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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qfxmouseregion.h"
#include "qfxmouseregion_p.h"
#include "qfxevents_p.h"
#include <QGraphicsSceneMouseEvent>


QT_BEGIN_NAMESPACE
static const qreal DragThreshold = 5;
static const int PressAndHoldDelay = 800;

QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Drag,QFxDrag)
QFxDrag::QFxDrag(QObject *parent)
: QObject(parent), _target(0), _axis(XandYAxis), _xmin(0), _xmax(0), _ymin(0), _ymax(0)
{
}

QFxDrag::~QFxDrag()
{
}

QFxItem *QFxDrag::target() const
{
    return _target;
}

void QFxDrag::setTarget(QFxItem *t)
{
    _target = t;
}

QFxDrag::Axis QFxDrag::axis() const
{
    return _axis;
}

void QFxDrag::setAxis(QFxDrag::Axis a)
{
    _axis = a;
}

qreal QFxDrag::xmin() const
{
    return _xmin;
}

void QFxDrag::setXmin(qreal m)
{
    _xmin = m;
}

qreal QFxDrag::xmax() const
{
    return _xmax;
}

void QFxDrag::setXmax(qreal m)
{
    _xmax = m;
}

qreal QFxDrag::ymin() const
{
    return _ymin;
}

void QFxDrag::setYmin(qreal m)
{
    _ymin = m;
}

qreal QFxDrag::ymax() const
{
    return _ymax;
}

void QFxDrag::setYmax(qreal m)
{
    _ymax = m;
}

/*!
    \qmlclass MouseRegion
    \brief The MouseRegion item enables simple mouse handling.
    \inherits Item

    A MouseRegion is typically used in conjunction with a visible item,
    where the MouseRegion effectively 'proxies' mouse handling for that
    item. For example, we can put a MouseRegion in a Rectangle that changes
    the Rectangle color to red when clicked:
    \snippet doc/src/snippets/declarative/mouseregion.qml 0

    Many MouseRegion signals pass a \l {MouseEvent}{mouse} parameter that contains
    additional information about the mouse event, such as the position, button,
    and any key modifiers.

    Below we have the previous
    example extended so as to give a different color when you right click.
    \snippet doc/src/snippets/declarative/mouseregion.qml 1

    For basic key handling, see the \l {Keys}{Keys attached property}.

    MouseRegion is an invisible item: it is never painted.

    \sa MouseEvent
*/

/*!
    \qmlsignal MouseRegion::onEntered

    This handler is called when the mouse enters the mouse region.
*/

/*!
    \qmlsignal MouseRegion::onExited

    This handler is called when the mouse exists the mouse region.
*/

/*!
    \qmlsignal MouseRegion::onPositionChanged(mouse)

    This handler is called when the mouse position changes.

    The \l {MouseEvent}{mouse} parameter provides information about the mouse, including the x and y
    position, and any buttons currently pressed.

    The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/

/*!
    \qmlsignal MouseRegion::onClicked(mouse)

    This handler is called when there is a click. A click is defined as a press followed by a release,
    both inside the MouseRegion (pressing, moving outside the MouseRegion, and then moving back inside and
    releasing is also considered a click).

    The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
    position of the release of the click, and whether the click wasHeld.

    The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/

/*!
    \qmlsignal MouseRegion::onPressed(mouse)

    This handler is called when there is a press.
    The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
    position and which button was pressed.

    The \e accepted property of the MouseEvent parameter determines whether this MouseRegion
    will handle the press and all future mouse events until release.  The default is to accept
    the event and not allow other MouseRegions beneath this one to handle the event.  If \e accepted
    is set to false, no further events will be sent to this MouseRegion until the button is next
    pressed.
*/

/*!
    \qmlsignal MouseRegion::onReleased(mouse)

    This handler is called when there is a release.
    The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
    position of the release of the click, and whether the click wasHeld.

    The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/

/*!
    \qmlsignal MouseRegion::onPressAndHold(mouse)

    This handler is called when there is a long press (currently 800ms).
    The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
    position of the press, and which button is pressed.

