1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qdeclarativetextinput_p.h"
#include "qdeclarativetextinput_p_p.h"
#include <qdeclarativeinfo.h>
#include <QValidator>
#include <QApplication>
#include <QFontMetrics>
#include <QPainter>
QT_BEGIN_NAMESPACE
/*!
\qmlclass TextInput QDeclarativeTextInput
\since 4.7
The TextInput item allows you to add an editable line of text to a scene.
TextInput can only display a single line of text, and can only display
plain text. However it can provide addition input constraints on the text.
Input constraints include setting a QValidator, an input mask, or a
maximum input length.
*/
QDeclarativeTextInput::QDeclarativeTextInput(QDeclarativeItem* parent)
: QDeclarativePaintedItem(*(new QDeclarativeTextInputPrivate), parent)
{
Q_D(QDeclarativeTextInput);
d->init();
}
QDeclarativeTextInput::~QDeclarativeTextInput()
{
}
/*!
\qmlproperty string TextInput::text
The text in the TextInput.
*/
QString QDeclarativeTextInput::text() const
{
Q_D(const QDeclarativeTextInput);
return d->control->text();
}
void QDeclarativeTextInput::setText(const QString &s)
{
Q_D(QDeclarativeTextInput);
if(s == text())
return;
d->control->setText(s);
//emit textChanged();
}
/*!
\qmlproperty string TextInput::font.family
\qmlproperty bool TextInput::font.bold
\qmlproperty bool TextInput::font.italic
\qmlproperty bool TextInput::font.underline
\qmlproperty real TextInput::font.pointSize
\qmlproperty int TextInput::font.pixelSize
Set the TextInput's font attributes.
*/
QFont QDeclarativeTextInput::font() const
{
Q_D(const QDeclarativeTextInput);
return d->font;
}
void QDeclarativeTextInput::setFont(const QFont &font)
{
Q_D(QDeclarativeTextInput);
if (d->font == font)
return;
d->font = font;
d->control->setFont(d->font);
if(d->cursorItem){
d->cursorItem->setHeight(QFontMetrics(d->font).height());
moveCursor();
}
updateSize();
emit fontChanged(d->font);
}
/*!
\qmlproperty color TextInput::color
The text color.
*/
QColor QDeclarativeTextInput::color() const
{
Q_D(const QDeclarativeTextInput);
return d->color;
}
void QDeclarativeTextInput::setColor(const QColor &c)
{
Q_D(QDeclarativeTextInput);
d->color = c;
}
/*!
\qmlproperty color TextInput::selectionColor
The text highlight color, used behind selections.
*/
QColor QDeclarativeTextInput::selectionColor() const
{
Q_D(const QDeclarativeTextInput);
return d->selectionColor;
}
void QDeclarativeTextInput::setSelectionColor(const QColor &color)
{
Q_D(QDeclarativeTextInput);
if (d->selectionColor == color)
return;
d->selectionColor = color;
QPalette p = d->control->palette();
p.setColor(QPalette::Highlight, d->selectionColor);
d->control->setPalette(p);
emit selectionColorChanged(color);
}
/*!
\qmlproperty color TextInput::selectedTextColor
The highlighted text color, used in selections.
*/
QColor QDeclarativeTextInput::selectedTextColor() const
{
Q_D(const QDeclarativeTextInput);
return d->selectedTextColor;
}
void QDeclarativeTextInput::setSelectedTextColor(const QColor &color)
{
Q_D(QDeclarativeTextInput);
if (d->selectedTextColor == color)
return;
d->selectedTextColor = color;
QPalette p = d->control->palette();
p.setColor(QPalette::HighlightedText, d->selectedTextColor);
d->control->setPalette(p);
emit selectedTextColorChanged(color);
}
/*!
\qmlproperty enumeration TextInput::horizontalAlignment
Sets the horizontal alignment of the text within the TextInput item's
width and height. By default, the text is left aligned.
TextInput does not have vertical alignment, as the natural height is
exactly the height of the single line of text. If you set the height
manually to something larger, TextInput will always be top aligned
vertically. You can use anchors to align it however you want within
another item.
The valid values for \c horizontalAlignment are \c AlignLeft, \c AlignRight and
\c AlignHCenter.
