1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "private/qdeclarativesmoothedanimation_p.h"
#include "private/qdeclarativesmoothedanimation_p_p.h"
#include "private/qdeclarativeanimation_p_p.h"
#include <qdeclarativeproperty.h>
#include "private/qdeclarativeproperty_p.h"
#include "private/qdeclarativeglobal_p.h"
#include <QtCore/qdebug.h>
#include <math.h>
#define DELAY_STOP_TIMER_INTERVAL 32
QT_BEGIN_NAMESPACE
QSmoothedAnimation::QSmoothedAnimation(QObject *parent)
: QAbstractAnimation(parent), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1),
reversingMode(QDeclarativeSmoothedAnimation::Eased), initialVelocity(0),
trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0)
{
delayedStopTimer.setInterval(DELAY_STOP_TIMER_INTERVAL);
delayedStopTimer.setSingleShot(true);
connect(&delayedStopTimer, SIGNAL(timeout()), this, SLOT(stop()));
}
void QSmoothedAnimation::restart()
{
initialVelocity = trackVelocity;
if (state() != QAbstractAnimation::Running)
start();
else
init();
}
void QSmoothedAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State /*oldState*/)
{
if (newState == QAbstractAnimation::Running)
init();
}
void QSmoothedAnimation::delayedStop()
{
if (!delayedStopTimer.isActive())
delayedStopTimer.start();
}
int QSmoothedAnimation::duration() const
{
return -1;
}
bool QSmoothedAnimation::recalc()
{
s = to - initialValue;
vi = initialVelocity;
s = (invert? -1.0: 1.0) * s;
if (userDuration > 0 && velocity > 0) {
tf = s / velocity;
if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.);
} else if (userDuration > 0) {
tf = userDuration / 1000.;
} else if (velocity > 0) {
tf = s / velocity;
} else {
return false;
}
finalDuration = ceil(tf * 1000.0);
if (maximumEasingTime == 0) {
a = 0;
d = 0;
tp = 0;
td = tf;
vp = velocity;
sp = 0;
sd = s;
} else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) {
qreal met = maximumEasingTime / 1000.;
td = tf - met;
qreal c1 = td;
qreal c2 = (tf - td) * vi - tf * velocity;
qreal c3 = -0.5 * (tf - td) * vi * vi;
qreal vp1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);
vp = vp1;
a = vp / met;
d = a;
tp = (vp - vi) / a;
sp = vi * tp + 0.5 * a * tp * tp;
sd = sp + (td - tp) * vp;
} else {
qreal c1 = 0.25 * tf * tf;
qreal c2 = 0.5 * vi * tf - s;
qreal c3 = -0.25 * vi * vi;
qreal a1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);
qreal tp1 = 0.5 * tf - 0.5 * vi / a1;
qreal vp1 = a1 * tp1 + vi;
qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1;
a = a1;
d = a1;
tp = tp1;
td = tp1;
vp = vp1;
sp = sp1;
sd = sp1;
}
return true;
}
qreal QSmoothedAnimation::easeFollow(qreal time_seconds)
{
qreal value;
if (time_seconds < tp) {
trackVelocity = vi + time_seconds * a;
value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds;
} else if (time_seconds < td) {
time_seconds -= tp;
trackVelocity = vp;
value = sp + time_seconds * vp;
} else if (time_seconds < tf) {
time_seconds -= td;
trackVelocity = vp - time_seconds * a;
value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds;
} else {
trackVelocity = 0;
value = s;
delayedStop();
}
// to normalize 's' between [0..1], divide 'value' by 's'
return value;
}
void QSmoothedAnimation::updateCurrentTime(int t)
{
qreal time_seconds = qreal(t - lastTime) / 1000.;
qreal value = easeFollow(time_seconds);
value *= (invert? -1.0: 1.0);
QDeclarativePropertyPrivate::write(target, initialValue + value,
QDeclarativePropertyPrivate::BypassInterceptor
| QDeclarativePropertyPrivate::DontRemoveBinding);
}
void QSmoothedAnimation::init()
{
if (velocity == 0) {
stop();
return;
}
if (delayedStopTimer.isActive())
delayedStopTimer.stop();
initialValue = target.read().toReal();
lastTime = this->currentTime();
if (to == initialValue) {
stop();
return;
}
bool hasReversed = trackVelocity != 0. &&
((trackVelocity > 0) == ((initialValue - to) > 0));
if (hasReversed) {
switch (reversingMode) {
default:
case QDeclarativeSmoothedAnimation::Eased:
break;
case QDeclarativeSmoothedAnimation::Sync:
QDeclarativePropertyPrivate::write(target, to,
QDeclarativePropertyPrivate::BypassInterceptor
| QDeclarativePropertyPrivate::DontRemoveBinding);
stop();
return;
case QDeclarativeSmoothedAnimation::Immediate:
initialVelocity = 0;
delayedStop();
break;
}
}
trackVelocity = initialVelocity;
invert = (to < initialValue);
if (!recalc()) {
QDeclarativePropertyPrivate::write(target, to,
QDeclarativePropertyPrivate::BypassInterceptor
| QDeclarativePropertyPrivate::DontRemoveBinding);
stop();
return;
}
}
/*!
\qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation
\since 4.7
\inherits NumberAnimation
\brief The SmoothedAnimation element allows a property to smoothly track a value.
A SmoothedAnimation animates a property's value to a set target value
using an ease in/out quad easing curve. When the target value changes,
the easing curves used to animate between the old and new target values
are smoothly spliced together to create a smooth movement to the new
target value that maintains the current velocity.
The follow example shows one \l Rectangle tracking the position of another
using SmoothedAnimation. The green rectangle's \c x and \c y values are
bound to those of the red rectangle. Whenever these values change, the
green rectangle smoothly animates to its new position:
\snippet doc/src/snippets/declarative/smoothedanimation.qml 0
A SmoothedAnimation can be configured by setting the \l velocity at which the
animation should occur, or the \l duration that the animation should take.
If both the \l velocity and \l duration are specified, the one that results in
the quickest animation is chosen for each change in the target value.
For example, animating from 0 to 800 will take 4 seconds if a velocity
of 200 is set, will take 8 seconds with a duration of 8000 set, and will
take 4 seconds with both a velocity of 200 and a duration of 8000 set.
Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set,
will take 8 seconds with a duration of 8000 set, and will take 8 seconds
with both a velocity of 200 and a duration of 8000 set.
The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the
value being animated is small, then the velocity will need to be adjusted
appropriately. For example, the opacity of an item ranges from 0 - 1.0.
To enable a smooth animation in this range the velocity will need to be
set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity
of 0.5 will take 2000 ms to complete.
Like any other animation element, a SmoothedAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l {QML Animation} documentation shows a variety of methods
for creating animations.
\sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent)
: QDeclarativeNumberAnimation(*(new QDeclarativeSmoothedAnimationPrivate), parent)
{
}
QDeclarativeSmoothedAnimation::~QDeclarativeSmoothedAnimation()
{
}
QDeclarativeSmoothedAnimationPrivate::QDeclarativeSmoothedAnimationPrivate()
: wrapperGroup(new QParallelAnimationGroup), anim(new QSmoothedAnimation)
{
Q_Q(QDeclarativeSmoothedAnimation);
QDeclarative_setParent_noEvent(wrapperGroup, q);
QDeclarative_setParent_noEvent(anim, q);
}
QAbstractAnimation* QDeclarativeSmoothedAnimation::qtAnimation()
{
Q_D(QDeclarativeSmoothedAnimation);
return d->wrapperGroup;
}
void QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions,
QDeclarativeProperties &modified,
TransitionDirection direction)
{
Q_D(QDeclarativeSmoothedAnimation);
QDeclarativeNumberAnimation::transition(actions, modified, direction);
if (!d->actions)
return;
QSet<QAbstractAnimation*> anims;
for (int i = 0; i < d->actions->size(); i++) {
QSmoothedAnimation *ease;
bool needsRestart;
if (!d->activeAnimations.contains((*d->actions)[i].property)) {
ease = new QSmoothedAnimation();
d->wrapperGroup->addAnimation(ease);
d->activeAnimations.insert((*d->actions)[i].property, ease);
needsRestart = false;
} else {
ease = d->activeAnimations.value((*d->actions)[i].property);
needsRestart = true;
}
ease->target = (*d->actions)[i].property;
ease->to = (*d->actions)[i].toValue.toReal();
// copying public members from main value holder animation
ease->maximumEasingTime = d->anim->maximumEasingTime;
ease->reversingMode = d->anim->reversingMode;
ease->velocity = d->anim->velocity;
ease->userDuration = d->anim->userDuration;
ease->initialVelocity = ease->trackVelocity;
if (needsRestart)
ease->init();
anims.insert(ease);
}
for (int i = d->wrapperGroup->animationCount() - 1; i >= 0 ; --i) {
if (!anims.contains(d->wrapperGroup->animationAt(i))) {
QSmoothedAnimation *ease = static_cast<QSmoothedAnimation*>(d->wrapperGroup->animationAt(i));
d->activeAnimations.remove(ease->target);
d->wrapperGroup->takeAnimation(i);
delete ease;
}
}
}
/*!