    The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/

/*!
    \qmlsignal MouseRegion::onDoubleClicked(mouse)

    This handler is called when there is a double-click (a press followed by a release followed by a press).
    The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
    position of the release of the click, and whether the click wasHeld.

    The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/

QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,MouseRegion,QFxMouseRegion)

/*!
    \internal
    \class QFxMouseRegion
    \brief The QFxMouseRegion class provides a simple mouse handling abstraction for use within Qml.

    \ingroup group_coreitems

    All QFxItem derived classes can do mouse handling but the QFxMouseRegion class exposes mouse
    handling data as properties and tracks flicking and dragging of the mouse.

    A QFxMouseRegion object can be instantiated in Qml using the tag \l MouseRegion.
 */
QFxMouseRegion::QFxMouseRegion(QFxItem *parent)
  : QFxItem(*(new QFxMouseRegionPrivate), parent)
{
    Q_D(QFxMouseRegion);
    d->init();
}

QFxMouseRegion::QFxMouseRegion(QFxMouseRegionPrivate &dd, QFxItem *parent)
  : QFxItem(dd, parent)
{
    Q_D(QFxMouseRegion);
    d->init();
}

QFxMouseRegion::~QFxMouseRegion()
{
}

/*!
    \qmlproperty real MouseRegion::mouseX
    \qmlproperty real MouseRegion::mouseY
    These properties hold the coordinates of the mouse.

    If the hoverEnabled property is false then these properties will only be valid
    while a button is pressed, and will remain valid as long as the button is held
    even if the mouse is moved outside the region.

    If hoverEnabled is true then these properties will be valid:
    \list
        \i when no button is pressed, but the mouse is within the MouseRegion (containsMouse is true).
        \i if a button is pressed and held, even if it has since moved out of the region.
    \endlist

    The coordinates are relative to the MouseRegion.
*/
qreal QFxMouseRegion::mouseX() const
{
    Q_D(const QFxMouseRegion);
    return d->lastPos.x();
}

qreal QFxMouseRegion::mouseY() const
{
    Q_D(const QFxMouseRegion);
    return d->lastPos.y();
}

/*!
    \qmlproperty bool MouseRegion::enabled
    This property holds whether the item accepts mouse events.
*/
bool QFxMouseRegion::isEnabled() const
{
    Q_D(const QFxMouseRegion);
    return d->absorb;
}

void QFxMouseRegion::setEnabled(bool a)
{
    Q_D(QFxMouseRegion);
    if (a != d->absorb) {
        d->absorb = a;
        emit enabledChanged();
    }
}
/*!
    \qmlproperty MouseButtons MouseRegion::pressedButtons
    This property holds the mouse buttons currently pressed.

    It contains a bitwise combination of:
    \list
    \o Qt.LeftButton
    \o Qt.RightButton
    \o Qt.MidButton
    \endlist

    The code below displays "right" when the right mouse buttons is pressed:
    \code
    Text {
        text: mr.pressedButtons & Qt.RightButton ? "right" : ""
        horizontalAlignment: "AlignHCenter"
        verticalAlignment: "AlignVCenter"
        MouseRegion {
            id: mr
            acceptedButtons: Qt.LeftButton | Qt.RightButton
            anchors.fill: parent
        }
    }
    \endcode

    \sa acceptedButtons
*/
Qt::MouseButtons QFxMouseRegion::pressedButtons() const
{
    Q_D(const QFxMouseRegion);
    return d->lastButtons;
}

void QFxMouseRegion::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
    Q_D(QFxMouseRegion);
    d->moved = false;
    if (!d->absorb)
        QFxItem::mousePressEvent(event);
    else {
        d->longPress = false;
        d->saveEvent(event);
        d->dragX = drag()->axis() & QFxDrag::XAxis;
        d->dragY = drag()->axis() & QFxDrag::YAxis;
        d->dragged = false;
        setHovered(true);
        d->start = event->pos();
        d->startScene = event->scenePos();
        // we should only start timer if pressAndHold is connected to.
        if (d->isConnected("pressAndHold(QFxMouseEvent*)"))
            d->pressAndHoldTimer.start(PressAndHoldDelay, this);
        setKeepMouseGrab(false);
        event->setAccepted(setPressed(true));
    }
}

void QFxMouseRegion::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb) {
        QFxItem::mouseMoveEvent(event);
        return;
    }

    d->saveEvent(event);