*/
QDeclarativeTextInput::HAlignment QDeclarativeTextInput::hAlign() const
{
Q_D(const QDeclarativeTextInput);
return d->hAlign;
}
void QDeclarativeTextInput::setHAlign(HAlignment align)
{
Q_D(QDeclarativeTextInput);
if(align == d->hAlign)
return;
d->hAlign = align;
updateRect();
emit horizontalAlignmentChanged(d->hAlign);
}
bool QDeclarativeTextInput::isReadOnly() const
{
Q_D(const QDeclarativeTextInput);
return d->control->isReadOnly();
}
void QDeclarativeTextInput::setReadOnly(bool ro)
{
Q_D(QDeclarativeTextInput);
if (d->control->isReadOnly() == ro)
return;
d->control->setReadOnly(ro);
emit readOnlyChanged(ro);
}
int QDeclarativeTextInput::maxLength() const
{
Q_D(const QDeclarativeTextInput);
return d->control->maxLength();
}
void QDeclarativeTextInput::setMaxLength(int ml)
{
Q_D(QDeclarativeTextInput);
if (d->control->maxLength() == ml)
return;
d->control->setMaxLength(ml);
emit maximumLengthChanged(ml);
}
/*!
\qmlproperty bool TextInput::cursorVisible
Set to true when the TextInput shows a cursor.
This property is set and unset when the TextInput gets focus, so that other
properties can be bound to whether the cursor is currently showing. As it
gets set and unset automatically, when you set the value yourself you must
keep in mind that your value may be overwritten.
It can be set directly in script, for example if a KeyProxy might
forward keys to it and you desire it to look active when this happens
(but without actually giving it the focus).
It should not be set directly on the element, like in the below QML,
as the specified value will be overridden an lost on focus changes.
\code
TextInput {
text: "Text"
cursorVisible: false
}
\endcode
In the above snippet the cursor will still become visible when the
TextInput gains focus.
*/
bool QDeclarativeTextInput::isCursorVisible() const
{
Q_D(const QDeclarativeTextInput);
return d->cursorVisible;
}
void QDeclarativeTextInput::setCursorVisible(bool on)
{
Q_D(QDeclarativeTextInput);
if (d->cursorVisible == on)
return;
d->cursorVisible = on;
d->control->setCursorBlinkPeriod(on?QApplication::cursorFlashTime():0);
//d->control should emit the cursor update regions
emit cursorVisibleChanged(d->cursorVisible);
}
/*!
\qmlproperty int TextInput::cursorPosition
The position of the cursor in the TextInput.
*/
int QDeclarativeTextInput::cursorPosition() const
{
Q_D(const QDeclarativeTextInput);
return d->control->cursor();
}
void QDeclarativeTextInput::setCursorPosition(int cp)
{
Q_D(QDeclarativeTextInput);
d->control->moveCursor(cp);
}
/*!
\internal
Returns a Rect which encompasses the cursor, but which may be larger than is
required. Ignores custom cursor delegates.
*/
QRect QDeclarativeTextInput::cursorRect() const
{
Q_D(const QDeclarativeTextInput);
return d->control->cursorRect();
}
/*!
\qmlproperty int TextInput::selectionStart
The cursor position before the first character in the current selection.
Setting this and selectionEnd allows you to specify a selection in the
text edit.
Note that if selectionStart == selectionEnd then there is no current
selection. If you attempt to set selectionStart to a value outside of
the current text, selectionStart will not be changed.
\sa selectionEnd, cursorPosition, selectedText
*/
int QDeclarativeTextInput::selectionStart() const
{
Q_D(const QDeclarativeTextInput);
return d->lastSelectionStart;
}
void QDeclarativeTextInput::setSelectionStart(int s)
{
Q_D(QDeclarativeTextInput);
if(d->lastSelectionStart == s || s < 0 || s > text().length())
return;
d->lastSelectionStart = s;
d->control->setSelection(s, d->lastSelectionEnd - s);
}
/*!
\qmlproperty int TextInput::selectionEnd
The cursor position after the last character in the current selection.
Setting this and selectionStart allows you to specify a selection in the
text edit.
Note that if selectionStart == selectionEnd then there is no current
selection. If you attempt to set selectionEnd to a value outside of
the current text, selectionEnd will not be changed.
