1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qfxflipable.h"
#include "private/qfxitem_p.h"
#include "qfxtransform.h"
#include <QtDeclarative/qmlinfo.h>
QML_DEFINE_TYPE(QFxFlipable,Flipable);
class QFxFlipablePrivate : public QFxItemPrivate
{
public:
QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0), axis(0), rotation(0) {}
void setBackTransform();
void _q_updateAxis();
QFxFlipable::Side current;
QFxItem *front;
QFxItem *back;
QFxAxis *axis;
QFxRotation axisRotation;
qreal rotation;
};
/*!
\qmlclass Flipable QFxFlipable
\brief The Flipable element provides a surface that can be flipped.
\inherits Item
Flipable allows you to specify a front and a back and then flip between those sides.
\code
<Flipable id="flipable" width="40" height="40">
<axis>
<Axis startX="20" startY="0" endX="20" endY="40" />
</axis>
<front>
<Image src="front.png"/>
</front>
<back>
<Image src="back.png"/>
</back>
<states>
<State name="back">
<SetProperty target="{flipable}" property="rotation" value="180" />
</State>
</states>
<transitions>
<Transition>
<NumericAnimation easing="easeInOutQuad" properties="rotation"/>
</Transition>
</transitions>
</Flipable>
\endcode
\image flipable.gif
*/
/*!
\internal
\class QFxFlipable
\brief The QFxFlipable class provides a flipable surface.
\ingroup group_widgets
QFxFlipable allows you to specify a front and a back, as well as an
axis for the flip.
*/
QFxFlipable::QFxFlipable(QFxItem *parent)
: QFxItem(*(new QFxFlipablePrivate), parent)
{
}
QFxFlipable::~QFxFlipable()
{
}
/*!
\qmlproperty Item Flipable::front
\qmlproperty Item Flipable::back
The front and back sides of the flipable.
*/
QFxItem *QFxFlipable::front()
{
Q_D(const QFxFlipable);
return d->front;
}
void QFxFlipable::setFront(QFxItem *front)
{
Q_D(QFxFlipable);
if (d->front) {
qmlInfo(this) << "front is a write-once property";
return;
}
d->front = front;
children()->append(d->front);
if (Back == d->current)
d->front->setOpacity(0.);
}
QFxItem *QFxFlipable::back()
{
Q_D(const QFxFlipable);
return d->back;
}
void QFxFlipable::setBack(QFxItem *back)
{
Q_D(QFxFlipable);
if (d->back) {
qmlInfo(this) << "back is a write-once property";
return;
}
d->back = back;
children()->append(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
d->setBackTransform();
}
/*!
\qmlproperty Axis Flipable::axis
The axis to flip around. See the \l Axis documentation for more
information on specifying an axis.
*/
QFxAxis *QFxFlipable::axis()
{
Q_D(QFxFlipable);
return d->axis;
}
void QFxFlipable::setAxis(QFxAxis *axis)
{
Q_D(QFxFlipable);
//### disconnect if we are already connected?
if (d->axis)
disconnect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
d->axis = axis;
connect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
d->_q_updateAxis();
}
void QFxFlipablePrivate::_q_updateAxis()
{
axisRotation.axis()->setStartX(axis->startX());
axisRotation.axis()->setStartY(axis->startY());
axisRotation.axis()->setEndX(axis->endX());
axisRotation.axis()->setEndY(axis->endY());
axisRotation.axis()->setEndZ(axis->endZ());
setBackTransform();
}
void QFxFlipablePrivate::setBackTransform()
{
if (!back)
return;
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
axisRotation.setAngle(180);
p1 = axisRotation.transform().map(p1);
p2 = axisRotation.transform().map(p2);
p3 = axisRotation.transform().map(p3);
axisRotation.setAngle(rotation);
QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
mat.translate(back->width()/2,back->height()/2, 0);
if (back->width() && p1.x() >= p2.x())
mat.rotate(180, 0, 1, 0);
if (back->height() && p2.y() >= p3.y())
mat.rotate(180, 1, 0, 0);
mat.translate(-back->width()/2,-back->height()/2, 0);
#else
mat.translate(back->width()/2,back->height()/2);
if (back->width() && p1.x() >= p2.x())
mat.rotate(180, Qt::YAxis);
if (back->height() && p2.y() >= p3.y())
mat.rotate(180, Qt::XAxis);
mat.translate(-back->width()/2,-back->height()/2);
#endif
back->setTransform(mat);
}
/*!
\qmlproperty real Flipable::rotation
The angle to rotate the flipable. For example, to show the back side of the flipable
you can set the rotation to 180.
*/
qreal QFxFlipable::rotation() const
{
Q_D(const QFxFlipable);
return d->rotation;
}
void QFxFlipable::setRotation(qreal angle)
{
Q_D(QFxFlipable);
d->rotation = angle;
d->axisRotation.setAngle(angle);
setTransform(d->axisRotation.transform());
int simpleAngle = int(angle) % 360;
Side newSide;
if (simpleAngle < 91 || simpleAngle > 270) {
newSide = Front;
} else {
newSide = Back;
}
if (newSide != d->current) {
d->current = newSide;
if (d->front)
d->front->setOpacity((d->current==Front)?1.:0.);
if (d->back)
d->back->setOpacity((d->current==Back)?1.:0.);
emit sideChanged();
}
}
/*!
\qmlproperty enumeration Flipable::side
The side of the Flippable currently visible. Possible values are \c
Front and \c Back.
*/
QFxFlipable::Side QFxFlipable::side() const
{
Q_D(const QFxFlipable);
return d->current;
}
//in some cases the user may want to specify a more complex transformation.
//in that case, we still allow the generic use of transform.
//(the logic here should be kept in sync with setBackTransform and setRotation)
void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
{
Q_D(QFxFlipable);
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
p1 = trans.map(p1);
p2 = trans.map(p2);
p3 = trans.map(p3);
qreal cross = (p1.x() - p2.x()) * (p3.y() - p2.y()) -
(p1.y() - p2.y()) * (p3.x() - p2.x());
Side newSide;
if (cross > 0) {
newSide = Back;
} else {
newSide = Front;
}
if (newSide != d->current) {
d->current = newSide;
if (d->current==Back) {
QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
mat.translate(d->back->width()/2,d->back->height()/2, 0);
if (d->back->width() && p1.x() >= p2.x())
mat.rotate(180, 0, 1, 0);
if (d->back->height() && p2.y() >= p3.y())
mat.rotate(180, 1, 0, 0);
mat.translate(-d->back->width()/2,-d->back->height()/2, 0);
#else
mat.translate(d->back->width()/2,d->back->height()/2);
if (d->back->width() && p1.x() >= p2.x())
mat.rotate(180, Qt::YAxis);
if (d->back->height() && p2.y() >= p3.y())
mat.rotate(180, Qt::XAxis);
mat.translate(-d->back->width()/2,-d->back->height()/2);
#endif
d->back->setTransform(mat);
}
if (d->front)
d->front->setOpacity((d->current==Front)?1.:0.);
if (d->back)
d->back->setOpacity((d->current==Back)?1.:0.);
emit sideChanged();
}
}
QT_END_NAMESPACE
#include "moc_qfxflipable.cpp"
|