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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qfxpath.h"
#include "qfxpath_p.h"
#include <qfxperf.h>
#include <private/qbezier_p.h>
QT_BEGIN_NAMESPACE
QML_DEFINE_TYPE(QFxPath,Path);
QML_DEFINE_TYPE(QFxPathElement,PathElement);
QML_DEFINE_TYPE(QFxCurve,Curve);
QML_DEFINE_TYPE(QFxPathAttribute,PathAttribute);
QML_DEFINE_TYPE(QFxPathPercent,PathPercent);
QML_DEFINE_TYPE(QFxPathLine,PathLine);
QML_DEFINE_TYPE(QFxPathQuad,PathQuad);
QML_DEFINE_TYPE(QFxPathCubic,PathCubic);
/*!
\qmlclass Path
\brief The Path element defines a path for use by \l PathView.
\sa PathElement, PathAttribute, PathPercent, PathLine, PathQuad, PathCubic
*/
/*!
\internal
\class QFxPath
\ingroup utility
\brief The QFxPath class defines a path.
\sa QFxPathView
*/
QFxPath::QFxPath(QObject *parent)
: QObject(*(new QFxPathPrivate), parent)
{
}
QFxPath::QFxPath(QFxPathPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
}
QFxPath::~QFxPath()
{
}
/*!
\qmlproperty int Path::startX
This property holds the starting x position of the path.
*/
/*!
\property QFxPath::startX
\brief the starting x position of the path.
*/
int QFxPath::startX() const
{
Q_D(const QFxPath);
return d->startX;
}
void QFxPath::setStartX(int x)
{
Q_D(QFxPath);
d->startX = x;
}
/*!
\qmlproperty int Path::startY
This property holds the starting y position of the path.
*/
/*!
\property QFxPath::startY
\brief the starting y position of the path.
*/
int QFxPath::startY() const
{
Q_D(const QFxPath);
return d->startY;
}
void QFxPath::setStartY(int y)
{
Q_D(QFxPath);
d->startY = y;
}
/*!
\qmlproperty list<PathElement> Path::pathElements
This property holds the elements composing the path.
\default
A path can contain the following path elements:
\list
\i \l PathLine - a straight line to a given position.
\i \l PathQuad - a quadratic Bezier curve to a given position with a control point.
\i \l PathCubic - a cubic Bezier curve to a given position with two control points.
\i \l PathAttribute - an attribute at a given position in the path.
\i \l PathPercent - a way to spread out items along various segments of the path.
\endlist
\code
<Path startX="240" startY="350">
<PathAttribute name="scale" value="1.0"/>
<PathAttribute name="opacity" value="1"/>
<PathQuad x="240" y="150" controlX="660" controlY="250"/>
<PathAttribute name="scale" value="0.1"/>
<PathAttribute name="opacity" value="-0.5"/>
<PathCubic x="240" y="350" control1X="-180" control1Y="250" control2X="0" control2Y="25"/>
</Path>
\endcode
*/
QList<QFxPathElement *>* QFxPath::pathElements()
{
Q_D(QFxPath);
return &(d->_pathElements);
}
void QFxPath::interpolate(int idx, const QString &name, qreal value)
{
Q_D(QFxPath);
if(!idx)
return;
qreal lastValue = 0;
qreal lastPercent = 0;
int search = idx - 1;
while(search >= 0) {
const AttributePoint &point = d->_attributePoints.at(search);
if(point.values.contains(name)) {
lastValue = point.values.value(name);
lastPercent = point.origpercent;
break;
}
--search;
}
++search;
const AttributePoint &curPoint = d->_attributePoints.at(idx);
for(int ii = search; ii < idx; ++ii) {
AttributePoint &point = d->_attributePoints[ii];
qreal val = lastValue + (value - lastValue) * (point.origpercent - lastPercent) / (curPoint.origpercent - lastPercent);
point.values.insert(name, val);
}
}
void QFxPath::endpoint(const QString &name)
{
Q_D(QFxPath);
const AttributePoint &first = d->_attributePoints.first();
qreal val = first.values.value(name);
for(int ii = d->_attributePoints.count() - 1; ii >= 0; ii--) {