\sa selectionStart, cursorPosition, selectedText
*/
int QDeclarativeTextInput::selectionEnd() const
{
Q_D(const QDeclarativeTextInput);
return d->lastSelectionEnd;
}
void QDeclarativeTextInput::setSelectionEnd(int s)
{
Q_D(QDeclarativeTextInput);
if(d->lastSelectionEnd == s || s < 0 || s > text().length())
return;
d->lastSelectionEnd = s;
d->control->setSelection(d->lastSelectionStart, s - d->lastSelectionStart);
}
/*!
\qmlproperty string TextInput::selectedText
This read-only property provides the text currently selected in the
text input.
It is equivalent to the following snippet, but is faster and easier
to use.
\qml
myTextInput.text.toString().substring(myTextInput.selectionStart,
myTextInput.selectionEnd);
\endqml
*/
QString QDeclarativeTextInput::selectedText() const
{
Q_D(const QDeclarativeTextInput);
return d->control->selectedText();
}
/*!
\qmlproperty bool TextInput::focusOnPress
Whether the TextInput should gain focus on a mouse press. By default this is
set to true.
*/
bool QDeclarativeTextInput::focusOnPress() const
{
Q_D(const QDeclarativeTextInput);
return d->focusOnPress;
}
void QDeclarativeTextInput::setFocusOnPress(bool b)
{
Q_D(QDeclarativeTextInput);
if (d->focusOnPress == b)
return;
d->focusOnPress = b;
emit focusOnPressChanged(d->focusOnPress);
}
/*!
\qmlproperty QValidator* TextInput::validator
Allows you to set a QValidator on the TextInput. When a validator is set
the TextInput will only accept input which leaves the text property in
an acceptable or intermediate state. The accepted signal will only be sent
if the text is in an acceptable state when enter is pressed.
Currently supported validators are QIntValidator, QDoubleValidator and
QRegExpValidator. For details, refer to their C++ documentation and remember
that all Q_PROPERTIES are accessible from Qml. A brief usage guide follows:
QIntValidator and QDoubleValidator both are controllable through two properties,
top and bottom. The difference is that for QIntValidator the top and bottom properties
should be integers, and for QDoubleValidator they should be doubles. QRegExpValidator
has a single string property, regExp, which should be set to the regular expression to
be used for validation. An example of using validators is shown below, which allows
input of integers between 11 and 31 into the text input:
\code
import Qt 4.6
TextInput{
validator: QIntValidator{bottom: 11; top: 31;}
focus: true
}
\endcode
\sa acceptableInput, inputMask
*/
QValidator* QDeclarativeTextInput::validator() const
{
Q_D(const QDeclarativeTextInput);
//###const cast isn't good, but needed for property system?
return const_cast<QValidator*>(d->control->validator());
}
void QDeclarativeTextInput::setValidator(QValidator* v)
{
Q_D(QDeclarativeTextInput);
if (d->control->validator() == v)
return;
d->control->setValidator(v);
if(!d->control->hasAcceptableInput()){
d->oldValidity = false;
emit acceptableInputChanged();
}
emit validatorChanged();
}
/*!
\qmlproperty string TextInput::inputMask
Allows you to set an input mask on the TextInput, restricting the allowable
text inputs. See QLineEdit::inputMask for further details, as the exact
same mask strings are used by TextInput.
\sa acceptableInput, validator
*/
QString QDeclarativeTextInput::inputMask() const
{
Q_D(const QDeclarativeTextInput);
return d->control->inputMask();
}
void QDeclarativeTextInput::setInputMask(const QString &im)
{
Q_D(QDeclarativeTextInput);
if (d->control->inputMask() == im)
return;
d->control->setInputMask(im);
emit inputMaskChanged(d->control->inputMask());
}
/*!
\qmlproperty bool TextInput::acceptableInput
This property is always true unless a validator or input mask has been set.
If a validator or input mask has been set, this property will only be true
if the current text is acceptable to the validator or input mask as a final
string (not as an intermediate string).
*/
bool QDeclarativeTextInput::hasAcceptableInput() const
{
Q_D(const QDeclarativeTextInput);
return d->control->hasAcceptableInput();
}
/*!
