summaryrefslogtreecommitdiffstats
path: root/src/declarative/fx/qfxrect.cpp
blob: d75a45a9449880813e12db45eddf3f4291c7db3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qfxrect.h"
#include "qfxrect_p.h"


QT_BEGIN_NAMESPACE
QML_DEFINE_TYPE(QFxPen,Pen);

/*!
    \internal
    \class QFxPen
    \ingroup group_utility
    \brief The QFxPen class provides a pen used for drawing rect borders on a QFxView.

    Example:
    \qml
    Rect { pen.width: 2; pen.color: "red" ... }
    \endqml
*/

/*! \property QFxPen::width
    \brief the width of the pen.

    The default width is 1. If the width is less than 1 the pen is considered invalid
    and won't be used.
*/

/*!
    \property QFxPen::color
    \brief the color of the pen.

    color is most commonly specified in hexidecimal notation (#RRGGBB)
    or as an \l {http://www.w3.org/TR/SVG/types.html#ColorKeywords}{SVG color keyword name}
     (as defined by the World Wide Web Consortium). For example:
    \qml
    // rect with green border using hexidecimal notation
    Rect { pen.color: "#00FF00" }

    // rect with steelblue border using SVG color name
    Rect { pen.color: "steelblue" }
    \endqml

    For the full set of ways to specify color, see Qt's QColor::setNamedColor documentation.
*/

void QFxPen::setColor(const QColor &c)
{
    _color = c;
    emit updated();
    _valid = _color.alpha() ? true : false;
}



QML_DEFINE_TYPE(QFxRect,Rect);

/*!
    \qmlclass Rect QFxRect
    \brief The Rect item allows you to add rectangles to a scene.
    \inherits Item

    A Rect is painted having a solid fill (color) and an optional border (pen).
    You can also create rounded rectangles using the radius property.

    \qml
    Rect {
        width: 100
        height: 100
        color: "red"
        pen.color: "black"
        pen.width: 5
        radius: 10
    }
    \endqml

    \image declarative-rect.png
*/

/*!
    \internal
    \class QFxRect
    \brief The QFxRect class provides a rect item that you can add to a QFxView.

    A Rect is painted having a solid fill (color) and an optional border (pen).
    You can also create rounded rectangles using the radius property.

    \qml
    Rect {
        width: 100
        height: 100
        color: "red"
        pen.color: "black"
        pen.width: 5
        radius: 10
    }
    \endqml

    \image declarative-rect.png

    A QFxRect object can be instantiated in Qml using the tag \l Rect.

    \ingroup group_coreitems
*/
QFxRect::QFxRect(QFxItem *parent)
  : QFxItem(*(new QFxRectPrivate), parent)
{
    Q_D(QFxRect);
    d->init();
    setOptions(HasContents, true);
}

QFxRect::QFxRect(QFxRectPrivate &dd, QFxItem *parent)
  : QFxItem(dd, parent)
{
    Q_D(QFxRect);
    d->init();
    setOptions(HasContents, true);
}

void QFxRect::doUpdate()
{
#if defined(QFX_RENDER_QPAINTER)
    Q_D(QFxRect);
    d->_rectImage = QSimpleCanvasConfig::Image();
#endif
#if defined(QFX_RENDER_OPENGL)
    Q_D(QFxRect);
    d->_rectTexture.clear();
#endif
    update();
}

/*!
    \qmlproperty int Rect::pen.width
    \qmlproperty color Rect::pen.color

    The pen used to draw the border of the rect.
*/
/*!
    \property QFxRect::pen
    \brief the pen used to draw the border of the rect.
*/
QFxPen *QFxRect::pen()
{
    Q_D(QFxRect);
    return d->pen();
}

/*!
    \qmlproperty real Rect::radius
    This property holds the corner radius used to draw a rounded rect.

    If radius is non-zero, the rect will be painted as a rounded rectangle, otherwise it will be
    painted as a normal rectangle. The same radius is used by all 4 corners; there is currently 
    no way to specify different radii for different corners.
*/

/*!
    \property QFxRect::radius
    \brief the corner radius used to draw a rounded rect.
*/
qreal QFxRect::radius() const
{
    Q_D(const QFxRect);
    return d->_radius;
}

void QFxRect::setRadius(qreal radius)
{
    Q_D(QFxRect);
    if (d->_radius == radius)
        return;

    d->_radius = radius;
#if defined(QFX_RENDER_QPAINTER)
    d->_rectImage = QSimpleCanvasConfig::Image();
#elif defined(QFX_RENDER_OPENGL)
    d->_rectTexture.clear();
#endif
    update();
}

void QFxRect::dump(int depth)
{
    Q_D(QFxRect);
    QByteArray ba(depth * 4, ' ');
    qWarning() << ba.constData() << "QFxRect:" << d->_color;
    QFxItem::dump(depth);
}

/*!
    \qmlproperty color Rect::color
    This property holds the color used to fill the rect.

