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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmlgraphicsmouseregion_p.h"
#include "qmlgraphicsmouseregion_p_p.h"
#include "qmlgraphicsevents_p_p.h"
#include <QGraphicsSceneMouseEvent>
QT_BEGIN_NAMESPACE
static const int PressAndHoldDelay = 800;
QmlGraphicsDrag::QmlGraphicsDrag(QObject *parent)
: QObject(parent), _target(0), _axis(XandYAxis), _xmin(0), _xmax(0), _ymin(0), _ymax(0)
{
}
QmlGraphicsDrag::~QmlGraphicsDrag()
{
}
QmlGraphicsItem *QmlGraphicsDrag::target() const
{
return _target;
}
void QmlGraphicsDrag::setTarget(QmlGraphicsItem *t)
{
_target = t;
}
QmlGraphicsDrag::Axis QmlGraphicsDrag::axis() const
{
return _axis;
}
void QmlGraphicsDrag::setAxis(QmlGraphicsDrag::Axis a)
{
_axis = a;
}
qreal QmlGraphicsDrag::xmin() const
{
return _xmin;
}
void QmlGraphicsDrag::setXmin(qreal m)
{
_xmin = m;
}
qreal QmlGraphicsDrag::xmax() const
{
return _xmax;
}
void QmlGraphicsDrag::setXmax(qreal m)
{
_xmax = m;
}
qreal QmlGraphicsDrag::ymin() const
{
return _ymin;
}
void QmlGraphicsDrag::setYmin(qreal m)
{
_ymin = m;
}
qreal QmlGraphicsDrag::ymax() const
{
return _ymax;
}
void QmlGraphicsDrag::setYmax(qreal m)
{
_ymax = m;
}
QmlGraphicsMouseRegionPrivate::~QmlGraphicsMouseRegionPrivate()
{
delete drag;
}
/*!
\qmlclass MouseRegion QmlGraphicsMouseRegion
\brief The MouseRegion item enables simple mouse handling.
\inherits Item
A MouseRegion is typically used in conjunction with a visible item,
where the MouseRegion effectively 'proxies' mouse handling for that
item. For example, we can put a MouseRegion in a Rectangle that changes
the Rectangle color to red when clicked:
\snippet doc/src/snippets/declarative/mouseregion.qml 0
Many MouseRegion signals pass a \l {MouseEvent}{mouse} parameter that contains
additional information about the mouse event, such as the position, button,
and any key modifiers.
Below we have the previous
example extended so as to give a different color when you right click.
\snippet doc/src/snippets/declarative/mouseregion.qml 1
For basic key handling, see the \l {Keys}{Keys attached property}.
MouseRegion is an invisible item: it is never painted.
\sa MouseEvent
*/
/*!
\qmlsignal MouseRegion::onEntered()
This handler is called when the mouse enters the mouse region.
*/
/*!
\qmlsignal MouseRegion::onExited()
This handler is called when the mouse exists the mouse region.
*/
/*!
\qmlsignal MouseRegion::onPositionChanged(MouseEvent mouse)
This handler is called when the mouse position changes.
The \l {MouseEvent}{mouse} parameter provides information about the mouse, including the x and y
position, and any buttons currently pressed.
The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/
/*!
\qmlsignal MouseRegion::onClicked(mouse)
This handler is called when there is a click. A click is defined as a press followed by a release,
both inside the MouseRegion (pressing, moving outside the MouseRegion, and then moving back inside and
releasing is also considered a click).
The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
position of the release of the click, and whether the click wasHeld.
The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/
/*!
\qmlsignal MouseRegion::onPressed(mouse)
This handler is called when there is a press.
The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
position and which button was pressed.
The \e accepted property of the MouseEvent parameter determines whether this MouseRegion
will handle the press and all future mouse events until release. The default is to accept
the event and not allow other MouseRegions beneath this one to handle the event. If \e accepted
is set to false, no further events will be sent to this MouseRegion until the button is next
pressed.
*/
/*!
\qmlsignal MouseRegion::onReleased(mouse)
This handler is called when there is a release.
The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
position of the release of the click, and whether the click wasHeld.
The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/
/*!