\qmlproperty TextInput.EchoMode TextInput::echoMode
Specifies how the text should be displayed in the TextInput.
The default is Normal, which displays the text as it is. Other values
are Password, which displays asterixes instead of characters, NoEcho,
which displays nothing, and PasswordEchoOnEdit, which displays all but the
current character as asterixes.
*/
QDeclarativeTextInput::EchoMode QDeclarativeTextInput::echoMode() const
{
Q_D(const QDeclarativeTextInput);
return (QDeclarativeTextInput::EchoMode)d->control->echoMode();
}
void QDeclarativeTextInput::setEchoMode(QDeclarativeTextInput::EchoMode echo)
{
Q_D(QDeclarativeTextInput);
if (echoMode() == echo)
return;
d->control->setEchoMode((uint)echo);
emit echoModeChanged(echoMode());
}
/*!
\qmlproperty Component TextInput::cursorDelegate
The delegate for the cursor in the TextInput.
If you set a cursorDelegate for a TextInput, this delegate will be used for
drawing the cursor instead of the standard cursor. An instance of the
delegate will be created and managed by the TextInput when a cursor is
needed, and the x property of delegate instance will be set so as
to be one pixel before the top left of the current character.
Note that the root item of the delegate component must be a QDeclarativeItem or
QDeclarativeItem derived item.
*/
QDeclarativeComponent* QDeclarativeTextInput::cursorDelegate() const
{
Q_D(const QDeclarativeTextInput);
return d->cursorComponent;
}
void QDeclarativeTextInput::setCursorDelegate(QDeclarativeComponent* c)
{
Q_D(QDeclarativeTextInput);
if (d->cursorComponent == c)
return;
d->cursorComponent = c;
if(!c){
//note that the components are owned by something else
disconnect(d->control, SIGNAL(cursorPositionChanged(int, int)),
this, SLOT(moveCursor()));
delete d->cursorItem;
}else{
d->startCreatingCursor();
}
emit cursorDelegateChanged();
}
void QDeclarativeTextInputPrivate::startCreatingCursor()
{
Q_Q(QDeclarativeTextInput);
q->connect(control, SIGNAL(cursorPositionChanged(int, int)),
q, SLOT(moveCursor()));
if(cursorComponent->isReady()){
q->createCursor();
}else if(cursorComponent->isLoading()){
q->connect(cursorComponent, SIGNAL(statusChanged(int)),
q, SLOT(createCursor()));
}else{//isError
qmlInfo(q) << QDeclarativeTextInput::tr("Could not load cursor delegate");
qWarning() << cursorComponent->errors();
}
}
void QDeclarativeTextInput::createCursor()
{
Q_D(QDeclarativeTextInput);
if(d->cursorComponent->isError()){
qmlInfo(this) << tr("Could not load cursor delegate");
qWarning() << d->cursorComponent->errors();
return;
}
if(!d->cursorComponent->isReady())
return;
if(d->cursorItem)
delete d->cursorItem;
d->cursorItem = qobject_cast<QDeclarativeItem*>(d->cursorComponent->create());
if(!d->cursorItem){
qmlInfo(this) << tr("Could not instantiate cursor delegate");
//The failed instantiation should print its own error messages
return;
}
d->cursorItem->setParentItem(this);
d->cursorItem->setX(d->control->cursorToX());
d->cursorItem->setHeight(d->control->height());
}
void QDeclarativeTextInput::moveCursor()
{
Q_D(QDeclarativeTextInput);
if(!d->cursorItem)
return;
d->cursorItem->setX(d->control->cursorToX() - d->hscroll);
}
int QDeclarativeTextInput::xToPos(int x)
{
Q_D(const QDeclarativeTextInput);
return d->control->xToPos(x - d->hscroll);
}
void QDeclarativeTextInputPrivate::focusChanged(bool hasFocus)
{
Q_Q(QDeclarativeTextInput);
focused = hasFocus;
q->setCursorVisible(hasFocus);
QDeclarativeItemPrivate::focusChanged(hasFocus);
}
void QDeclarativeTextInput::keyPressEvent(QKeyEvent* ev)
{
Q_D(QDeclarativeTextInput);
if(((d->control->cursor() == 0 && ev->key() == Qt::Key_Left)
|| (d->control->cursor() == d->control->text().length()
&& ev->key() == Qt::Key_Right))
&& (d->lastSelectionStart == d->lastSelectionEnd)){
//ignore when moving off the end
//unless there is a selection, because then moving will do something (deselect)
ev->ignore();
}else{
d->control->processKeyEvent(ev);
}
if (!ev->isAccepted())
QDeclarativePaintedItem::keyPressEvent(ev);
}
void QDeclarativeTextInput::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QDeclarativeTextInput);
if(d->focusOnPress){
QGraphicsItem *p = parentItem();//###Is there a better way to find my focus scope?