    \qml
    // green rect using hexidecimal notation
    Rect { color: "#00FF00" }

    // steelblue rect using SVG color name
    Rect { color: "steelblue" }
    \endqml
*/

/*!
    \property QFxRect::color
    \brief the color used to fill the rect.
*/
QColor QFxRect::color() const
{
    Q_D(const QFxRect);
    return d->_color;
}

void QFxRect::setColor(const QColor &c)
{
    Q_D(QFxRect);
    if (d->_color == c)
        return;

    d->_color = c;
#if defined(QFX_RENDER_QPAINTER)
    d->_rectImage = QSimpleCanvasConfig::Image();
#endif
#if defined(QFX_RENDER_OPENGL)
    d->_rectTexture.clear();
#endif
    update();
}



/*!
    \qmlproperty color Rect::tintColor
    This property holds The color to tint the rectangle.

    This color will be drawn over the rect's color when the rect is painted. The tint color should usually be mostly transparent, or you will not be able to see the underlying color. The below example provides a slight red tint by having the tint color be pure red which is only 1/16th opaque.

    \qml
    Rect { x: 0; width: 80; height: 80; color: "lightsteelblue" }
    Rect { x: 100; width: 80; height: 80; color: "lightsteelblue"; tintColor: "#10FF0000" }
    \endqml
    \image declarative-rect_tint.png

    This attribute is not intended to be used with a single color over the lifetime of an user interface. It is most useful when a subtle change is intended to be conveyed due to some event; you can then use the tint color to more effectively tune the visible color.
*/

/*!
    \property QFxRect::tintColor
    \brief The color to tint the rectangle.
*/
QColor QFxRect::tintColor() const
{
    Q_D(const QFxRect);
    return d->_tintColor;
}

void QFxRect::setTintColor(const QColor &c)
{
    Q_D(QFxRect);
    if (d->_tintColor == c)
        return;

    d->_tintColor = c;
    update();
}

QColor QFxRectPrivate::getColor()
{
    if (_tintColor.isValid()) {
        int a = _tintColor.alpha();
        if (a == 0xFF)
            return _tintColor;
        else if (a == 0x00)
            return _color;
        else {
            uint src = _tintColor.rgba();
            uint dest = _color.rgba();

            uint res = (((a * (src & 0xFF00FF)) +
                        ((0xFF - a) * (dest & 0xFF00FF))) >> 8) & 0xFF00FF;
            res |= (((a * ((src >> 8) & 0xFF00FF)) +
                    ((0xFF - a) * ((dest >> 8) & 0xFF00FF)))) & 0xFF00FF00;
            if ((src & 0xFF000000) == 0xFF000000)
                res |= 0xFF000000;

            return QColor::fromRgba(res);
        }
    } else {
        return _color;
    }
}

/*!
    \qmlproperty color Rect::gradientColor
    This property holds the color to use at the base of the rectangle and blend upwards.

    This property allows for the easy construction of simple horizontal gradients. Other gradients may by formed by adding rotation to the rect. The gradient will blend linearly from the rect's main color to the color specified for gradient color.

    \qml
    Rect { y: 0; width: 80; height: 80; color: "lightsteelblue" }
    Rect { y: 100; width: 80; height: 80; color: "lightsteelblue"; gradientColor="blue" }
    Rect { rotation: 90; x: 80; y: 200; width: 80; height: 80; color="lightsteelblue"
            gradientColor: "blue" }
    // The x offset is needed because the rotation is from the top left corner
    \endqml
    \image declarative-rect_gradient.png
*/

/*!
    \property QFxRect::gradientColor
    \brief The color to use at the base of the rectangle and blend upwards.
*/