const AttributePoint &point = d->_attributePoints.at(ii);
if(point.values.contains(name)) {
for(int jj = ii + 1; jj < d->_attributePoints.count(); ++jj) {
AttributePoint &setPoint = d->_attributePoints[jj];
setPoint.values.insert(name, val);
}
return;
}
}
}
void QFxPath::processPath()
{
Q_D(QFxPath);
d->_pointCache.clear();
d->_attributePoints.clear();
d->_path = QPainterPath();
AttributePoint first;
for(int ii = 0; ii < d->_attributes.count(); ++ii)
first.values[d->_attributes.at(ii)] = 0;
d->_attributePoints << first;
d->_path.moveTo(d->startX, d->startY);
foreach (QFxPathElement *pathElement, d->_pathElements) {
if(QFxCurve *curve = qobject_cast<QFxCurve *>(pathElement)) {
curve->addToPath(d->_path);
AttributePoint p;
p.origpercent = d->_path.length();
d->_attributePoints << p;
} else if(QFxPathAttribute *attribute = qobject_cast<QFxPathAttribute *>(pathElement)) {
AttributePoint &point = d->_attributePoints.last();
point.values[attribute->name()] = attribute->value();
interpolate(d->_attributePoints.count() - 1, attribute->name(), attribute->value());
} else if(QFxPathPercent *percent = qobject_cast<QFxPathPercent *>(pathElement)) {
AttributePoint &point = d->_attributePoints.last();
point.values[QLatin1String("_qfx_percent")] = percent->value();
interpolate(d->_attributePoints.count() - 1, QLatin1String("_qfx_percent"), percent->value());
}
}
// Fixup end points
const AttributePoint &last = d->_attributePoints.last();
for(int ii = 0; ii < d->_attributes.count(); ++ii) {
if(!last.values.contains(d->_attributes.at(ii)))
endpoint(d->_attributes.at(ii));
}
// Adjust percent
qreal length = d->_path.length();
qreal prevpercent = 0;
qreal prevorigpercent = 0;
for(int ii = 0; ii < d->_attributePoints.count(); ++ii) {
const AttributePoint &point = d->_attributePoints.at(ii);
if(point.values.contains(QLatin1String("_qfx_percent"))) { //special string for QFxPathPercent
if ( ii > 0) {
qreal scale = (d->_attributePoints[ii].origpercent/length - prevorigpercent) /
(point.values.value(QLatin1String("_qfx_percent"))-prevpercent);
d->_attributePoints[ii].scale = scale;
}
d->_attributePoints[ii].origpercent /= length;
d->_attributePoints[ii].percent = point.values.value(QLatin1String("_qfx_percent"));
prevorigpercent = d->_attributePoints[ii].origpercent;
prevpercent = d->_attributePoints[ii].percent;
} else {
d->_attributePoints[ii].origpercent /= length;
d->_attributePoints[ii].percent = d->_attributePoints[ii].origpercent;
}
}
emit changed();
}
void QFxPath::componentComplete()
{
Q_D(QFxPath);
QSet<QString> attrs;
// First gather up all the attributes
foreach (QFxPathElement *pathElement, d->_pathElements) {
if(QFxPathAttribute *attribute =
qobject_cast<QFxPathAttribute *>(pathElement))
attrs.insert(attribute->name());
}
d->_attributes = attrs.toList();
processPath();
foreach (QFxPathElement *pathElement, d->_pathElements)
connect(pathElement, SIGNAL(changed()), this, SLOT(processPath()));
}
QPainterPath QFxPath::path() const
{
Q_D(const QFxPath);
return d->_path;
}
QStringList QFxPath::attributes() const
{
Q_D(const QFxPath);
return d->_attributes;
}
#include <QTime>
static inline QBezier nextBezier(const QPainterPath &path, int *from, qreal *bezLength)
{
const int lastElement = path.elementCount() - 1;
for (int i=*from; i <= lastElement; ++i) {
const QPainterPath::Element &e = path.elementAt(i);
switch (e.type) {
case QPainterPath::MoveToElement:
break;
case QPainterPath::LineToElement:
{
QLineF line(path.elementAt(i-1), e);
*bezLength = line.length();
QPointF a = path.elementAt(i-1);
QPointF delta = e - a;
