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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the $MODULE$ of the Qt Toolkit.
**
** $TROLLTECH_DUAL_LICENSE$
**
****************************************************************************/
#include "qactionstate.h"
#include "qactionstate_p.h"
#include "qstateaction.h"
#include "qstateaction_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QActionState
\brief The QActionState class provides an action-based state.
\ingroup statemachine
QActionState executes \l{QStateAction}{state actions} when the state is
entered and exited. QActionState is part of \l{The State Machine Framework}.
You can add actions to a state with the addEntryAction() and addExitAction()
functions. The state executes the actions when the state is entered and
exited, respectively.
Built-in actions are provided for setting properties and invoking methods of
QObjects. The setPropertyOnEntry() and setPropertyOnExit() functions are
used for defining property assignments that should be performed when a state
is entered and exited, respectively.
\code
QLabel label;
QStateMachine machine;
QState *s1 = new QState();
s1->setPropertyOnEntry(&label, "text", "Entered state s1");
machine.addState(s1);
\endcode
The invokeMethodOnEntry() and invokeMethodOnExit() functions are used for
defining method invocations that should be performed when a state is entered
and exited, respectively.
\code
QState *s2 = new QState();
s2->invokeMethodOnEntry(&label, "showMaximized");
machine.addState(s2);
\endcode
\sa QStateAction
*/
/*!
\enum QActionState::RestorePolicy
This enum specifies the restore policy type for a state. The restore policy takes effect when
the machine enters a state which has entry actions of the type QStateSetPropertyAction. If the
restore policy of the state is set to RestoreProperties, the state machine will save the
value of the property before the QStateSetPropertyAction is executed.
Later, when the machine either enters a state which has its restore policy set to
DoNotRestoreProperties or when it enters a state which does not set a value for the given
property, the property will automatically be restored to its initial value. The state machine
will only detect which properties are being set if they are being set using a
QStateSetPropertyAction object set as entry action on a state.
Special rules apply when using QAnimationState. If a QAnimationState registers that a property
should be restored before entering the target state of its QStateFinishedTransition, it will
restore this property using a QPropertyAnimation.
Only one initial value will be saved for any given property. If a value for a property has
already been saved by the state machine, it will not be overwritten until the property has been
successfully restored. Once the property has been restored, the state machine will clear the
initial value until it enters a new state which sets the property and which has RestoreProperties
as its restore policy.
\value GlobalRestorePolicy The restore policy for the state should be retrieved using
QStateMachine::globalRestorePolicy()
\value DoNotRestoreProperties The state machine should not save the initial values of properties
set in the state and restore them later.
\value RestoreProperties The state machine should save the initial values of properties
set in the state and restore them later.
\sa setRestorePolicy(), restorePolicy(), addEntryAction(), setPropertyOnEntry()
*/
QActionStatePrivate::QActionStatePrivate()
: restorePolicy(QActionState::GlobalRestorePolicy)
{
}
QActionStatePrivate::~QActionStatePrivate()
{
}
QActionStatePrivate *QActionStatePrivate::get(QActionState *q)
{
return q->d_func();
}
const QActionStatePrivate *QActionStatePrivate::get(const QActionState *q)
{
return q->d_func();
}
QList<QStateAction*> QActionStatePrivate::entryActions() const
{
QList<QStateAction*> result;
QList<QObject*>::const_iterator it;
#ifdef QT_STATEMACHINE_SOLUTION
const QObjectList &children = q_func()->children();
#endif
for (it = children.constBegin(); it != children.constEnd(); ++it) {
QStateAction *act = qobject_cast<QStateAction*>(*it);
if (act && (QStateActionPrivate::get(act)->when == QStateActionPrivate::ExecuteOnEntry))
result.append(act);
}
return result;
}
QList<QStateAction*> QActionStatePrivate::exitActions() const
{
QList<QStateAction*> result;
QList<QObject*>::const_iterator it;
#ifdef QT_STATEMACHINE_SOLUTION
const QObjectList &children = q_func()->children();
#endif
for (it = children.constBegin(); it != children.constEnd(); ++it) {
QStateAction *act = qobject_cast<QStateAction*>(*it);
if (act && (QStateActionPrivate::get(act)->when == QStateActionPrivate::ExecuteOnExit))
result.append(act);
}
return result;
}
/*!
Constructs a new action state with the given \a parent state.
*/
QActionState::QActionState(QState *parent)
: QAbstractState(*new QActionStatePrivate, parent)
{
}
/*!
\internal
*/
QActionState::QActionState(QActionStatePrivate &dd,
QState *parent)
: QAbstractState(dd, parent)
{
}
/*!
Destroys this action state.
*/
QActionState::~QActionState()
{
}
/*!
Instructs this state to set the property with the given \a name of the given
\a object to the given \a value when the state is entered. This function
will create a QStateSetPropertyAction object and add it to the entry actions
of the state. If there is already an existing action associated with the
property, the value of that action is updated.
\sa setPropertyOnExit(), invokeMethodOnEntry(), addEntryAction()
*/
void QActionState::setPropertyOnEntry(QObject *object, const char *name,
const QVariant &value)
{
Q_D(QActionState);
QList<QStateAction*> actions = d->entryActions();
for (int i=0; i<actions.size(); ++i) {
QStateAction *action = actions.at(i);
if (QStateSetPropertyAction *spa = qobject_cast<QStateSetPropertyAction*>(action)) {
if (spa->targetObject() == object && spa->propertyName() == name) {
QStateSetPropertyActionPrivate::get(spa)->value = value;
return;
}
}
}
addEntryAction(new QStateSetPropertyAction(object, name, value));
}
/*!