QColor QFxRect::gradientColor() const
{
    Q_D(const QFxRect);
    return d->_gradcolor;
}

void QFxRect::setGradientColor(const QColor &c)
{
    Q_D(QFxRect);
    if (d->_gradcolor == c)
        return;

    d->_gradcolor = c;
    update();
}

#if defined(QFX_RENDER_QPAINTER)
void QFxRect::generateRoundedRect()
{
    Q_D(QFxRect);
    if (d->_rectImage.isNull()) {
        d->_rectImage = QImage(d->_radius*2 + 1, d->_radius*2 + 1, QImage::Format_ARGB32_Premultiplied);
        d->_rectImage.fill(0);
        QPainter p(&(d->_rectImage));
        QPen pn(QColor(pen()->color()), pen()->width());
        p.setRenderHint(QPainter::Antialiasing);
        p.setPen(pn);
        p.setBrush(d->_color);
        p.drawRoundedRect(0, 0, d->_rectImage.width(), d->_rectImage.height(), d->_radius, d->_radius);
    }
}

void QFxRect::generateBorderedRect()
{
    Q_D(QFxRect);
    if (d->_rectImage.isNull()) {
        d->_rectImage = QImage(d->pen()->width()*2 + 1, d->pen()->width()*2 + 1, QImage::Format_ARGB32_Premultiplied);
        d->_rectImage.fill(0);
        QPainter p(&(d->_rectImage));
        QPen pn(QColor(pen()->color()), pen()->width());
        p.setRenderHint(QPainter::Antialiasing);
        p.setPen(pn);
        p.setBrush(d->_color);
        p.drawRect(0, 0, d->_rectImage.width(), d->_rectImage.height());
    }
}
#elif defined(QFX_RENDER_OPENGL)
void QFxRect::generateRoundedRect()
{
    Q_D(QFxRect);
    if (d->_rectTexture.isNull()) {
        QImage roundRect(int(d->_radius*2 + 1), int(d->_radius*2 + 1), QImage::Format_ARGB32);
        roundRect.fill(0);
        QPainter p(&roundRect);
        QPen pn(QColor(pen()->color()), pen()->width());
        p.setRenderHint(QPainter::Antialiasing);
        p.setPen(pn);
        p.setBrush(d->_color);
        p.drawRoundedRect(0, 0, roundRect.width(), roundRect.height(), d->_radius, d->_radius);
        d->_rectTexture.setImage(roundRect);
    }
}

void QFxRect::generateBorderedRect()
{
    Q_D(QFxRect);
    if (d->_rectTexture.isNull()) {
        QImage borderedRect(d->pen()->width()*2 + 1, d->pen()->width()*2 + 1, QImage::Format_ARGB32_Premultiplied);
        borderedRect.fill(0);
        QPainter p(&(borderedRect));
        QPen pn(QColor(pen()->color()), pen()->width());
        p.setRenderHint(QPainter::Antialiasing);
        p.setPen(pn);
        p.setBrush(d->_color);
        p.drawRect(0, 0, borderedRect.width(), borderedRect.height());
        d->_rectTexture.setImage(borderedRect);
    }
}
#endif


#if defined(QFX_RENDER_QPAINTER)
void QFxRect::paintContents(QPainter &p)
{
    Q_D(QFxRect);
    if (d->_radius > 0 || (d->_pen && d->_pen->isValid())
           || d->_gradcolor.isValid())
        drawRect(p);
    /*
        QLinearGradient grad(0, 0, 0, height());
        grad.setColorAt(0, d->_color);
        grad.setColorAt(1, d->_gradcolor);
        p.setBrush(grad);
        p.drawRect(0, 0, width(), height());
        p.setBrush(QBrush());
        */
    else
        p.fillRect(QRect(0, 0, width(), height()), d->getColor());
}

void QFxRect::drawRect(QPainter &p)
{
    Q_D(QFxRect);
    if (d->_gradcolor.isValid() /*|| p.usingQt() */) {
        // XXX This path is still slower than the image path
        // Image path won't work for gradients though
        p.save();
        QPen pn(QColor(pen()->color()), pen()->width());
        p.setRenderHint(QPainter::Antialiasing);
        p.setPen(pn);
        if (d->_gradcolor.isValid()){
            QLinearGradient grad(0, 0, 0, height());
            grad.setColorAt(0, d->_color);
            grad.setColorAt(1, d->_gradcolor);
            p.setBrush(grad);
        }else{
            p.setBrush(d->_color);
        }
        if (d->_radius)
            p.drawRoundedRect(0, 0, width(), height(), d->_radius, d->_radius);
        else
            p.drawRect(0, 0, width(), height());
        p.restore();
    } else {
        int offset = 0;
        if (d->_radius > 0) {
            generateRoundedRect();
            //### implicit conversion to int
            offset = d->_radius;
        } else {
            generateBorderedRect();
            offset = d->pen()->width();
        }