\qmlproperty enumeration SmoothedAnimation::reversingMode
Sets how the SmoothedAnimation behaves if an animation direction is reversed.
Possible values are:
\list
\o SmoothedAnimation.Eased (default) - the animation will smoothly decelerate, and then reverse direction
\o SmoothedAnimation.Immediate - the animation will immediately begin accelerating in the reverse direction, beginning with a velocity of 0
\o SmoothedAnimation.Sync - the property is immediately set to the target value
\endlist
*/
QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const
{
Q_D(const QDeclarativeSmoothedAnimation);
return (QDeclarativeSmoothedAnimation::ReversingMode) d->anim->reversingMode;
}
void QDeclarativeSmoothedAnimation::setReversingMode(ReversingMode m)
{
Q_D(QDeclarativeSmoothedAnimation);
if (d->anim->reversingMode == m)
return;
d->anim->reversingMode = m;
emit reversingModeChanged();
}
/*!
\qmlproperty int SmoothedAnimation::duration
This property holds the animation duration, in msecs, used when tracking the source.
Setting this to -1 (the default) disables the duration value.
*/
int QDeclarativeSmoothedAnimation::duration() const
{
Q_D(const QDeclarativeSmoothedAnimation);
return d->anim->userDuration;
}
void QDeclarativeSmoothedAnimation::setDuration(int duration)
{
Q_D(QDeclarativeSmoothedAnimation);
if (duration != -1)
QDeclarativeNumberAnimation::setDuration(duration);
d->anim->userDuration = duration;
}
qreal QDeclarativeSmoothedAnimation::velocity() const
{
Q_D(const QDeclarativeSmoothedAnimation);
return d->anim->velocity;
}
/*!
\qmlproperty real SmoothedAnimation::velocity
This property holds the average velocity allowed when tracking the 'to' value.
The default velocity of SmoothedAnimation is 200 units/second.
Setting this to -1 disables the velocity value.
*/
void QDeclarativeSmoothedAnimation::setVelocity(qreal v)
{
Q_D(QDeclarativeSmoothedAnimation);
if (d->anim->velocity == v)
return;
d->anim->velocity = v;
emit velocityChanged();
}
/*!
\qmlproperty int SmoothedAnimation::maximumEasingTime
This property specifies the maximum time, in msecs, an "eases" during the follow should take.
Setting this property causes the velocity to "level out" after at a time. Setting
a negative value reverts to the normal mode of easing over the entire animation
duration.
The default value is -1.
*/
int QDeclarativeSmoothedAnimation::maximumEasingTime() const
{
Q_D(const QDeclarativeSmoothedAnimation);
return d->anim->maximumEasingTime;
}
void QDeclarativeSmoothedAnimation::setMaximumEasingTime(int v)
{
Q_D(QDeclarativeSmoothedAnimation);
d->anim->maximumEasingTime = v;
emit maximumEasingTimeChanged();
}
QT_END_NAMESPACE
|