    // ### we should skip this if these signals aren't used
    // ### can GV handle this for us?
    bool contains = boundingRect().contains(d->lastPos);
    if (d->hovered && !contains)
        setHovered(false);
    else if (!d->hovered && contains)
        setHovered(true);

    if (drag()->target()) {
        if (!d->moved) {
            if (d->dragX) d->startX = drag()->target()->x();
            if (d->dragY) d->startY = drag()->target()->y();
        }

        QPointF startLocalPos;
        QPointF curLocalPos;
        if (drag()->target()->parent()) {
            startLocalPos = drag()->target()->parentItem()->mapFromScene(d->startScene);
            curLocalPos = drag()->target()->parentItem()->mapFromScene(event->scenePos());
        } else {
            startLocalPos = d->startScene;
            curLocalPos = event->scenePos();
        }

        qreal dx = qAbs(curLocalPos.x() - startLocalPos.x());
        qreal dy = qAbs(curLocalPos.y() - startLocalPos.y());
        if ((d->dragX && !(dx < DragThreshold)) || (d->dragY && !(dy < DragThreshold)))
            d->dragged = true;
        if (!keepMouseGrab()) {
            if ((!d->dragY && dy < DragThreshold && d->dragX && dx > DragThreshold)
                || (!d->dragX && dx < DragThreshold && d->dragY && dy > DragThreshold)
                || (d->dragX && d->dragY)) {
                setKeepMouseGrab(true);
            }
        }

        if (d->dragX) {
            qreal x = (curLocalPos.x() - startLocalPos.x()) + d->startX;
            if (x < drag()->xmin())
                x = drag()->xmin();
            else if (x > drag()->xmax())
                x = drag()->xmax();
            drag()->target()->setX(x);
        }
        if (d->dragY) {
            qreal y = (curLocalPos.y() - startLocalPos.y()) + d->startY;
            if (y < drag()->ymin())
                y = drag()->ymin();
            else if (y > drag()->ymax())
                y = drag()->ymax();
            drag()->target()->setY(y);
        }
    }
    d->moved = true;
    QFxMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, false, d->longPress);
    emit positionChanged(&me);
}


void QFxMouseRegion::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb) {
        QFxItem::mouseReleaseEvent(event);
    } else {
        d->saveEvent(event);
        setPressed(false);
        // If we don't accept hover, we need to reset containsMouse.
        if (!acceptHoverEvents())
            setHovered(false);
        setKeepMouseGrab(false);
    }
}

void QFxMouseRegion::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb) {
        QFxItem::mouseDoubleClickEvent(event);
    } else {
        QFxItem::mouseDoubleClickEvent(event);
        if (event->isAccepted()) {
            // Only deliver the event if we have accepted the press.
            d->saveEvent(event);
            QFxMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, true, false);
            emit this->doubleClicked(&me);
        }
    }
}

void QFxMouseRegion::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb)
        QFxItem::hoverEnterEvent(event);
    else
        setHovered(true);
}

void QFxMouseRegion::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb) {
        QFxItem::hoverEnterEvent(event);
    } else {
        d->lastPos = event->pos();
        QFxMouseEvent me(d->lastPos.x(), d->lastPos.y(), Qt::NoButton, d->lastButtons, d->lastModifiers, false, d->longPress);
        emit positionChanged(&me);
    }
}

void QFxMouseRegion::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
    Q_D(QFxMouseRegion);
    if (!d->absorb)
        QFxItem::hoverLeaveEvent(event);
    else
        setHovered(false);
}

bool QFxMouseRegion::sceneEvent(QEvent *event)
{
    bool rv = QFxItem::sceneEvent(event);
    if (event->type() == QEvent::UngrabMouse) {
        Q_D(QFxMouseRegion);
        if (d->pressed) {
            // if our mouse grab has been removed (probably by Flickable), fix our
            // state
            d->pressed = false;
            setKeepMouseGrab(false);
            emit pressedChanged();
            //emit hoveredChanged();
        }
    }
    return rv;
}

void QFxMouseRegion::timerEvent(QTimerEvent *event)
{
    Q_D(QFxMouseRegion);
    if (event->timerId() == d->pressAndHoldTimer.timerId()) {
        d->pressAndHoldTimer.stop();
        if (d->pressed && d->dragged == false && d->hovered == true) {
            d->longPress = true;
            QFxMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, false, d->longPress);
            emit pressAndHold(&me);
        }
    }
}

/*!
    \qmlproperty bool MouseRegion::hoverEnabled
    This property holds whether hover events are handled.