        //basically same code as QFxImage uses to paint sci images
        int w = width();
        int h = height();
        int xOffset = offset;
        int xSide = xOffset * 2;
        if (xSide > w) {
            xOffset = w/2;
            xSide = xOffset * 2;
        }
        int yOffset = offset;
        int ySide = yOffset * 2;
        if (ySide > h) {
            yOffset = h/2;
            ySide = yOffset * 2;
        }

        // Upper left
        p.drawImage(QRect(0, 0, xOffset, yOffset), d->_rectImage, QRect(0, 0, xOffset, yOffset));

        // Upper middle
        if (d->_rectImage.width() - xSide)
            p.drawImage(QRect(xOffset, 0, w - xSide, yOffset), d->_rectImage,
                                  QRect(xOffset, 0, d->_rectImage.width() - xSide, yOffset));
        // Upper right
        if (d->_rectImage.width() - xOffset) {
            p.drawImage(QPoint(w-xOffset, 0), d->_rectImage,
                                  QRect(d->_rectImage.width()-xOffset, 0, xOffset, yOffset));
        }
        // Middle left
        if (d->_rectImage.height() - ySide)
            p.drawImage(QRect(0, yOffset, xOffset, height() - ySide), d->_rectImage,
                                  QRect(0, yOffset, xOffset, d->_rectImage.height() - ySide));

        // Middle
        if (d->_rectImage.width() - xSide && d->_rectImage.height() - ySide)
            p.drawImage(QRect(xOffset, yOffset, w - xSide, height() - ySide), d->_rectImage,
                                QRect(xOffset, yOffset, d->_rectImage.width() - xSide, d->_rectImage.height() - ySide));
        // Midlle right
        if (d->_rectImage.height() - ySide)
            p.drawImage(QRect(w-xOffset, yOffset, xOffset, height() - ySide), d->_rectImage,
                                QRect(d->_rectImage.width()-xOffset, yOffset, xOffset, d->_rectImage.height() - ySide));
        // Lower left 
        p.drawImage(QPoint(0, height() - yOffset), d->_rectImage, QRect(0, d->_rectImage.height() - yOffset, xOffset, yOffset));

        // Lower Middle
        if (d->_rectImage.width() - xSide)
            p.drawImage(QRect(xOffset, height() - yOffset, w - xSide, yOffset), d->_rectImage,
                                QRect(xOffset, d->_rectImage.height() - yOffset, d->_rectImage.width() - xSide, yOffset));
        // Lower Right
        if (d->_rectImage.width() - xOffset)
            p.drawImage(QPoint(w-xOffset, height() - yOffset), d->_rectImage,
                            QRect(d->_rectImage.width()-xOffset, d->_rectImage.height() - yOffset, xOffset, yOffset));
    }
}
#endif

#if defined(QFX_RENDER_OPENGL2)
#include "glbasicshaders.h"

void QFxRect::paintGLContents(GLPainter &p)
{
    Q_D(QFxRect);
    if (d->_radius == 0 && (!d->_pen || !d->_pen->isValid())) {
        if (d->_gradcolor.isValid()) {
            float widthV = width();
            float heightV = height();

            GLfloat vertices[] = { 0, heightV,
                                   widthV, heightV,
                                   0, 0,
                                   widthV, 0 };

            float r = d->_color.redF();
            float g = d->_color.greenF();
            float b = d->_color.blueF();
            float a = d->_color.alphaF() * p.activeOpacity;

            float r2 = d->_gradcolor.redF();
            float g2 = d->_gradcolor.greenF();
            float b2 = d->_gradcolor.blueF();
            float a2 = d->_gradcolor.alphaF() * p.activeOpacity;

            GLfloat colors[] = { r2, g2, b2, a2,
                                 r2, g2, b2, a2,
                                 r, g, b, a,
                                 r, g, b, a };

            ColorShader *shader = basicShaders()->color();
            shader->enable();
            shader->setTransform(p.activeTransform);

            shader->setAttributeArray(ColorShader::Vertices, vertices, 2);
            shader->setAttributeArray(ColorShader::Colors, colors, 4);
            glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
            shader->disableAttributeArray(ColorShader::Vertices);
            shader->disableAttributeArray(ColorShader::Colors);
        } else {
            QGLShaderProgram *shader = p.useColorShader(d->getColor());

            float widthV = width();
            float heightV = height();