while(p) {
if(p->flags() & QGraphicsItem::ItemIsFocusScope){
p->setFocus();
break;
}
p = p->parentItem();
}
setFocus(true);
}
d->control->processEvent(event);
}
/*!
\overload
Handles the given mouse \a event.
*/
void QDeclarativeTextInput::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QDeclarativeTextInput);
QWidget *widget = event->widget();
if (widget && !d->control->isReadOnly() && boundingRect().contains(event->pos()))
qt_widget_private(widget)->handleSoftwareInputPanel(event->button(), d->focusOnPress);
d->control->processEvent(event);
}
bool QDeclarativeTextInput::event(QEvent* ev)
{
Q_D(QDeclarativeTextInput);
//Anything we don't deal with ourselves, pass to the control
bool handled = false;
switch(ev->type()){
case QEvent::KeyPress:
case QEvent::KeyRelease://###Should the control be doing anything with release?
case QEvent::GraphicsSceneMousePress:
case QEvent::GraphicsSceneMouseRelease:
break;
default:
handled = d->control->processEvent(ev);
if (ev->type() == QEvent::InputMethod)
updateSize();
}
if(!handled)
return QDeclarativePaintedItem::event(ev);
return true;
}
void QDeclarativeTextInput::geometryChanged(const QRectF &newGeometry,
const QRectF &oldGeometry)
{
if (newGeometry.width() != oldGeometry.width())
updateSize();
QDeclarativePaintedItem::geometryChanged(newGeometry, oldGeometry);
}
void QDeclarativeTextInput::drawContents(QPainter *p, const QRect &r)
{
Q_D(QDeclarativeTextInput);
p->setRenderHint(QPainter::TextAntialiasing, true);
p->save();
p->setPen(QPen(d->color));
int flags = QLineControl::DrawText;
if(!isReadOnly() && d->cursorVisible && !d->cursorItem)
flags |= QLineControl::DrawCursor;
if (d->control->hasSelectedText()){
flags |= QLineControl::DrawSelections;
}
QPoint offset = QPoint(0,0);
if(d->hAlign != AlignLeft){
QFontMetrics fm = QFontMetrics(d->font);
//###Is this using bearing appropriately?
int minLB = qMax(0, -fm.minLeftBearing());
int minRB = qMax(0, -fm.minRightBearing());
int widthUsed = qRound(d->control->naturalTextWidth()) + 1 + minRB;
int hOffset = 0;
if(d->hAlign == AlignRight){
hOffset = width() - widthUsed;
}else if(d->hAlign == AlignHCenter){
hOffset = (width() - widthUsed) / 2;
}
hOffset -= minLB;
offset = QPoint(hOffset, 0);
}
QRect clipRect = r;
d->control->draw(p, offset, clipRect, flags);
p->restore();
}
/*!
\overload
Returns the value of the given \a property.
*/
QVariant QDeclarativeTextInput::inputMethodQuery(Qt::InputMethodQuery property) const
{
Q_D(const QDeclarativeTextInput);
switch(property) {
case Qt::ImFont:
return font();
case Qt::ImCursorPosition:
return QVariant(d->control->cursor());
case Qt::ImSurroundingText:
return QVariant(text());
case Qt::ImCurrentSelection:
return QVariant(selectedText());
case Qt::ImMaximumTextLength:
return QVariant(maxLength());
case Qt::ImAnchorPosition:
if (d->control->selectionStart() == d->control->selectionEnd())
return QVariant(d->control->cursor());
else if (d->control->selectionStart() == d->control->cursor())
return QVariant(d->control->selectionEnd());
else
return QVariant(d->control->selectionStart());
default:
return QVariant();
}
}
void QDeclarativeTextInput::selectAll()
{
Q_D(QDeclarativeTextInput);
d->control->setSelection(0, d->control->text().length());
}
/*!
