)->group = 0;
// ### removing from list before doing setParent to avoid inifinite recursion
// in ChildRemoved event
d->animations.removeAt(index);
animation->setParent(0);
d->animationRemovedAt(index);
return animation;
}
/*!
Removes and deletes all animations in this animation group, and resets the current
time to 0.
\sa addAnimation(), removeAnimation()
*/
void QAnimationGroup::clearAnimations()
{
Q_D(QAnimationGroup);
qDeleteAll(d->animations);
}
/*!
\reimp
*/
bool QAnimationGroup::event(QEvent *event)
{
Q_D(QAnimationGroup);
if (event->type() == QEvent::ChildAdded) {
QChildEvent *childEvent = static_cast<QChildEvent *>(event);
if (QAbstractAnimation *a = qobject_cast<QAbstractAnimation *>(childEvent->child())) {
if (a->group() != this)
addAnimation(a);
}
} else if (event->type() == QEvent::ChildRemoved) {
QChildEvent *childEvent = static_cast<QChildEvent *>(event);
QAbstractAnimation *a = static_cast<QAbstractAnimation *>(childEvent->child());
// You can only rely on the child being a QObject because in the QEvent::ChildRemoved
// case it might be called from the destructor.
int index = d->animations.indexOf(a);
if (index != -1)
takeAnimationAt(index);
}
return QAbstractAnimation::event(event);
}
void QAnimationGroupPrivate::animationRemovedAt(int index)
{
Q_Q(QAnimationGroup);
Q_UNUSED(index);
if (animations.isEmpty()) {
currentTime = 0;
q->stop();
}
}
QT_END_NAMESPACE
#include "moc_qanimationgroup.cpp"
#endif //QT_NO_ANIMATION
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