            GLfloat vertices[] = { 0, heightV,
                                   widthV, heightV,
                                   0, 0,
                                   widthV, 0 };

            shader->setAttributeArray(ConstantColorShader::Vertices, vertices, 2);
            glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
            shader->disableAttributeArray(ConstantColorShader::Vertices);
        }
    } else {
        qreal offset = 0;
        if (d->_radius > 0) {
            generateRoundedRect();
            offset = d->_radius;
        } else {
            generateBorderedRect();
            offset = d->pen()->width();
        }

        QGLShaderProgram *shader = p.useTextureShader();

        float imgWidth = d->_rectTexture.width();
        float imgHeight = d->_rectTexture.height();
        if (!imgWidth || !imgHeight)
            return;

        float widthV = width();
        float heightV = height();

        float texleft = 0;
        float texright = 1;
        float textop = 1;
        float texbottom = 0;
        float imgleft = 0;
        float imgright = widthV;
        float imgtop = 0;
        float imgbottom = heightV;

        texleft = float(offset) / imgWidth;
        imgleft = offset;
        texright = 1. - float(offset) / imgWidth;
        imgright = widthV - offset;
        textop = 1. - float(offset) / imgHeight;
        imgtop = offset;
        texbottom = float(offset) / imgHeight;
        imgbottom = heightV - offset;

        //Bug 231768: Inappropriate interpolation was occuring on 3x3 textures
        if (offset==1)
            texleft=texright=textop=texbottom=0.5;

        float vert1[] = { 0, 0, 
                          0, imgtop,
                          imgleft, 0, 
                          imgleft, imgtop,
                          imgright, 0,
                          imgright, imgtop,
                          widthV, 0,
                          widthV, imgtop };
        float tex1[] = { 0, 0, 
                         0, textop,
                         texleft, 0,
                         texleft, textop,
                         texright, 0,
                         texright, textop,
                         1, 0,
                         1, textop };
        float vert2[] = { 0, imgtop,
                          0, imgbottom,
                          imgleft, imgtop,
                          imgleft, imgbottom,
                          imgright, imgtop,
                          imgright, imgbottom,
                          widthV, imgtop,
                          widthV, imgbottom };
        float tex2[] = { 0, textop,
                         0, texbottom,
                         texleft, textop,
                         texleft, texbottom,
                         texright, textop,
                         texright, texbottom,
                         1, textop,
                         1, texbottom };
        float vert3[] = { 0, imgbottom,
                          0, heightV,
                          imgleft, imgbottom,
                          imgleft, heightV,
                          imgright, imgbottom,
                          imgright, heightV,
                          widthV, imgbottom,
                          widthV, heightV };
        float tex3[] = { 0, texbottom,
                         0, 0,
                         texleft, texbottom,
                         texleft, 0,
                         texright, texbottom,
                         texright, 0,
                         1, texbottom,
                         1, 0 };

        glBindTexture(GL_TEXTURE_2D, d->_rectTexture.texture());

        shader->setAttributeArray(SingleTextureShader::Vertices, vert1, 2);
        shader->setAttributeArray(SingleTextureShader::TextureCoords, tex1, 2);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
        shader->setAttributeArray(SingleTextureShader::Vertices, vert2, 2);
        shader->setAttributeArray(SingleTextureShader::TextureCoords, tex2, 2);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
        shader->setAttributeArray(SingleTextureShader::Vertices, vert3, 2);
        shader->setAttributeArray(SingleTextureShader::TextureCoords, tex3, 2);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);

        shader->disableAttributeArray(SingleTextureShader::Vertices);
        shader->disableAttributeArray(SingleTextureShader::TextureCoords);
    }
}
#elif defined(QFX_RENDER_OPENGL1)
void QFxRect::paintGLContents(GLPainter &p)
{
    Q_D(QFxRect);

    float widthV = width();
    float heightV = height();
        
    glMatrixMode(GL_MODELVIEW);
    glLoadMatrixf(p.activeTransform.data());
    
    if (d->_radius == 0 && (!d->_pen || !d->_pen->isValid())) {
        GLfloat vertices[] = { 0, heightV,
                               widthV, heightV,
                               0, 0,
                               widthV, 0 };

        glEnableClientState(GL_VERTEX_ARRAY);
        glVertexPointer(2,GL_FLOAT,0,vertices);

