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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qstate.h"
#include "qstate_p.h"
#include "qhistorystate.h"
#include "qhistorystate_p.h"
#include "qabstracttransition.h"
#include "qabstracttransition_p.h"
#include "qsignaltransition.h"
#include "qstatemachine.h"
#include "qstatemachine_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QState
\brief The QState class provides a general-purpose state for QStateMachine.
\since 4.6
\ingroup statemachine
QState objects can have child states, and can have transitions to other
states. QState is part of \l{The State Machine Framework}.
The addTransition() function adds a transition. The removeTransition()
function removes a transition.
The assignProperty() function is used for defining property assignments that
should be performed when a state is entered.
\section1 States with Child States
For non-parallel state groups, the setInitialState() function must be called
to set the initial state. The child states are mutually exclusive states,
and the state machine needs to know which child state to enter when the
parent state is the target of a transition.
The setErrorState() sets the state's error state. The error state is the
state that the state machine will transition to if an error is detected when
attempting to enter the state (e.g. because no initial state has been set).
*/
/*!
\property QState::initialState
\brief the initial state of this state
*/
/*!
\property QState::errorState
\brief the error state of this state
*/
/*!
\property QState::childMode
\brief the child mode of this state
*/
/*!
\enum QState::ChildMode
This enum specifies how a state's child states are treated.
\value ExclusiveStates The child states are mutually exclusive and an
initial state must be set by calling QState::setInitialState().
\value ParallelStates The child states are parallel. When the parent state
is entered, all its child states are entered in parallel.
*/
QStatePrivate::QStatePrivate()
: errorState(0), initialState(0), childMode(QState::ExclusiveStates)
{
}
QStatePrivate::~QStatePrivate()
{
}
QStatePrivate *QStatePrivate::get(QState *q)
{
if (!q)
return 0;
return q->d_func();
}
const QStatePrivate *QStatePrivate::get(const QState *q)
{
if (!q)
return 0;
return q->d_func();
}
void QStatePrivate::emitFinished()
{
Q_Q(QState);
emit q->finished();
}
void QStatePrivate::emitPolished()
{
Q_Q(QState);
emit q->polished();
}
/*!
Constructs a new state with the given \a parent state.
*/
QState::QState(QState *parent)
: QAbstractState(*new QStatePrivate, parent)
{
}
/*!
Constructs a new state with the given \a childMode and the given \a parent
state.
*/
QState::QState(ChildMode childMode, QState *parent)
: QAbstractState(*new QStatePrivate, parent)
{
Q_D(QState);
d->childMode = childMode;
}
/*!
\internal
*/
QState::QState(QStatePrivate &dd, QState *parent)
: QAbstractState(dd, parent)
{
}
/*!
Destroys this state.
*/
QState::~QState()
{
}
QList<QAbstractState*> QStatePrivate::childStates() const
{
QList<QAbstractState*> result;
QList<QObject*>::const_iterator it;
#ifdef QT_STATEMACHINE_SOLUTION
const QObjectList &children = q_func()->children();
#endif
for (it = children.constBegin(); it != children.constEnd(); ++it) {
QAbstractState *s = qobject_cast<QAbstractState*>(*it);
if (!s || qobject_cast<QHistoryState*>(s))
continue;
result.append(s);
}
return result;
}
QList<QHistoryState*> QStatePrivate::historyStates() const
{
QList<QHistoryState*> result;
QList<QObject*>::const_iterator it;
#ifdef QT_STATEMACHINE_SOLUTION
const QObjectList &children = q_func()->children();
#endif
for (it = children.constBegin(); it != children.constEnd(); ++it) {
QHistoryState *h = qobject_cast<QHistoryState*>(*it);
if (h)
result.append(h);
}
return result;
}
QList<QAbstractTransition*> QStatePrivate::transitions() const
{
QList<QAbstractTransition*> result;
QList<QObject*>::const_iterator it;
#ifdef QT_STATEMACHINE_SOLUTION
const QObjectList &children = q_func()->children();
#endif
for (it = children.constBegin(); it != children.constEnd(); ++it) {
QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
if (t)
result.append(t);
}
return result;
}
/*!
Instructs this state to set the property with the given \a name of the given
\a object to the given \a value when the state is entered.
\sa polished()
*/
void QState::assignProperty(QObject *object, const char *name,
const QVariant &value)
{
Q_D(QState);
if (!object) {
qWarning("QState::assignProperty: cannot assign property '%s' of null object", name);
return;
}
for (int i = 0; i < d->propertyAssignments.size(); ++i) {
QPropertyAssignment &assn = d->propertyAssignments[i];
if ((assn.object == object) && (assn.propertyName == name)) {
assn.value = value;
return;
}
}
d->propertyAssignments.append(QPropertyAssignment(object, name, value));
}
/*!