*from = i+1;
return QBezier::fromPoints(a, a + delta / 3, a + 2 * delta / 3, e);
}
case QPainterPath::CurveToElement:
{
QBezier b = QBezier::fromPoints(path.elementAt(i-1),
e,
path.elementAt(i+1),
path.elementAt(i+2));
*bezLength = b.length();
*from = i+3;
return b;
}
default:
break;
}
}
*from = lastElement;
*bezLength = 0;
return QBezier();
}
void QFxPath::createPointCache() const
{
Q_D(const QFxPath);
#ifdef Q_ENABLE_PERFORMANCE_LOG
QFxPerfTimer<QFxPerf::PathCache> pc;
#endif
qreal pathLength = d->_path.length();
const int points = int(pathLength*2);
const int lastElement = d->_path.elementCount() - 1;
d->_pointCache.resize(points+1);
int currElement = 0;
qreal bezLength = 0;
QBezier currBez = nextBezier(d->_path, &currElement, &bezLength);
qreal currLength = bezLength;
qreal epc = currLength / pathLength;
for (int i = 0; i < d->_pointCache.size(); i++) {
//find which set we are in
qreal prevPercent = 0;
qreal prevOrigPercent = 0;
for(int ii = 0; ii < d->_attributePoints.count(); ++ii) {
qreal percent = qreal(i)/points;
const AttributePoint &point = d->_attributePoints.at(ii);
if(percent < point.percent || ii == d->_attributePoints.count() - 1) { //### || is special case for very last item
qreal elementPercent = (percent - prevPercent);
qreal spc = prevOrigPercent + elementPercent * point.scale;
while (spc > epc) {
if (currElement > lastElement)
break;
currBez = nextBezier(d->_path, &currElement, &bezLength);
if (bezLength == 0.0) {
currLength = pathLength;
epc = 1.0;
break;
}
currLength += bezLength;
epc = currLength / pathLength;
}
qreal realT = (pathLength * spc - (currLength - bezLength)) / bezLength;
d->_pointCache[i] = currBez.pointAt(qBound(qreal(0), realT, qreal(1)));
break;
}
prevOrigPercent = point.origpercent;
prevPercent = point.percent;
}
}
}
QPointF QFxPath::pointAt(qreal p) const
{
Q_D(const QFxPath);
if (d->_pointCache.isEmpty()) {
createPointCache();
}
int idx = qRound(p*d->_pointCache.size());
if (idx >= d->_pointCache.size())
idx = d->_pointCache.size() - 1;
else if (idx < 0)
idx = 0;
return d->_pointCache.at(idx);
}
qreal QFxPath::attributeAt(const QString &name, qreal percent) const
{
Q_D(const QFxPath);
if(percent < 0 || percent > 1)
return 0;
for(int ii = 0; ii < d->_attributePoints.count(); ++ii) {
const AttributePoint &point = d->_attributePoints.at(ii);
if(point.percent == percent) {
return point.values.value(name);
} else if(point.percent > percent) {
qreal lastValue =
ii?(d->_attributePoints.at(ii - 1).values.value(name)):0;
qreal lastPercent =
ii?(d->_attributePoints.at(ii - 1).percent):0;
qreal curValue = point.values.value(name);
qreal curPercent = point.percent;
return lastValue + (curValue - lastValue) * (percent - lastPercent) / (curPercent - lastPercent);
}
}
return 0;
}
/****************************************************************************/
int QFxCurve::x() const
{
return _x;
}
void QFxCurve::setX(int x)
{
if (_x != x) {
_x = x;
emit changed();
}
}
int QFxCurve::y() const
{
return _y;
}
void QFxCurve::setY(int y)
{
if (_y != y) {
_y = y;
emit changed();
}
}
/****************************************************************************/
/*!
\qmlclass PathAttribute
\brief The PathAttribute allows to set an attribute at a given position in the path.
*/
/*!
\internal
\class QFxPathAttribute
\ingroup utility
\brief The QFxPathAttribute class allows to set the value of an attribute at a given position in the path.
\sa QFxPath
*/
/*!
\qmlproperty string PathAttribute::name
the name of the attribute to change.
*/
/*!
the name of the attribute to change.
