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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qfxrect.h"
#include "qfxrect_p.h"
#include <QPainter>
QT_BEGIN_NAMESPACE
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Pen,QFxPen)
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,GradientStop,QFxGradientStop)
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Gradient,QFxGradient)
/*!
\internal
\class QFxPen
\brief The QFxPen class provides a pen used for drawing rectangle borders on a QFxView.
By default, the pen is invalid and nothing is drawn. You must either set a color (then the default
width is 1) or a width (then the default color is black).
A width of 1 indicates is a single-pixel line on the border of the item being painted.
Example:
\qml
Rectangle { border.width: 2; border.color: "red" ... }
\endqml
*/
void QFxPen::setColor(const QColor &c)
{
_color = c;
_valid = _color.alpha() ? true : false;
emit updated();
}
void QFxPen::setWidth(int w)
{
_width = w;
_valid = (_width < 1) ? false : true;
emit updated();
}
/*!
\qmlclass GradientStop QFxGradientStop
\brief The GradientStop item defines the color at a position in a Gradient
\sa Gradient
*/
/*!
\qmlproperty real GradientStop::position
\qmlproperty color GradientStop::color
Sets a \e color at a \e position in a gradient.
*/
void QFxGradientStop::updateGradient()
{
if (QFxGradient *grad = qobject_cast<QFxGradient*>(parent()))
grad->doUpdate();
}
/*!
\qmlclass Gradient QFxGradient
\brief The Gradient item defines a gradient fill.
A gradient is defined by two or more colors, which will be blended seemlessly. The
colors are specified at their position in the range 0.0 - 1.0 via
the GradientStop item. For example, the following code paints a
rectangle with a gradient starting with red, blending to yellow at 1/3 of the
size of the rectangle, and ending with Green:
\table
\row
\o \image gradient.png
\o \quotefile doc/src/snippets/declarative/gradient.qml
\endtable
\sa GradientStop
*/
/*!
\qmlproperty list<GradientStop> Gradient::stops
This property holds the gradient stops describing the gradient.
*/
const QGradient *QFxGradient::gradient() const
{
if (!m_gradient && !m_stops.isEmpty()) {
m_gradient = new QLinearGradient(0,0,0,1.0);
for (int i = 0; i < m_stops.count(); ++i) {
const QFxGradientStop *stop = m_stops.at(i);
m_gradient->setCoordinateMode(QGradient::ObjectBoundingMode);
m_gradient->setColorAt(stop->position(), stop->color());
}
}
return m_gradient;
}
void QFxGradient::doUpdate()
{
delete m_gradient;
m_gradient = 0;
emit updated();
}
QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Rectangle,QFxRect)
/*!
\qmlclass Rectangle QFxRect
\brief The Rectangle item allows you to add rectangles to a scene.
\inherits Item
A Rectangle is painted having a solid fill (color) and an optional border.
You can also create rounded rectangles using the radius property.
\qml
Rectangle {
width: 100
height: 100
color: "red"
border.color: "black"
border.width: 5
radius: 10
}
\endqml
\image declarative-rect.png
*/
/*!
\internal
\class QFxRect
\brief The QFxRect class provides a rectangle item that you can add to a QFxView.
*/
QFxRect::QFxRect(QFxItem *parent)
: QFxItem(*(new QFxRectPrivate), parent)
{
Q_D(QFxRect);
d->init();
setFlag(QGraphicsItem::ItemHasNoContents, false);
}
QFxRect::QFxRect(QFxRectPrivate &dd, QFxItem *parent)
: QFxItem(dd, parent)
{
Q_D(QFxRect);
d->init();
setFlag(QGraphicsItem::ItemHasNoContents, false);
}
void QFxRect::doUpdate()
{
Q_D(QFxRect);
d->rectImage = QPixmap();
const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0;
d->setPaintMargin((pw+1)/2);
update();
}
/*!
\qmlproperty int Rectangle::border.width
\qmlproperty color Rectangle::border.color
The width and color used to draw the border of the rectangle.