    By default, mouse events are only handled in response to a button event, or when a button is
    pressed.  Hover enables handling of all mouse events even when no mouse button is
    pressed.

    This property affects the containsMouse property and the onEntered, onExited and onPositionChanged signals.
*/

/*!
    \qmlproperty bool MouseRegion::containsMouse
    This property holds whether the mouse is currently inside the mouse region.

    \warning This property is not updated if the region moves under the mouse: \e containsMouse will not change.
    In addition, if hoverEnabled is false, containsMouse will only be valid when the mouse is pressed.
*/
bool QFxMouseRegion::hovered() const
{
    Q_D(const QFxMouseRegion);
    return d->hovered;
}

/*!
    \qmlproperty bool MouseRegion::pressed
    This property holds whether the mouse region is currently pressed.
*/
bool QFxMouseRegion::pressed() const
{
    Q_D(const QFxMouseRegion);
    return d->pressed;
}

void QFxMouseRegion::setHovered(bool h)
{
    Q_D(QFxMouseRegion);
    if (d->hovered != h) {
        d->hovered = h;
        emit hoveredChanged();
        d->hovered ? emit entered() : emit exited();
    }
}

/*!
    \qmlproperty Qt::MouseButtons MouseRegion::acceptedButtons
    This property holds the mouse buttons that the mouse region reacts to.

    The available buttons are:
    \list
    \o Qt.LeftButton
    \o Qt.RightButton
    \o Qt.MiddleButton
    \endlist

    To accept more than one button the flags can be combined with the
    "|" (or) operator:

    \code
    MouseRegion { acceptedButtons: Qt.LeftButton | Qt.RightButton }
    \endcode

    The default is to accept the Left button.
*/
Qt::MouseButtons QFxMouseRegion::acceptedButtons() const
{
    return acceptedMouseButtons();
}

void QFxMouseRegion::setAcceptedButtons(Qt::MouseButtons buttons)
{
    if (buttons != acceptedMouseButtons()) {
        setAcceptedMouseButtons(buttons);
        emit acceptedButtonsChanged();
    }
}

bool QFxMouseRegion::setPressed(bool p)
{
    Q_D(QFxMouseRegion);
    bool isclick = d->pressed == true && p == false && d->dragged == false && d->hovered == true;

    if (d->pressed != p) {
        d->pressed = p;
        QFxMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, isclick, d->longPress);
        if (d->pressed) {
            emit positionChanged(&me);
            emit pressed(&me);
        } else {
            emit released(&me);
            if (isclick)
                emit clicked(&me);
        }

        emit pressedChanged();
        return me.isAccepted();
    }
    return false;
}

QFxDrag *QFxMouseRegion::drag()
{
    Q_D(QFxMouseRegion);
    return &(d->drag);
}

/*!
    \qmlproperty Item MouseRegion::drag.target
    \qmlproperty Axis MouseRegion::drag.axis
    \qmlproperty real MouseRegion::drag.minimumX
    \qmlproperty real MouseRegion::drag.maximumX
    \qmlproperty real MouseRegion::drag.minimumY
    \qmlproperty real MouseRegion::drag.maximumY

    drag provides a convenient way to make an item draggable.

    \list
    \i \c target specifies the item to drag.
    \i \c axis specifies whether dragging can be done horizontally (XAxis), vertically (YAxis), or both (XandYAxis)
    \i the minimum and maximum properties limit how far the target can be dragged along the corresponding axes.
    \endlist

    The following example uses drag to reduce the opacity of an image as it moves to the right:
    \snippet doc/src/snippets/declarative/drag.qml 0
*/

QT_END_NAMESPACE