        QColor c;
        if (d->_gradcolor.isValid())
            c = d->_color;
        else
            c = d->getColor();
        float r = c.redF();
        float g = c.greenF();
        float b = c.blueF();
        float a = c.alphaF() * p.activeOpacity;

        float r2 = r; float g2 = g; float b2 = b; float a2 = a;

        if (d->_gradcolor.isValid()) {
            r2 = d->_gradcolor.redF();
            g2 = d->_gradcolor.greenF();
            b2 = d->_gradcolor.blueF();
            a2 = d->_gradcolor.alphaF() * p.activeOpacity;
        }

        GLfloat colors[] = { r2, g2, b2, a2,
                             r2, g2, b2, a2,
                             r, g, b, a,
                             r, g, b, a };

        glEnableClientState(GL_COLOR_ARRAY);
        glColorPointer(4,GL_FLOAT,0,colors);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

        glDisableClientState(GL_VERTEX_ARRAY);
        glDisableClientState(GL_COLOR_ARRAY);
    } else {
        qreal offset = 0;
        if (d->_radius > 0) {
            generateRoundedRect();
            offset = d->_radius;
        } else {
            generateBorderedRect();
            offset = d->pen()->width();
        }

        if (p.activeOpacity == 1.) {
            GLint i = GL_REPLACE;
            glTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &i);
        } else {
            GLint i = GL_MODULATE;
            glTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &i);
            glColor4f(1, 1, 1, p.activeOpacity);
        }

        float imgWidth = d->_rectTexture.width();
        float imgHeight = d->_rectTexture.height();
        if (!imgWidth || !imgHeight)
            return;

        float widthV = width();
        float heightV = height();

        float texleft = 0;
        float texright = 1;
        float textop = 1;
        float texbottom = 0;
        float imgleft = 0;
        float imgright = widthV;
        float imgtop = 0;
        float imgbottom = heightV;

        texleft = float(offset) / imgWidth;
        imgleft = offset;
        texright = 1. - float(offset) / imgWidth;
        imgright = widthV - offset;
        textop = 1. - float(offset) / imgHeight;
        imgtop = offset;
        texbottom = float(offset) / imgHeight;
        imgbottom = heightV - offset;

        float vert1[] = { 0, 0, 
                          0, imgtop,
                          imgleft, 0, 
                          imgleft, imgtop,
                          imgright, 0,
                          imgright, imgtop,
                          widthV, 0,
                          widthV, imgtop };
        float tex1[] = { 0, 1, 
                         0, textop,
                         texleft, 1,
                         texleft, textop,
                         texright, 1,
                         texright, textop,
                         1, 1,
                         1, textop };
        float vert2[] = { 0, imgtop,
                          0, imgbottom,
                          imgleft, imgtop,
                          imgleft, imgbottom,
                          imgright, imgtop,
                          imgright, imgbottom,
                          widthV, imgtop,
                          widthV, imgbottom };
        float tex2[] = { 0, textop,
                         0, texbottom,
                         texleft, textop,
                         texleft, texbottom,
                         texright, textop,
                         texright, texbottom,
                         1, textop,
                         1, texbottom };
        float vert3[] = { 0, imgbottom,
                          0, heightV,
                          imgleft, imgbottom,
                          imgleft, heightV,
                          imgright, imgbottom,
                          imgright, heightV,
                          widthV, imgbottom,
                          widthV, heightV };
        float tex3[] = { 0, texbottom,
                         0, 0,
                         texleft, texbottom,
                         texleft, 0,
                         texright, texbottom,
                         texright, 0,
                         1, texbottom,
                         1, 0 };

        glEnable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, d->_rectTexture.texture());

        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);

        glVertexPointer(2, GL_FLOAT, 0, vert1);
        glTexCoordPointer(2, GL_FLOAT, 0, tex1);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);

        glVertexPointer(2, GL_FLOAT, 0, vert2);
        glTexCoordPointer(2, GL_FLOAT, 0, tex2);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);

        glVertexPointer(2, GL_FLOAT, 0, vert3);
        glTexCoordPointer(2, GL_FLOAT, 0, tex3);
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);

        glDisableClientState(GL_VERTEX_ARRAY);
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        glDisable(GL_TEXTURE_2D);
    }
}
#endif

QT_END_NAMESPACE