Returns this state group's error state.
\sa QStateMachine::errorState(), QStateMachine::setErrorState()
*/
QAbstractState *QState::errorState() const
{
Q_D(const QState);
return d->errorState;
}
/*!
Sets this state's error state to be the given \a state. If the error state
is not set, or if it is set to 0, the state will inherit its parent's error
state recursively.
\sa QStateMachine::setErrorState(), QStateMachine::errorState()
*/
void QState::setErrorState(QAbstractState *state)
{
Q_D(QState);
if (state != 0 && QAbstractStatePrivate::get(state)->machine() != d->machine()) {
qWarning("QState::setErrorState: error state cannot belong "
"to a different state machine");
return;
}
d->errorState = state;
}
/*!
Adds the given \a transition. The transition has this state as the source.
This state takes ownership of the transition. If the transition is successfully
added, the function will return the \a transition pointer. Otherwise it will return null.
*/
QAbstractTransition *QState::addTransition(QAbstractTransition *transition)
{
Q_D(QState);
if (!transition) {
qWarning("QState::addTransition: cannot add null transition");
return 0;
}
const QList<QAbstractState*> &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
for (int i = 0; i < targets.size(); ++i) {
QAbstractState *t = targets.at(i);
if (!t) {
qWarning("QState::addTransition: cannot add transition to null state");
return 0;
}
if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
&& QAbstractStatePrivate::get(t)->machine() && d->machine()) {
qWarning("QState::addTransition: cannot add transition "
"to a state in a different state machine");
return 0;
}
}
transition->setParent(this);
return transition;
}
/*!
Adds a transition associated with the given \a signal of the given \a sender
object, and returns the new QSignalTransition object. The transition has
this state as the source, and the given \a target as the target state.
*/
QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
QAbstractState *target)
{
if (!sender) {
qWarning("QState::addTransition: sender cannot be null");
return 0;
}
if (!signal) {
qWarning("QState::addTransition: signal cannot be null");
return 0;
}
QSignalTransition *trans = new QSignalTransition(sender, signal, QList<QAbstractState*>() << target);
addTransition(trans);
return trans;
}
namespace {
// ### Make public?
class UnconditionalTransition : public QAbstractTransition
{
public:
UnconditionalTransition(QAbstractState *target)
: QAbstractTransition(QList<QAbstractState*>() << target) {}
protected:
void onTransition() {}
bool eventTest(QEvent *) const { return true; }
};
} // namespace
/*!
Adds an unconditional transition from this state to the given \a target
state, and returns then new transition object.
*/
QAbstractTransition *QState::addTransition(QAbstractState *target)
{
UnconditionalTransition *trans = new UnconditionalTransition(target);
addTransition(trans);
return trans;
}
/*!
Removes the given \a transition from this state. The state releases
ownership of the transition.
\sa addTransition()
*/
void QState::removeTransition(QAbstractTransition *transition)
{
Q_D(QState);
if (!transition) {
qWarning("QState::removeTransition: cannot remove null transition");
return;
}
if (transition->sourceState() != this) {
qWarning("QState::removeTransition: transition %p's source state (%p)"
" is different from this state (%p)",
transition, transition->sourceState(), this);
return;
}
QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
if (mach)
mach->unregisterTransition(transition);
transition->setParent(0);
}
/*!
\reimp
*/
void QState::onEntry()
{
}
/*!
\reimp
*/
void QState::onExit()
{
}
/*!
Returns this state's initial state, or 0 if the state has no initial state.
*/
QAbstractState *QState::initialState() const
{
Q_D(const QState);
return d->initialState;
}
/*!
Sets this state's initial state to be the given \a state.
\a state has to be a child of this state.
*/
void QState::setInitialState(QAbstractState *state)
{
Q_D(QState);
if (d->childMode == QState::ParallelStates) {
qWarning("QState::setInitialState: ignoring attempt to set initial state "
"of parallel state group %p", this);
return;
}
if (state && (state->parentState() != this)) {
qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
state, this);
return;
}
d->initialState = state;
}
/*!
Returns the child mode of this state.
*/
QState::ChildMode QState::childMode() const
{
Q_D(const QState);
return d->childMode;
}
/*!
Sets the child \a mode of this state.
*/
void QState::setChildMode(ChildMode mode)
{
Q_D(QState);
d->childMode = mode;
}
/*!
\reimp
*/
bool QState::event(QEvent *e)
{
return QAbstractState::event(e);
}
/*!
\fn QState::finished()
This signal is emitted when a final child state of this state is entered.
*/
/*!
\fn QState::polished()
This signal is emitted when all properties have been assigned their final value.
\sa QState::assignProperty(), QAbstractTransition::addAnimation()
*/
QT_END_NAMESPACE
|