\qmlproperty bool TextInput::smooth
Set this property if you want the text to be smoothly scaled or
transformed. Smooth filtering gives better visual quality, but is slower. If
the item is displayed at its natural size, this property has no visual or
performance effect.
\note Generally scaling artifacts are only visible if the item is stationary on
the screen. A common pattern when animating an item is to disable smooth
filtering at the beginning of the animation and reenable it at the conclusion.
*/
void QDeclarativeTextInputPrivate::init()
{
Q_Q(QDeclarativeTextInput);
control->setCursorWidth(1);
control->setPasswordCharacter(QLatin1Char('*'));
control->setLayoutDirection(Qt::LeftToRight);
q->setSmooth(smooth);
q->setAcceptedMouseButtons(Qt::LeftButton);
q->setFlag(QGraphicsItem::ItemHasNoContents, false);
q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
q, SLOT(cursorPosChanged()));
q->connect(control, SIGNAL(selectionChanged()),
q, SLOT(selectionChanged()));
q->connect(control, SIGNAL(textChanged(const QString &)),
q, SLOT(q_textChanged()));
q->connect(control, SIGNAL(accepted()),
q, SIGNAL(accepted()));
q->connect(control, SIGNAL(updateNeeded(QRect)),
q, SLOT(updateRect(QRect)));
q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
q, SLOT(updateRect()));//TODO: Only update rect between pos's
q->connect(control, SIGNAL(selectionChanged()),
q, SLOT(updateRect()));//TODO: Only update rect in selection
//Note that above TODOs probably aren't that big a savings
q->updateSize();
oldValidity = control->hasAcceptableInput();
lastSelectionStart = 0;
lastSelectionEnd = 0;
QPalette p = control->palette();
selectedTextColor = p.color(QPalette::HighlightedText);
selectionColor = p.color(QPalette::Highlight);
}
void QDeclarativeTextInput::cursorPosChanged()
{
Q_D(QDeclarativeTextInput);
emit cursorPositionChanged();
if(!d->control->hasSelectedText()){
if(d->lastSelectionStart != d->control->cursor()){
d->lastSelectionStart = d->control->cursor();
emit selectionStartChanged();
}
if(d->lastSelectionEnd != d->control->cursor()){
d->lastSelectionEnd = d->control->cursor();
emit selectionEndChanged();
}
}
}
void QDeclarativeTextInput::selectionChanged()
{
Q_D(QDeclarativeTextInput);
emit selectedTextChanged();
if(d->lastSelectionStart != d->control->selectionStart()){
d->lastSelectionStart = d->control->selectionStart();
if(d->lastSelectionStart == -1)
d->lastSelectionStart = d->control->cursor();
emit selectionStartChanged();
}
if(d->lastSelectionEnd != d->control->selectionEnd()){
d->lastSelectionEnd = d->control->selectionEnd();
if(d->lastSelectionEnd == -1)
d->lastSelectionEnd = d->control->cursor();
emit selectionEndChanged();
}
}
void QDeclarativeTextInput::q_textChanged()
{
Q_D(QDeclarativeTextInput);
updateSize();
emit textChanged();
if(hasAcceptableInput() != d->oldValidity){
d->oldValidity = hasAcceptableInput();
emit acceptableInputChanged();
}
}
void QDeclarativeTextInput::updateRect(const QRect &r)
{
if(r == QRect())
clearCache();
else
dirtyCache(r);
update();
}
void QDeclarativeTextInput::updateSize(bool needsRedraw)
{
Q_D(QDeclarativeTextInput);
int w = width();
int h = height();
setImplicitHeight(d->control->height());
int cursorWidth = d->control->cursorWidth();
if(d->cursorItem)
cursorWidth = d->cursorItem->width();
//### Is QFontMetrics too slow?
QFontMetricsF fm(d->font);
setImplicitWidth(fm.width(d->control->displayText())+cursorWidth);
setContentsSize(QSize(width(), height()));//Repaints if changed
if(w==width() && h==height() && needsRedraw){
clearCache();
update();
}
}
QT_END_NAMESPACE
|