A width of 1 creates a thin line. For no line, use a width of 0 or a transparent color.
To keep the border smooth (rather than blurry), odd widths cause the rectangle to be painted at
a half-pixel offset;
*/
QFxPen *QFxRect::border()
{
Q_D(QFxRect);
return d->getPen();
}
/*!
\qmlproperty Gradient Rectangle::gradient
The gradient to use to fill the rectangle.
This property allows for the construction of simple vertical gradients.
Other gradients may by formed by adding rotation to the rectangle.
\table
\row
\o \image declarative-rect_gradient.png
\o
\qml
Rectangle { y: 0; width: 80; height: 80; color: "lightsteelblue" }
Rectangle { y: 100; width: 80; height: 80
gradient: Gradient {
GradientStop { position: 0.0; color: "lightsteelblue" }
GradientStop { position: 1.0; color: "blue" }
}
}
Rectangle { rotation: 90; x: 80; y: 200; width: 80; height: 80
gradient: Gradient {
GradientStop { position: 0.0; color: "lightsteelblue" }
GradientStop { position: 1.0; color: "blue" }
}
}
// The x offset is needed because the rotation is from the top left corner
\endqml
\endtable
If both a gradient and a color are specified, the gradient will be used.
\sa Gradient, color
*/
QFxGradient *QFxRect::gradient() const
{
Q_D(const QFxRect);
return d->gradient;
}
void QFxRect::setGradient(QFxGradient *gradient)
{
Q_D(QFxRect);
if (d->gradient == gradient)
return;
if (d->gradient)
disconnect(d->gradient, SIGNAL(updated()), this, SLOT(doUpdate()));
d->gradient = gradient;
if (d->gradient)
connect(d->gradient, SIGNAL(updated()), this, SLOT(doUpdate()));
update();
}
/*!
\qmlproperty real Rectangle::radius
This property holds the corner radius used to draw a rounded rectangle.
If radius is non-zero, the rectangle will be painted as a rounded rectangle, otherwise it will be
painted as a normal rectangle. The same radius is used by all 4 corners; there is currently
no way to specify different radii for different corners.
*/
qreal QFxRect::radius() const
{
Q_D(const QFxRect);
return d->radius;
}
void QFxRect::setRadius(qreal radius)
{
Q_D(QFxRect);
if (d->radius == radius)
return;
d->radius = radius;
d->rectImage = QPixmap();
update();
}
/*!
\qmlproperty color Rectangle::color
This property holds the color used to fill the rectangle.
\qml
// green rectangle using hexidecimal notation
Rectangle { color: "#00FF00" }
// steelblue rectangle using SVG color name
Rectangle { color: "steelblue" }
\endqml
The default color is white.
If both a gradient and a color are specified, the gradient will be used.
*/
QColor QFxRect::color() const
{
Q_D(const QFxRect);
return d->color;
}
void QFxRect::setColor(const QColor &c)
{
Q_D(QFxRect);
if (d->color == c)
return;
d->color = c;
d->rectImage = QPixmap();
update();
}
/*!
\qmlproperty color Rectangle::tintColor
This property holds The color to tint the rectangle.
This color will be drawn over the rectangle's color when the rectangle is painted. The tint color should usually be mostly transparent, or you will not be able to see the underlying color. The below example provides a slight red tint by having the tint color be pure red which is only 1/16th opaque.
\qml
Rectangle { x: 0; width: 80; height: 80; color: "lightsteelblue" }
Rectangle { x: 100; width: 80; height: 80; color: "lightsteelblue"; tintColor: "#10FF0000" }
\endqml
\image declarative-rect_tint.png
This attribute is not intended to be used with a single color over the lifetime of an user interface. It is most useful when a subtle change is intended to be conveyed due to some event; you can then use the tint color to more effectively tune the visible color.