\qmlsignal MouseRegion::onPressAndHold(mouse)
This handler is called when there is a long press (currently 800ms).
The \l {MouseEvent}{mouse} parameter provides information about the press, including the x and y
position of the press, and which button is pressed.
The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/
/*!
\qmlsignal MouseRegion::onDoubleClicked(mouse)
This handler is called when there is a double-click (a press followed by a release followed by a press).
The \l {MouseEvent}{mouse} parameter provides information about the click, including the x and y
position of the release of the click, and whether the click wasHeld.
The \e accepted property of the MouseEvent parameter is ignored in this handler.
*/
/*!
\internal
\class QmlGraphicsMouseRegion
\brief The QmlGraphicsMouseRegion class provides a simple mouse handling abstraction for use within Qml.
\ingroup group_coreitems
All QmlGraphicsItem derived classes can do mouse handling but the QmlGraphicsMouseRegion class exposes mouse
handling data as properties and tracks flicking and dragging of the mouse.
A QmlGraphicsMouseRegion object can be instantiated in Qml using the tag \l MouseRegion.
*/
QmlGraphicsMouseRegion::QmlGraphicsMouseRegion(QmlGraphicsItem *parent)
: QmlGraphicsItem(*(new QmlGraphicsMouseRegionPrivate), parent)
{
Q_D(QmlGraphicsMouseRegion);
d->init();
}
QmlGraphicsMouseRegion::~QmlGraphicsMouseRegion()
{
}
/*!
\qmlproperty real MouseRegion::mouseX
\qmlproperty real MouseRegion::mouseY
These properties hold the coordinates of the mouse.
If the hoverEnabled property is false then these properties will only be valid
while a button is pressed, and will remain valid as long as the button is held
even if the mouse is moved outside the region.
If hoverEnabled is true then these properties will be valid:
\list
\i when no button is pressed, but the mouse is within the MouseRegion (containsMouse is true).
\i if a button is pressed and held, even if it has since moved out of the region.
\endlist
The coordinates are relative to the MouseRegion.
*/
qreal QmlGraphicsMouseRegion::mouseX() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->lastPos.x();
}
qreal QmlGraphicsMouseRegion::mouseY() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->lastPos.y();
}
/*!
\qmlproperty bool MouseRegion::enabled
This property holds whether the item accepts mouse events.
*/
bool QmlGraphicsMouseRegion::isEnabled() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->absorb;
}
void QmlGraphicsMouseRegion::setEnabled(bool a)
{
Q_D(QmlGraphicsMouseRegion);
if (a != d->absorb) {
d->absorb = a;
emit enabledChanged();
}
}
/*!
\qmlproperty MouseButtons MouseRegion::pressedButtons
This property holds the mouse buttons currently pressed.
It contains a bitwise combination of:
\list
\o Qt.LeftButton
\o Qt.RightButton
\o Qt.MidButton
\endlist
The code below displays "right" when the right mouse buttons is pressed:
\code
Text {
text: mr.pressedButtons & Qt.RightButton ? "right" : ""
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
MouseRegion {
id: mr
acceptedButtons: Qt.LeftButton | Qt.RightButton
anchors.fill: parent
}
}
\endcode
\sa acceptedButtons
*/
Qt::MouseButtons QmlGraphicsMouseRegion::pressedButtons() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->lastButtons;
}
void QmlGraphicsMouseRegion::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
d->moved = false;
if (!d->absorb)
QmlGraphicsItem::mousePressEvent(event);
else {
d->longPress = false;
d->saveEvent(event);
if (d->drag) {
d->dragX = drag()->axis() & QmlGraphicsDrag::XAxis;
d->dragY = drag()->axis() & QmlGraphicsDrag::YAxis;
}
d->dragged = false;
setHovered(true);
d->start = event->pos();
d->startScene = event->scenePos();
// we should only start timer if pressAndHold is connected to.
if (d->isConnected("pressAndHold(QmlGraphicsMouseEvent*)"))
d->pressAndHoldTimer.start(PressAndHoldDelay, this);
setKeepMouseGrab(false);
event->setAccepted(setPressed(true));
}
}
void QmlGraphicsMouseRegion::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb) {
QmlGraphicsItem::mouseMoveEvent(event);
return;
}
d->saveEvent(event);
// ### we should skip this if these signals aren't used
// ### can GV handle this for us?
