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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qfxloader_p.h"
#include <private/qmlengine_p.h>
QT_BEGIN_NAMESPACE
QFxLoaderPrivate::QFxLoaderPrivate()
: item(0), component(0), ownComponent(false), resizeMode(QFxLoader::SizeLoaderToItem)
{
}
QFxLoaderPrivate::~QFxLoaderPrivate()
{
}
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Loader,QFxLoader)
/*!
\qmlclass Loader
\inherits Item
\brief The Loader item allows dynamically loading an Item-based
subtree from a QML URL or Component.
Loader instantiates an item from a component. The component to
instantiate may be specified directly by the \c sourceComponent
property, or loaded from a URL via the \c source property.
It is also an effective means of delaying the creation of a component
until it is required:
\code
Loader { id: pageLoader }
Rectangle {
MouseRegion { anchors.fill: parent; onClicked: pageLoader.source = "Page1.qml" }
}
\endcode
*/
/*!
\internal
\class QFxLoader
\qmlclass Loader
*/
/*!
Create a new QFxLoader instance.
*/
QFxLoader::QFxLoader(QFxItem *parent)
: QFxItem(*(new QFxLoaderPrivate), parent)
{
}
/*!
Destroy the loader instance.
*/
QFxLoader::~QFxLoader()
{
}
/*!
\qmlproperty url Loader::source
This property holds the URL of the QML component to
instantiate.
\sa status, progress
*/
QUrl QFxLoader::source() const
{
Q_D(const QFxLoader);
return d->source;
}
void QFxLoader::setSource(const QUrl &url)
{
Q_D(QFxLoader);
if (d->source == url)
return;
if (d->ownComponent) {
delete d->component;
d->component = 0;
}
delete d->item;
d->item = 0;
d->source = url;
if (d->source.isEmpty()) {
emit sourceChanged();
emit statusChanged();
emit progressChanged();
emit itemChanged();
return;
}
d->component = new QmlComponent(qmlEngine(this), d->source, this);
d->ownComponent = true;
if (!d->component->isLoading()) {
d->_q_sourceLoaded();
} else {
connect(d->component, SIGNAL(statusChanged(QmlComponent::Status)),
this, SLOT(_q_sourceLoaded()));
connect(d->component, SIGNAL(progressChanged(qreal)),
this, SIGNAL(progressChanged()));
emit statusChanged();
emit progressChanged();
emit sourceChanged();
emit itemChanged();
}
}
/*!
\qmlproperty Component Loader::sourceComponent
The sourceComponent property holds the \l{Component} to instantiate.
\qml
Item {
Component {
id: redSquare
Rectangle { color: "red"; width: 10; height: 10 }
}
Loader { sourceComponent: redSquare }
Loader { sourceComponent: redSquare; x: 10 }
}
\endqml
\sa source
*/
QmlComponent *QFxLoader::sourceComponent() const
{
Q_D(const QFxLoader);
return d->component;
}
void QFxLoader::setSourceComponent(QmlComponent *comp)
{
Q_D(QFxLoader);
if (comp == d->component)
return;
d->source = QUrl();
if (d->ownComponent) {
delete d->component;
d->component = 0;
}
delete d->item;
d->item = 0;
d->component = comp;
d->ownComponent = false;
if (!d->component) {
emit sourceChanged();
emit statusChanged();
emit progressChanged();
emit itemChanged();
return;
}
if (!d->component->isLoading()) {
d->_q_sourceLoaded();
} else {
connect(d->component, SIGNAL(statusChanged(QmlComponent::Status)),
this, SLOT(_q_sourceLoaded()));
connect(d->component, SIGNAL(progressChanged(qreal)),
this, SIGNAL(progressChanged()));
emit progressChanged();
emit sourceChanged();
emit statusChanged();
emit itemChanged();
}
}
void QFxLoaderPrivate::_q_sourceLoaded()
{
Q_Q(QFxLoader);
if (component) {
QmlContext *ctxt = new QmlContext(qmlContext(q));
ctxt->addDefaultObject(q);
if (!component->errors().isEmpty()) {
qWarning() << component->errors();
emit q->sourceChanged();
emit q->statusChanged();
emit q->progressChanged();
return;
}
QObject *obj = component->create(ctxt);
if (obj) {
item = qobject_cast<QFxItem *>(obj);
if (item) {
item->setParentItem(q);
// item->setFocus(true);
QFxItem *resizeItem = 0;
if (resizeMode == QFxLoader::SizeLoaderToItem)
resizeItem = item;
else if (resizeMode == QFxLoader::SizeItemToLoader)
resizeItem = q;
if (resizeItem) {
QObject::connect(resizeItem, SIGNAL(widthChanged()), q, SLOT(_q_updateSize()));
QObject::connect(resizeItem, SIGNAL(heightChanged()), q, SLOT(_q_updateSize()));
}
_q_updateSize();
}
} else {
delete obj;
source = QUrl();
}
emit q->sourceChanged();
emit q->statusChanged();
emit q->progressChanged();
emit q->itemChanged();
}
}
/*!