*/
QColor QFxRect::tintColor() const
{
Q_D(const QFxRect);
return d->tintColor;
}
void QFxRect::setTintColor(const QColor &c)
{
Q_D(QFxRect);
if (d->tintColor == c)
return;
d->tintColor = c;
update();
}
QColor QFxRectPrivate::getColor()
{
if (tintColor.isValid()) {
int a = tintColor.alpha();
if (a == 0xFF)
return tintColor;
else if (a == 0x00)
return color;
else {
uint src = tintColor.rgba();
uint dest = color.rgba();
uint res = (((a * (src & 0xFF00FF)) +
((0xFF - a) * (dest & 0xFF00FF))) >> 8) & 0xFF00FF;
res |= (((a * ((src >> 8) & 0xFF00FF)) +
((0xFF - a) * ((dest >> 8) & 0xFF00FF)))) & 0xFF00FF00;
if ((src & 0xFF000000) == 0xFF000000)
res |= 0xFF000000;
return QColor::fromRgba(res);
}
} else {
return color;
}
}
void QFxRect::generateRoundedRect()
{
Q_D(QFxRect);
if (d->rectImage.isNull()) {
const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0;
d->rectImage = QPixmap(d->radius*2 + 3 + pw*2, d->radius*2 + 3 + pw*2);
d->rectImage.fill(Qt::transparent);
QPainter p(&(d->rectImage));
p.setRenderHint(QPainter::Antialiasing);
if (d->pen && d->pen->isValid()) {
QPen pn(QColor(d->pen->color()), d->pen->width());
p.setPen(pn);
} else {
p.setPen(Qt::NoPen);
}
p.setBrush(d->color);
if (pw%2)
p.drawRoundedRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1)), d->radius, d->radius);
else
p.drawRoundedRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw), d->radius, d->radius);
}
}
void QFxRect::generateBorderedRect()
{
Q_D(QFxRect);
if (d->rectImage.isNull()) {
const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0;
d->rectImage = QPixmap(d->getPen()->width()*2 + 3 + pw*2, d->getPen()->width()*2 + 3 + pw*2);
d->rectImage.fill(Qt::transparent);
QPainter p(&(d->rectImage));
p.setRenderHint(QPainter::Antialiasing);
if (d->pen && d->pen->isValid()) {
QPen pn(QColor(d->pen->color()), d->pen->width());
pn.setJoinStyle(Qt::MiterJoin);
p.setPen(pn);
} else {
p.setPen(Qt::NoPen);
}
p.setBrush(d->color);
if (pw%2)
p.drawRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1)));
else
p.drawRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw));
}
}
void QFxRect::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
{
Q_D(QFxRect);
if (d->radius > 0 || (d->pen && d->pen->isValid())
|| (d->gradient && d->gradient->gradient()) ) {
drawRect(*p);
}
else {
bool oldAA = p->testRenderHint(QPainter::Antialiasing);
if (d->smooth)
p->setRenderHints(QPainter::Antialiasing, true);
p->fillRect(QRectF(0, 0, width(), height()), d->getColor());
if (d->smooth)
p->setRenderHint(QPainter::Antialiasing, oldAA);
}
}
void QFxRect::drawRect(QPainter &p)
{
Q_D(QFxRect);
if (d->gradient && d->gradient->gradient() /*|| p.usingQt() */) {
// XXX This path is still slower than the image path
// Image path won't work for gradients though
bool oldAA = p.testRenderHint(QPainter::Antialiasing);
if (d->smooth)
p.setRenderHint(QPainter::Antialiasing);
if (d->pen && d->pen->isValid()) {
QPen pn(QColor(d->pen->color()), d->pen->width());
p.setPen(pn);
} else {
p.setPen(Qt::NoPen);
}
p.setBrush(*d->gradient->gradient());
if (d->radius > 0.)