bool contains = boundingRect().contains(d->lastPos);
if (d->hovered && !contains)
setHovered(false);
else if (!d->hovered && contains)
setHovered(true);
if (d->drag && d->drag->target()) {
if (!d->moved) {
if (d->dragX) d->startX = drag()->target()->x();
if (d->dragY) d->startY = drag()->target()->y();
}
QPointF startLocalPos;
QPointF curLocalPos;
if (drag()->target()->parent()) {
startLocalPos = drag()->target()->parentItem()->mapFromScene(d->startScene);
curLocalPos = drag()->target()->parentItem()->mapFromScene(event->scenePos());
} else {
startLocalPos = d->startScene;
curLocalPos = event->scenePos();
}
const int dragThreshold = QApplication::startDragDistance();
qreal dx = qAbs(curLocalPos.x() - startLocalPos.x());
qreal dy = qAbs(curLocalPos.y() - startLocalPos.y());
if ((d->dragX && !(dx < dragThreshold)) || (d->dragY && !(dy < dragThreshold)))
d->dragged = true;
if (!keepMouseGrab()) {
if ((!d->dragY && dy < dragThreshold && d->dragX && dx > dragThreshold)
|| (!d->dragX && dx < dragThreshold && d->dragY && dy > dragThreshold)
|| (d->dragX && d->dragY)) {
setKeepMouseGrab(true);
}
}
if (d->dragX) {
qreal x = (curLocalPos.x() - startLocalPos.x()) + d->startX;
if (x < drag()->xmin())
x = drag()->xmin();
else if (x > drag()->xmax())
x = drag()->xmax();
drag()->target()->setX(x);
}
if (d->dragY) {
qreal y = (curLocalPos.y() - startLocalPos.y()) + d->startY;
if (y < drag()->ymin())
y = drag()->ymin();
else if (y > drag()->ymax())
y = drag()->ymax();
drag()->target()->setY(y);
}
}
d->moved = true;
QmlGraphicsMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, false, d->longPress);
emit positionChanged(&me);
}
void QmlGraphicsMouseRegion::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb) {
QmlGraphicsItem::mouseReleaseEvent(event);
} else {
d->saveEvent(event);
setPressed(false);
// If we don't accept hover, we need to reset containsMouse.
if (!acceptHoverEvents())
setHovered(false);
setKeepMouseGrab(false);
}
}
void QmlGraphicsMouseRegion::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb) {
QmlGraphicsItem::mouseDoubleClickEvent(event);
} else {
QmlGraphicsItem::mouseDoubleClickEvent(event);
if (event->isAccepted()) {
// Only deliver the event if we have accepted the press.
d->saveEvent(event);
QmlGraphicsMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, true, false);
emit this->doubleClicked(&me);
}
}
}
void QmlGraphicsMouseRegion::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb)
QmlGraphicsItem::hoverEnterEvent(event);
else
setHovered(true);
}
void QmlGraphicsMouseRegion::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb) {
QmlGraphicsItem::hoverEnterEvent(event);
} else {
d->lastPos = event->pos();
QmlGraphicsMouseEvent me(d->lastPos.x(), d->lastPos.y(), Qt::NoButton, d->lastButtons, d->lastModifiers, false, d->longPress);
emit positionChanged(&me);
}
}
void QmlGraphicsMouseRegion::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (!d->absorb)
QmlGraphicsItem::hoverLeaveEvent(event);
else
setHovered(false);
}
bool QmlGraphicsMouseRegion::sceneEvent(QEvent *event)
{
bool rv = QmlGraphicsItem::sceneEvent(event);
if (event->type() == QEvent::UngrabMouse) {
Q_D(QmlGraphicsMouseRegion);
if (d->pressed) {
// if our mouse grab has been removed (probably by Flickable), fix our
// state
d->pressed = false;
setKeepMouseGrab(false);
emit pressedChanged();
//emit hoveredChanged();
}
}
return rv;
}
void QmlGraphicsMouseRegion::timerEvent(QTimerEvent *event)
{
Q_D(QmlGraphicsMouseRegion);
if (event->timerId() == d->pressAndHoldTimer.timerId()) {
d->pressAndHoldTimer.stop();
if (d->pressed && d->dragged == false && d->hovered == true) {
d->longPress = true;
QmlGraphicsMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, false, d->longPress);
emit pressAndHold(&me);
}
}
}
/*!