\qmlproperty enum Loader::status
This property holds the status of QML loading. It can be one of:
\list
\o Null - no QML source has been set
\o Ready - the QML source has been loaded
\o Loading - the QML source is currently being loaded
\o Error - an error occurred while loading the QML source
\endlist
\sa progress
*/
QFxLoader::Status QFxLoader::status() const
{
Q_D(const QFxLoader);
if (d->component)
return static_cast<QFxLoader::Status>(d->component->status());
if (d->item)
return Ready;
return d->source.isEmpty() ? Null : Error;
}
/*!
\qmlproperty real Loader::progress
This property holds the progress of QML data loading, from 0.0 (nothing loaded)
to 1.0 (finished).
\sa status
*/
qreal QFxLoader::progress() const
{
Q_D(const QFxLoader);
if (d->item)
return 1.0;
if (d->component)
return d->component->progress();
return 0.0;
}
/*!
\qmlproperty enum Loader::resizeMode
This property determines how the Loader or item are resized:
\list
\o NoResize - no item will be resized
\o SizeLoaderToItem - the Loader will be sized to the size of the item, unless the size of the Loader has been otherwise specified.
\o SizeItemToLoader - the item will be sized to the size of the Loader.
\endlist
The default resizeMode is SizeLoaderToItem.
*/
QFxLoader::ResizeMode QFxLoader::resizeMode() const
{
Q_D(const QFxLoader);
return d->resizeMode;
}
void QFxLoader::setResizeMode(ResizeMode mode)
{
Q_D(QFxLoader);
if (mode == d->resizeMode)
return;
if (d->item) {
QFxItem *resizeItem = 0;
if (d->resizeMode == SizeLoaderToItem)
resizeItem = d->item;
else if (d->resizeMode == SizeItemToLoader)
resizeItem = this;
if (resizeItem) {
disconnect(resizeItem, SIGNAL(widthChanged()), this, SLOT(_q_updateSize()));
disconnect(resizeItem, SIGNAL(heightChanged()), this, SLOT(_q_updateSize()));
}
}
d->resizeMode = mode;
if (d->item) {
QFxItem *resizeItem = 0;
if (d->resizeMode == SizeLoaderToItem)
resizeItem = d->item;
else if (d->resizeMode == SizeItemToLoader)
resizeItem = this;
if (resizeItem) {
connect(resizeItem, SIGNAL(widthChanged()), this, SLOT(_q_updateSize()));
connect(resizeItem, SIGNAL(heightChanged()), this, SLOT(_q_updateSize()));
}
d->_q_updateSize();
}
}
void QFxLoaderPrivate::_q_updateSize()
{
Q_Q(QFxLoader);
if (!item)
return;
switch (resizeMode) {
case QFxLoader::SizeLoaderToItem:
q->setImplicitWidth(item->width());
q->setImplicitHeight(item->height());
break;
case QFxLoader::SizeItemToLoader:
item->setWidth(q->width());
item->setHeight(q->height());
break;
default:
break;
}
}
/*!
\qmlproperty Item Loader::item
This property holds the top-level item created from source.
*/
QFxItem *QFxLoader::item() const
{
Q_D(const QFxLoader);
return d->item;
}
QT_END_NAMESPACE
#include "moc_qfxloader.cpp"
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