*/
QString QFxPathAttribute::name() const
{
return _name;
}
void QFxPathAttribute::setName(const QString &name)
{
_name = name;
}
/*!
\qmlproperty string PathAttribute::value
the new value of the attribute.
*/
/*!
the new value of the attribute.
*/
qreal QFxPathAttribute::value() const
{
return _value;
}
void QFxPathAttribute::setValue(qreal value)
{
if (_value != value) {
_value = value;
emit changed();
}
}
/****************************************************************************/
/*!
\qmlclass PathLine
\brief The PathLine defines a straight line.
*/
/*!
\internal
\class QFxPathLine
\ingroup utility
\brief The QFxPathLine class defines a straight line.
\sa QFxPath
*/
void QFxPathLine::addToPath(QPainterPath &path)
{
path.lineTo(x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathQuad
\brief The PathQuad defines a quadratic Bezier curve with a control point.
*/
/*!
\internal
\class QFxPathQuad
\ingroup utility
\brief The QFxPathQuad class defines a quadratic Bezier curve with a control point.
\sa QFxPath
*/
/*!
\qmlproperty string PathQuad::controlX
the x position of the control point.
*/
/*!
the x position of the control point.
*/
int QFxPathQuad::controlX() const
{
return _controlX;
}
void QFxPathQuad::setControlX(int x)
{
if (_controlX != x) {
_controlX = x;
emit changed();
}
}
/*!
\qmlproperty string PathQuad::controlY
the y position of the control point.
*/
/*!
the y position of the control point.
*/
int QFxPathQuad::controlY() const
{
return _controlY;
}
void QFxPathQuad::setControlY(int y)
{
if (_controlY != y) {
_controlY = y;
emit changed();
}
}
void QFxPathQuad::addToPath(QPainterPath &path)
{
path.quadTo(controlX(), controlY(), x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathCubic
\brief The PathCubic defines a cubic Bezier curve with two control points.
*/
/*!
\internal
\class QFxPathCubic
\ingroup utility
\brief The QFxPathCubic class defines a cubic Bezier curve with two control points.
\sa QFxPath
*/
/*!
\qmlproperty string PathCubic::control1X
the x position of the first control point.
*/
/*!
\property QFxPathCubic::control1X
\brief the x position of the first control point.
*/
int QFxPathCubic::control1X() const
{
return _control1X;
}
void QFxPathCubic::setControl1X(int x)
{
if (_control1X != x) {
_control1X = x;
emit changed();
}
}
/*!
\qmlproperty string PathCubic::control1Y
the y position of the first control point.
*/
/*!
\property QFxPathCubic::control1Y
\brief the y position of the first control point.
*/
int QFxPathCubic::control1Y() const
{
return _control1Y;
}
void QFxPathCubic::setControl1Y(int y)
{
if (_control1Y != y) {
_control1Y = y;
emit changed();
}
}
/*!
\qmlproperty string PathCubic::control2X
the x position of the second control point.
*/
/*!
\property QFxPathCubic::control2X
\brief the x position of the second control point.
*/
int QFxPathCubic::control2X() const
{
return _control2X;
}
void QFxPathCubic::setControl2X(int x)
{
if (_control2X != x) {
_control2X = x;
emit changed();
}
}
/*!
\qmlproperty string PathCubic::control2Y
the y position of the second control point.
*/
/*!
\property QFxPathCubic::control2Y
\brief the y position of the second control point.
*/
int QFxPathCubic::control2Y() const
{
return _control2Y;
}
void QFxPathCubic::setControl2Y(int y)
{
if (_control2Y != y) {
_control2Y = y;
emit changed();
}
}
void QFxPathCubic::addToPath(QPainterPath &path)
{
path.cubicTo(control1X(), control1Y(), control2X(), control2Y(), x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathPercent
\brief The PathPercent manipulates the way a path is interpreted.
*/
/*!
\internal
\class QFxPathPercent
\ingroup utility
\brief The QFxPathPercent class manipulates the way a path is interpreted.
QFxPathPercent allows you to bunch up items (or spread out items) along various
segments of a QFxPathView's path.
\sa QFxPath
*/
qreal QFxPathPercent::value() const
{
return _value;
}
void QFxPathPercent::setValue(qreal value)
{
_value = value;
}
QT_END_NAMESPACE
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