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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qfxflipable.h"
#include "private/qfxitem_p.h"
#include "qfxtransform.h"
#include <QtDeclarative/qmlinfo.h>
QML_DEFINE_TYPE(QFxFlipable,Flipable)
class QFxFlipablePrivate : public QFxItemPrivate
{
public:
QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0), axis(0), rotation(0) {}
void setBackTransform();
void _q_updateAxis();
QFxFlipable::Side current;
QFxItem *front;
QFxItem *back;
QFxAxis *axis;
QFxRotation3D axisRotation;
qreal rotation;
};
/*!
\qmlclass Flipable QFxFlipable
\brief The Flipable item provides a surface that can be flipped.
\inherits Item
Flipable allows you to specify a front and a back and then flip between those sides.
\qml
Flipable {
id: flipable
width: 40
height: 40
axis: Axis {
startX: 20
startY: 0
endX: 20
endY: 40
}
front: Image { source: "front.png" }
back: Image { source: "back.png" }
states: [
State {
name: "back"
SetProperty {
target: flipable
property: "rotation"
value: 180
}
}
]
transitions: [
Transition {
NumericAnimation {
easing: "easeInOutQuad"
properties: "rotation"
}
}
]
}
\endqml
\image flipable.gif
*/
/*!
\internal
\class QFxFlipable
\brief The QFxFlipable class provides a flipable surface.
\ingroup group_widgets
QFxFlipable allows you to specify a front and a back, as well as an
axis for the flip.
*/
QFxFlipable::QFxFlipable(QFxItem *parent)
: QFxItem(*(new QFxFlipablePrivate), parent)
{
}
QFxFlipable::~QFxFlipable()
{
}
/*!
\qmlproperty Item Flipable::front
\qmlproperty Item Flipable::back
The front and back sides of the flipable.
*/
QFxItem *QFxFlipable::front()
{
Q_D(const QFxFlipable);
return d->front;
}
void QFxFlipable::setFront(QFxItem *front)
{
Q_D(QFxFlipable);
if (d->front) {
qmlInfo(this) << "front is a write-once property";
return;
}
d->front = front;
children()->append(d->front);
if (Back == d->current)
d->front->setOpacity(0.);
}
QFxItem *QFxFlipable::back()
{
Q_D(const QFxFlipable);
return d->back;
}
void QFxFlipable::setBack(QFxItem *back)
{
Q_D(QFxFlipable);
if (d->back) {
qmlInfo(this) << "back is a write-once property";
return;
}
d->back = back;
children()->append(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
}
/*!
\qmlproperty Axis Flipable::axis
The axis to flip around. See the \l Axis documentation for more
information on specifying an axis.
*/
QFxAxis *QFxFlipable::axis()
{
Q_D(QFxFlipable);
return d->axis;
}
void QFxFlipable::setAxis(QFxAxis *axis)
{
Q_D(QFxFlipable);
//### disconnect if we are already connected?
if (d->axis)
disconnect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
d->axis = axis;
connect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
d->_q_updateAxis();
}
void QFxFlipablePrivate::_q_updateAxis()
{
axisRotation.axis()->setStartX(axis->startX());
axisRotation.axis()->setStartY(axis->startY());
axisRotation.axis()->setEndX(axis->endX());
axisRotation.axis()->setEndY(axis->endY());
axisRotation.axis()->setEndZ(axis->endZ());
}
void QFxFlipablePrivate::setBackTransform()
{
if (!back)
return;
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
axisRotation.setAngle(180);
p1 = axisRotation.transform().map(p1);
p2 = axisRotation.transform().map(p2);
p3 = axisRotation.transform().map(p3);
axisRotation.setAngle(rotation);
QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
mat.translate(back->width()/2,back->height()/2, 0);
if (back->width() && p1.x() >= p2.x())
mat.rotate(180, 0, 1, 0);
if (back->height() && p2.y() >= p3.y())
mat.rotate(180, 1, 0, 0);
mat.translate(-back->width()/2,-back->height()/2, 0);
#else
mat.translate(back->width()/2,back->height()/2);
if (back->width() && p1.x() >= p2.x())
mat.rotate(180, Qt::YAxis);
if (back->height() && p2.y() >= p3.y())
mat.rotate(180, Qt::XAxis);
mat.translate(-back->width()/2,-back->height()/2);
#endif
back->setTransform(mat);
}
/*!
\qmlproperty real Flipable::rotation
The angle to rotate the flipable. For example, to show the back side of the flipable
you can set the rotation to 180.
*/
qreal QFxFlipable::rotation() const
{
Q_D(const QFxFlipable);
return d->rotation;
}
void QFxFlipable::setRotation(qreal angle)
{
Q_D(QFxFlipable);
d->rotation = angle;
d->axisRotation.setAngle(angle);
setTransform(d->axisRotation.transform());
int simpleAngle = int(angle) % 360;
Side newSide;
if (simpleAngle < 91 || simpleAngle > 270) {
newSide = Front;
} else {
newSide = Back;
}
if (newSide != d->current) {
d->current = newSide;
if (d->front)
d->front->setOpacity((d->current==Front)?1.:0.);
if (d->back) {
d->setBackTransform();
d->back->setOpacity((d->current==Back)?1.:0.);
}
emit sideChanged();
}
}
/*!
\qmlproperty enumeration Flipable::side
The side of the Flippable currently visible. Possible values are \c
Front and \c Back.
*/
QFxFlipable::Side QFxFlipable::side() const
{
Q_D(const QFxFlipable);
return d->current;
}
//in some cases the user may want to specify a more complex transformation.
//in that case, we still allow the generic use of transform.
//(the logic here should be kept in sync with setBackTransform and setRotation)
void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
{
Q_D(QFxFlipable);
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
p1 = trans.map(p1);
p2 = trans.map(p2);
p3 = trans.map(p3);
qreal cross = (p1.x() - p2.x()) * (p3.y() - p2.y()) -
(p1.y() - p2.y()) * (p3.x() - p2.x());
Side newSide;
if (cross > 0) {
newSide = Back;
} else {
newSide = Front;
}
if (newSide != d->current) {
d->current = newSide;
if (d->current==Back) {
QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
mat.translate(d->back->width()/2,d->back->height()/2, 0);
if (d->back->width() && p1.x() >= p2.x())
mat.rotate(180, 0, 1, 0);
if (d->back->height() && p2.y() >= p3.y())
mat.rotate(180, 1, 0, 0);
mat.translate(-d->back->width()/2,-d->back->height()/2, 0);
#else
mat.translate(d->back->width()/2,d->back->height()/2);
if (d->back->width() && p1.x() >= p2.x())
mat.rotate(180, Qt::YAxis);
if (d->back->height() && p2.y() >= p3.y())
mat.rotate(180, Qt::XAxis);
mat.translate(-d->back->width()/2,-d->back->height()/2);
#endif
d->back->setTransform(mat);
}
if (d->front)
d->front->setOpacity((d->current==Front)?1.:0.);
if (d->back)
d->back->setOpacity((d->current==Back)?1.:0.);
emit sideChanged();
}
}
QT_END_NAMESPACE
#include "moc_qfxflipable.cpp"
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