p.drawRoundedRect(0, 0, width(), height(), d->radius, d->radius);
else
p.drawRect(0, 0, width(), height());
if (d->smooth)
p.setRenderHint(QPainter::Antialiasing, oldAA);
} else {
bool oldAA = p.testRenderHint(QPainter::Antialiasing);
bool oldSmooth = p.testRenderHint(QPainter::SmoothPixmapTransform);
if (d->smooth)
p.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, d->smooth);
int offset = 0;
const int pw = d->pen && d->pen->isValid() ? (d->pen->width()+1)/2*2 : 0;
if (d->radius > 0) {
generateRoundedRect();
//### implicit conversion to int
offset = int(d->radius+1.5+pw);
} else {
generateBorderedRect();
offset = pw+1;
}
//basically same code as QFxImage uses to paint sci images
int w = width()+pw;
int h = height()+pw;
int xOffset = offset;
int xSide = xOffset * 2;
bool xMiddles=true;
if (xSide > w) {
xMiddles=false;
xOffset = w/2 + 1;
xSide = xOffset * 2;
}
int yOffset = offset;
int ySide = yOffset * 2;
bool yMiddles=true;
if (ySide > h) {
yMiddles = false;
yOffset = h/2 + 1;
ySide = yOffset * 2;
}
// Upper left
p.drawPixmap(QRect(-pw/2, -pw/2, xOffset, yOffset), d->rectImage, QRect(0, 0, xOffset, yOffset));
// Upper middle
if (xMiddles)
p.drawPixmap(QRect(xOffset-pw/2, -pw/2, width() - xSide + pw, yOffset), d->rectImage,
QRect(d->rectImage.width()/2, 0, 1, yOffset));
// Upper right
p.drawPixmap(QPoint(width()-xOffset+pw/2, -pw/2), d->rectImage,
QRect(d->rectImage.width()-xOffset, 0, xOffset, yOffset));
// Middle left
if (yMiddles)
p.drawPixmap(QRect(-pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->rectImage,
QRect(0, d->rectImage.height()/2, xOffset, 1));
// Middle
if (xMiddles && yMiddles)
// XXX paint errors in animation example
//p.fillRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw, d->getColor());
p.drawPixmap(QRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw), d->rectImage,
QRect(d->rectImage.width()/2, d->rectImage.height()/2, 1, 1));
// Middle right
if (yMiddles)
p.drawPixmap(QRect(width()-xOffset+pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->rectImage,
QRect(d->rectImage.width()-xOffset, d->rectImage.height()/2, xOffset, 1));
// Lower left
p.drawPixmap(QPoint(-pw/2, height() - yOffset + pw/2), d->rectImage, QRect(0, d->rectImage.height() - yOffset, xOffset, yOffset));
// Lower Middle
if (xMiddles)
p.drawPixmap(QRect(xOffset-pw/2, height() - yOffset +pw/2, width() - xSide + pw, yOffset), d->rectImage,
QRect(d->rectImage.width()/2, d->rectImage.height() - yOffset, 1, yOffset));
// Lower Right
p.drawPixmap(QPoint(width()-xOffset+pw/2, height() - yOffset+pw/2), d->rectImage,
QRect(d->rectImage.width()-xOffset, d->rectImage.height() - yOffset, xOffset, yOffset));
if (d->smooth) {
p.setRenderHint(QPainter::Antialiasing, oldAA);
p.setRenderHint(QPainter::SmoothPixmapTransform, oldSmooth);
}
}
}
/*!
\qmlproperty bool Rectangle::smooth
Set this property if you want the item to be smoothly scaled or
transformed. Smooth filtering gives better visual quality, but is slower. If
the item is displayed at its natural size, this property has no visual or
performance effect.
\note Generally scaling artifacts are only visible if the item is stationary on
the screen. A common pattern when animating an item is to disable smooth
filtering at the beginning of the animation and reenable it at the conclusion.
*/
QRectF QFxRect::boundingRect() const
{
Q_D(const QFxRect);
return QRectF(-d->paintmargin, -d->paintmargin, d->width+d->paintmargin*2, d->height+d->paintmargin*2);
}
QT_END_NAMESPACE
|