\qmlproperty bool MouseRegion::hoverEnabled
This property holds whether hover events are handled.
By default, mouse events are only handled in response to a button event, or when a button is
pressed. Hover enables handling of all mouse events even when no mouse button is
pressed.
This property affects the containsMouse property and the onEntered, onExited and onPositionChanged signals.
*/
/*!
\qmlproperty bool MouseRegion::containsMouse
This property holds whether the mouse is currently inside the mouse region.
\warning This property is not updated if the region moves under the mouse: \e containsMouse will not change.
In addition, if hoverEnabled is false, containsMouse will only be valid when the mouse is pressed.
*/
bool QmlGraphicsMouseRegion::hovered() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->hovered;
}
/*!
\qmlproperty bool MouseRegion::pressed
This property holds whether the mouse region is currently pressed.
*/
bool QmlGraphicsMouseRegion::pressed() const
{
Q_D(const QmlGraphicsMouseRegion);
return d->pressed;
}
void QmlGraphicsMouseRegion::setHovered(bool h)
{
Q_D(QmlGraphicsMouseRegion);
if (d->hovered != h) {
d->hovered = h;
emit hoveredChanged();
d->hovered ? emit entered() : emit exited();
}
}
/*!
\qmlproperty Qt::MouseButtons MouseRegion::acceptedButtons
This property holds the mouse buttons that the mouse region reacts to.
The available buttons are:
\list
\o Qt.LeftButton
\o Qt.RightButton
\o Qt.MidButton
\endlist
To accept more than one button the flags can be combined with the
"|" (or) operator:
\code
MouseRegion { acceptedButtons: Qt.LeftButton | Qt.RightButton }
\endcode
The default is to accept the Left button.
*/
Qt::MouseButtons QmlGraphicsMouseRegion::acceptedButtons() const
{
return acceptedMouseButtons();
}
void QmlGraphicsMouseRegion::setAcceptedButtons(Qt::MouseButtons buttons)
{
if (buttons != acceptedMouseButtons()) {
setAcceptedMouseButtons(buttons);
emit acceptedButtonsChanged();
}
}
bool QmlGraphicsMouseRegion::setPressed(bool p)
{
Q_D(QmlGraphicsMouseRegion);
bool isclick = d->pressed == true && p == false && d->dragged == false && d->hovered == true;
if (d->pressed != p) {
d->pressed = p;
QmlGraphicsMouseEvent me(d->lastPos.x(), d->lastPos.y(), d->lastButton, d->lastButtons, d->lastModifiers, isclick, d->longPress);
if (d->pressed) {
emit positionChanged(&me);
emit pressed(&me);
} else {
emit released(&me);
if (isclick)
emit clicked(&me);
}
emit pressedChanged();
return me.isAccepted();
}
return false;
}
QmlGraphicsDrag *QmlGraphicsMouseRegion::drag()
{
Q_D(QmlGraphicsMouseRegion);
if (!d->drag)
d->drag = new QmlGraphicsDrag;
return d->drag;
}
/*!
\qmlproperty Item MouseRegion::drag.target
\qmlproperty Axis MouseRegion::drag.axis
\qmlproperty real MouseRegion::drag.minimumX
\qmlproperty real MouseRegion::drag.maximumX
\qmlproperty real MouseRegion::drag.minimumY
\qmlproperty real MouseRegion::drag.maximumY
drag provides a convenient way to make an item draggable.
\list
\i \c target specifies the item to drag.
\i \c axis specifies whether dragging can be done horizontally (XAxis), vertically (YAxis), or both (XandYAxis)
\i the minimum and maximum properties limit how far the target can be dragged along the corresponding axes.
\endlist
The following example uses drag to reduce the opacity of an image as it moves to the right:
\snippet doc/src/snippets/declarative/drag.qml 0
*/
QT_END_NAMESPACE
|