Instructs this state to set the property with the given \a name of the given
\a object to the given \a value when the state is exited. This function will
create a QStateSetPropertyAction object and add it to the exit actions of
the state. If there is already an existing action associated with the
property, the value of that action is updated.
\sa setPropertyOnEntry(), invokeMethodOnExit(), addExitAction()
*/
void QActionState::setPropertyOnExit(QObject *object, const char *name,
const QVariant &value)
{
Q_D(QActionState);
QList<QStateAction*> actions = d->exitActions();
for (int i=0; i<actions.size(); ++i) {
QStateAction *action = actions.at(i);
if (QStateSetPropertyAction *spa = qobject_cast<QStateSetPropertyAction*>(action)) {
if (spa->targetObject() == object && spa->propertyName() == name) {
QStateSetPropertyActionPrivate::get(spa)->value = value;
return;
}
}
}
addExitAction(new QStateSetPropertyAction(object, name, value));
}
/*!
Instructs this state to invoke the given \a method of the given \a object
with the given \a arguments when the state is entered. This function will
create a QStateInvokeMethodAction object and add it to the entry actions of
the state.
\sa invokeMethodOnExit(), setPropertyOnEntry(), addEntryAction()
*/
void QActionState::invokeMethodOnEntry(QObject *object, const char *method,
const QList<QVariant> &arguments)
{
addEntryAction(new QStateInvokeMethodAction(object, method, arguments));
}
/*!
Instructs this state to invoke the given \a method of the given \a object
with the given \a arguments when the state is exited. This function will
create a QStateInvokeMethodAction object and add it to the exit actions of
the state.
\sa invokeMethodOnEntry(), setPropertyOnExit(), addExitAction()
*/
void QActionState::invokeMethodOnExit(QObject *object, const char *method,
const QList<QVariant> &arguments)
{
addExitAction(new QStateInvokeMethodAction(object, method, arguments));
}
/*!
Adds the given \a action to this state. The action will be executed when
this state is entered. The state takes ownership of the action.
\sa addExitAction(), removeEntryAction()
*/
void QActionState::addEntryAction(QStateAction *action)
{
if (!action) {
qWarning("QActionState::addEntryAction: cannot add null action");
return;
}
action->setParent(this);
QStateActionPrivate::get(action)->when = QStateActionPrivate::ExecuteOnEntry;
}
/*!
Adds the given \a action to this state. The action will be executed when
this state is exited. The state takes ownership of the action.
\sa addEntryAction(), removeExitAction()
*/
void QActionState::addExitAction(QStateAction *action)
{
if (!action) {
qWarning("QActionState::addExitAction: cannot add null action");
return;
}
action->setParent(this);
QStateActionPrivate::get(action)->when = QStateActionPrivate::ExecuteOnExit;
}
/*!
Removes the given entry \a action from this state. The state releases
ownership of the action.
\sa addEntryAction()
*/
void QActionState::removeEntryAction(QStateAction *action)
{
if (!action) {
qWarning("QActionState::removeEntryAction: cannot remove null action");
return;
}
if (action->parent() == this)
action->setParent(0);
}
/*!
Removes the given exit \a action from this state. The state releases
ownership of the action.
\sa addExitAction()
*/
void QActionState::removeExitAction(QStateAction *action)
{
if (!action) {
qWarning("QActionState::removeExitAction: cannot remove null action");
return;
}
if (action->parent() == this)
action->setParent(0);
}
/*!
Returns this state's entry actions.
\sa addEntryAction(), exitActions()
*/
QList<QStateAction*> QActionState::entryActions() const
{
Q_D(const QActionState);
return d->entryActions();
}
/*!
Returns this state's exit actions.
\sa addExitAction(), entryActions()
*/
QList<QStateAction*> QActionState::exitActions() const
{
Q_D(const QActionState);
return d->exitActions();
}
/*!
Sets the restore policy of this state to \a restorePolicy.
The default restore policy is QActionState::GlobalRestorePolicy.
*/
void QActionState::setRestorePolicy(RestorePolicy restorePolicy)
{
Q_D(QActionState);
d->restorePolicy = restorePolicy;
}
/*!
Returns the restore policy for this state.
*/
QActionState::RestorePolicy QActionState::restorePolicy() const
{
Q_D(const QActionState);
return d->restorePolicy;
}
/*!
\reimp
*/
void QActionState::onEntry()
{
Q_D(QActionState);
QList<QStateAction*> actions = d->entryActions();
for (int i = 0; i < actions.size(); ++i)
QStateActionPrivate::get(actions.at(i))->callExecute();
}
/*!
\reimp
*/
void QActionState::onExit()
{
Q_D(QActionState);
QList<QStateAction*> actions = d->exitActions();
for (int i = 0; i < actions.size(); ++i)
QStateActionPrivate::get(actions.at(i))->callExecute();
}
/*!
\reimp
*/
bool QActionState::event(QEvent *e)
{
return QAbstractState::event(e);
}
QT_END_NAMESPACE
|